Bashir

Name: Bashir Del Player: Bascha Chronicle: The Dizney game
Concept: Professional bitch Virtue: Prudence Vice: Pride
Clan: Mekhet in exile Covenant: Circle of the Crone Coterie: Withrow Surrat
-------------------------------------------------------------

Attributes

Intelligence: Strength: Presence:
Wits: Dexterity: Manipulation:
Resolve: Stamina: Composure:
-------------------------------------------------------------

Skills

Other traits

Mental

(-3 unskilled)
Academics  
Computer  
Crafts  
Investigation  
Medicine  
Occult  
Politics  
Science  

Physical

(-1 unskilled)
Athletics  
Brawl  
Drive  
Firearms  
Larceny  
Stealth  
Survival  
Weaponry  

Social

(-1 unskilled)
Animal ken  
Empathy  
Expression  
Intimidation  
Persuasion  
Socialize  
Streetwise  
Subterfuge  

Merits

Resources  
Status  
Languages--Latin  

Flaws

Flaws go here

Disciplines

Auspex  
Dominate  
Thaumaturgy/Crúac  
Lure of Flames  
Obfuscate  
Movement of the Mind  
Devotions
Size: 5
Defense: Lowest of Dexterity or Wits (3)
Initiative modifier: Dexterity + Composure (8)
Speed: Strength + Dexterity + 5 (12)
Experience:
Armor: n/a
Perception: Wits + Composure
Initiative Dexterity or Wits, whichever is lower (4)

Health

Stamina + Size

Willpower

Resolve + Composure

Vitae


Blood potency

Humanity

10  
9  
8  
7  
6  
5  
4  
3  
2  
1  

Equipment

  • Bone knife of the Tremere
    difficulty: 4; damage: strength + 1
  • 5 Shafts of Belated Quiescence
  • 5 Splinter Servants
  • 9 Throwing knives
    difficulty: yds/strength; damage: strength + 1
  • small caliber handgun
  • 4 Vitae in coffin necklance
  • Ward vs. Ghouls, Kindred medallions

Disciplines

Auspex

1 - Heightened senses

2 - Aura perception
Intelligence + Empathy + Auspex - Composure

3 - The Spirit's Touch
Wits + Occult + Auspex

Dominate

1 - Command
Intelligence + Intimidation + Dominate vs. Resolve + Blood potency

2 - Mesmerize
Intelligence + Expression + Dominate vs. Resolve + Blood potency

3 - The Forgetful Mind
Wits + Persuasion + Dominate - Resolve

Thaumaturgy/Crúac

Manipulation + Occult + Crúac w/ doubled bonuses for performing the ritual on related vamps

Successes must be equal to the level of the ritual

1 -

2 - The Hydra's Vitae
Makes her vitae poisonous @ 1pt lethal damage per blood point consumed (and no nourishment)

2 -

3 - Deflection of Wooden Doom
Stakes used against Bashir rot or disentegrate (effects fade at the end of the night the ritual is performed)

3 -

4 - Splinter servant
2-night ritual, wood of a graveyard tree, nightshade, twine, wax.

pieces remain animate for 3-5 minutes

5 - Blood boil
Her touch boils the blood.

Lure of Flames

1 pt Vitae, Willpower to burn (difficulty: 8)

Wits + Composure + Thaumaturgy/Crúac to place it outside of her body.

1 success: candle
2 successes: palm-sized
3 successes: campfire
4 successes: bonfire
5 successes: conflagration

Obfuscate

Movement of the Mind

1 Vitae, Wits + Composure + Thaumaturgy/Crúac vs. difficulty 8

Move objects up to 50 (1 success), 100 (2), or 200lbs. (3)

Devotions

Arcane Sight

1 pt Vitae, Wits + Occult + Auspex

Each success reveals one piece of information about the magical origins or enchantments on a person or item.

Touch of Deprivation

1 pt Vitae, Intelligence + Medicine + Auspex vs. Resolve + Blood potency (if subject is unwilling)

Touch victim and deprive him or her of one of the five senses. Dramatic failure can backfire the spell; Dramatic success can cause the victim to lose two senses instead of one.