David Talbot

David is a travel agent who specializes in archane journeys. He was sent to Orlando by his company--Carry On travel--to see what has happened to Martin McCall. Martin is an old friend and fellow agent who has gone missing.

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Name: David Talbot Player: Michael Chronicle: The Dizney game
Concept: Mage travel agent and conspiracy theorist Virtue: Fortiture Vice: Envy
Clan: Magistos Covenant: The Free Council Coterie: n/a
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Attributes

Intelligence: Strength: Presence:
Wits: Dexterity: Manipulation:
Resolve: Stamina: Composure:
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Skills

Other traits

Mental

(-3 unskilled)
Academics  
Computer  
Crafts  
Investigation  
Medicine  
Occult  
Politics  
Science  

Physical

(-1 unskilled)
Athletics  
Brawl  
Drive  
Firearms  
Larceny  
Lockpicking
Stealth  
Survival  
Weaponry  
Sap

Social

(-1 unskilled)
Animal ken  
Empathy  
Expression  
Intimidation  
Persuasion  
Motivational speaking
Socialize  
Streetwise  
Subterfuge  

Merits

Language: High speech of Atlantis
Resources  
Dream  
Sanctum  
Library  
Meditative mind  
Eidetic memory  
Direction sense  

Flaws

none

Arcana/Disciplines

Fate  
Mind  
Space  
Time  
Size: 5
Defense: 2
Initiative modifier: +4
Speed: 9
Experience:
Armor: 3

Health

Willpower

Mana/Vitae

Gnosis

Wisdon/Humanity

10  
9  
8  
7  
6  
5  
4  
3  
2  
1  

Equipment

Sap.
PDA
ring, staff + mage
staff card
riot vest, helmet (slightly used)