Kenneth

British, but has spent enough time in the US that the accent is faint and he can pass as an American. Was born sometime after 1860 but before 1880 but to a moderately wealthy family. Embraced before 1920--was a professional student type hanging around Oxford and making connections in various spiritual communities; was trying to find a mage and instead found a vampire and sire. Remained active in various early neo-pagan communities after embrace while living off family income. Met Alister Crowley and others of the Golden Dawn. The family fortune was decimated by the stock market crash, so by '31 or '32, entered torpor under what was left of the family estate in the crypt. Awoke in the mid-50s and headed for the US because there was more going on there. Wandered around in the early days, but made his way to Haight Street in San Francisco and enjoyed drinking from hippies and other altered mortals. By the mid-70s, entered vampiric politics and began working with Crúac magicks. By the 80s, was freelancing as a private eye for various princes or other nobles. In the late 80s, settled in DC area.

Kenneth has never been interested in moving up the chain of command and has no real city status. He mostly enjoys travelling and seeing the world through his work. Has done fairly extensive investigative work in Richmond, VA*; Boston, MA*; San Francisco, CA; Seattle, WA; Raleigh, NC; Atlanta, GA; Philadelphia, PA*; New York, NY. (* people would remember him from these cities as he's spent a great deal of time there.)

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Name: Kenneth Player: Richard Chronicle: The Dizney game
Concept: Transformation facilitator Virtue: Faith Vice: Lust
Clan: Mekhet Covenant: Circle of the Crone (inactive) Coterie: n/a
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Attributes

Intelligence: Strength: Presence:
Wits: Dexterity: Manipulation:
Resolve: Stamina: Composure:
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Skills

Other traits

Mental

(-3 unskilled)
Academics  
Computer  
Crafts  
Investigation  
Medicine  
Occult  
Politics  
Science  

Physical

(-1 unskilled)
Athletics  
Brawl  
Drive  
Firearms  
Larceny  
Stealth  
Survival  
Weaponry  

Social

(-1 unskilled)
Animal ken  
Empathy  
Expression  
Intimidation  
Persuasion  
Socialize  
Streetwise  
Subterfuge  

Merits

Barfly  
Contacts  
Covenant Status  
Fame  
Ghoul  
Herd  
Quick draw  
Resources  
Common sense  

Flaws

  • Mekhet clan weakness: 1 health level more than what's rolled when damaged by fire.

Disciplines

Auspex  
Obfuscate  
Crúac  
Size: 5
Defense: 3
Initiative modifier: none
Speed: 9
Experience: n/a
Armor: n/a

Health

Willpower

Vitae

Blood potency

Humanity

10  
9  
8  
7  
6  
5  
4  
3  
2  
1  

Equipment

  • small caliber handgun
  • ghoul w/ laptop computer, an anthro grad student
  • dress clothes
  • PDA
  • ring, staff + vampire

Disciplines

Crúac

Manipulation + Occult + Crúac w/ doubled bonuses for performing the ritual on related vamps

Successes must be equal to the level of the ritual

1 - Pangs of Proserpina

1 - Rigor mortis

2 - Cheval