Over the river and through the Underdark, to Rashemen we go.
intro and characters

parts 1-4
parts 5-9

This adventure will be taking place north of Mulhorand, hopefully ending up in Thay or Rashemen, depending on the path the PCs take. We will explore the Upper and Middledark of the Earthroot (discouraging going into the Lowerdark until the return trip?), including a stop up in Thay as the guest of the gladatorial arena before a return to the Underdark in pursuit of the villian.

By my best guess, we are in one of two places, either South of Undrekthoz or West of Sphurupra. There are no cities in the Upperdark where we will be, but several clusters of cities in the Middledark.

The Ramparts of Night abyss and the Cold Sea could be sites of interest.

Setup:

Pele was a monk in a monastery that worshipped Kossuth, the god of pain and fire. She was sent to the main temple in Thay to further her training, but the assassian's initiatory act was to murder an innocent (specifically, an innocent relative). She refused and her MonkDaddy sold her to a slaver in Thay named Slaver1. Slaver1 was to use her as he wished until she was broken, then return her to MonkDaddy, perhaps to serve as a better, colder assassian, part of his select league of murderers-for-hire. However, Slaver1 fucked up, and Pele was able to escape his clutches--just one slip of a girl, evading the dozens of armed guards at the arena. It was an embarassment both personally and professionally.

Slaver1 is desperate to recapture Pele and return her to MonkDaddy. But more than that, he wants to return her to his arena, show all the people that thought he had gone weak and soft... show them that he could not be eluded. And show her... no mercy.

But he cannot afford to lose face again, and so far this girl has been unfindable. She simply disappeared. After some time, he is beginning to worry, and the grumbles from MonkDaddy are growing. Desperate, he enlists a group of secretive, vicious Drow assassians, extortionists, kidnappers... you know, the usual evil criminal element. A group that really guarantees success.

So, to sum up, the party is being chased by some Drow, who are trying to take some of them back to the human Slaver1. Who wants to recoup his losses by having them fight it out, and then turn Pele over to MonkDaddy.

Cast of Characters

Dessar, El's half-brother. In the employ of Slaver1. Will he be good or will he be evil?

MonkDaddy, the monk formerly in charge of training Pele. MonkDaddy is displeased that Slaver1 has failed, and shamed by Pele's escape and rumors of her adventuring success.

Slaver1, the slaver who is charged with returning Pele to MonkDaddy, since he was at fault for her escape. Slaver1 is losing business, as the monks of Kossuth no longer trust him to handle their material. Slaver1 is a Red Wizard, and has considerable holdings in Thay, including a sizeable army and many underlings to do his bidding.

Drow1-5: arachnomancer (Ess'ke), tank (Tarrak), archane archer (Aarill), psion (Pre), master (Mulloch). the five Drow of the assassian party. one is a wizard, an arachnomancer. one is a fighter, a tank. one is an archane archer with a stock of icy and fire-y arrows. one is a slight, small woman with psionic powers out the ass. the fifth is never visable, but will intervene if the party somehow gets out of hand.

Gods and Deities

Shar, greater goddess of dark, night, loss, forgetfulness, secrets, revenge. Worshipped by Slaver1 and his people? Purple disc ringed with black.

Lolth, intermediate goddess of spiders, evil, darkness, chaos, assassians. Goddess of the Drow assassians. Spider symbols, spider on a knife.

Kossuth, god of pain and fire, worshipped by MonkDaddy and his monastery.