/* * colors.h */ int background[3] = {9,0,5}; int grass0[3] = {28,177,3}; int grass1[3] = {0, 102, 8}; int grass2[3] = {10, 230, 140}; int grass3[3] = {28,178,160}; int road[3] = {20,1,14}; int brick[3] = {111,0,18}; int grey_rock[3] = {114,115,121}; int egg[3] = {138,140,136}; int dark_egg[3] = {98,107,93}; int light_egg[3] = {150, 160, 149}; int marble[3] = {172,192,215}; int black_rock[3] = {25,42,40}; int white[3] = {255,255,255}; int black[3] = {0,0,0}; int pillars[3] = {107, 133, 160}; int windows[3] = {80,80,90}; int text[3] = { 222,222,222}; int highlight[3] = { 0, 222,222}; int grey[3] = { 123, 123, 123 };