/* * colors.h */ int black[3] = {0,0,0}; int white[3] = {255,255,255}; int red[3] = {255,0,0}; int green[3] = {0,255,0}; int blue[3] = {0,0,255}; int dark_blue[3] = {0,0,64}; int yellow[3] = {255,255,0}; int purple[3] = {255,0,255}; int aqua[3] = {0,255,255}; int grey[3] = {123,123,123}; int dark_grey[3] = {50,50,50}; int light_grey[3] = {205,205,205}; int text[3] = { 222,222,222}; int highlight[3] = { 224,248,0}; int background[3] = {9,0,5}; int grass0[3] = {40,111,20}; int picture[3] = {141,154,208}; int road[3] = {20,1,14}; int brick[3] = {111,0,18}; int grey_rock[3] = {114,115,121}; int egg[3] = {138,140,136}; int dark_egg[3] = {98,107,93}; int light_egg[3] = {150, 160, 149}; int marble[3] = {172,192,215}; int black_rock[3] = {25,42,40}; int pillars[3] = {107, 133, 160}; int windows[3] = {80,80,90}; int light_tile[3] = { 137,89,89 }; int dark_tile[3] = { 67, 49,49};