/* * colors.h */ int red[3] = {255,0,0}; int green[3] = {0,255,0}; int blue[3] = {0,0,255}; int black[3] = {0,0,0}; int white[3] = {255,255,255}; int grey[3] = {123,123,123}; int grass0[3] = {28,177,3}; int grass1[3] = {0, 102, 8}; int grass2[3] = {10, 230, 140}; int grass3[3] = {28,178,160}; int road[3] = {20,1,14}; int brick[3] = {111,0,18}; int grey_rock[3] = {114,115,121}; int egg[3] = {138,140,136}; int dark_egg[3] = {98,107,93}; int light_egg[3] = {150, 160, 149}; int marble[3] = {172,192,215}; int black_rock[3] = {25,42,40}; int pillars[3] = {107, 133, 160}; int windows[3] = {80,80,90}; int highlight[3] = { 0, 222,222}; int background[3] = {0,30,194}; int text[3] = {255,255,192}; int back_text[3] = {88,88,88}; int back_box[3] = {20,20,0}; int box[3] = {77, 77, 77}; int object_box[3] = {255, 77, 255};