game, time….

This is from a question (one day I’ll come up with my own post topics, I promise)…

“I find it’s pretty difficult to experience all the games I want to play and still finish a game. The other day I went to pick up Katamari Damacy and Devil May Cry 3 and as I looked at the store shelves I realized there were six games I wanted to get my hands on since last year that I completely forgot about.

Other entertainment does get in the way. I love college basketball and football (luckily that’s over with for now). I love movies too so that takes some of my time.

And there is, of course, my full-time job.

And then there’s spending time with my girlfriend, friends, and family few of which play games.

And dammit it’s almost summer! Time for grilling, drinks, parties, vacations, outdoors, etc.

Gah. Not a lot of time unfortunately. Still, I do finish most of the games I buy and lately I’ve had a small streak beating Voodoo Vince, GTA: San Andreas (finally), Ratchet and Clank: Up Your Arsenal (100% too), and Katamari Damacy (though that’s short and meant to be played repeatedly).

I have a few games I haven’t finished though. In a former life I wouldn’t have given up if someone put a gun to my head. In college (when one could argue I had even less time) I got everything – and I mean EVERYTHING – in Tony Hawk 2 but I never finished 3. Plus somewhere along the line I lost all my patience with RPGs. I finished Fable a while back, but I couldn’t stand KOTOR for more than a few hours.

Anyway, getting back to the original question, I’d say that yes, for most of us there is too much to experience in the game world. So we either have to choose whether we want to experience full games or be exposed to more titles. Perhaps we can help ourselves by picking our games wisely. Pick some games for the experience and pick others for the “arcade” play – short but infinitely replayable (or has a terrible single player but has great multiplayer). Get a good mix. That way we aren’t bogged down by a huge load of epic games and break things up with short-but-sweet titles. Perhaps we should also consider whether a short game length is necessarily bad. After all, a round of Street Fighter 2 was pretty short, but we did it over and over again.

Developers could help out by making more compact games – not having a million tasks to get 100% on. Or more arcade like games that don’t have steep learning curves and you don’t feel bad putting down and coming back to in a few months. Or making more compelling stories and characters so you want to find out what happens in the end. Or just making more short, replayable games.”

About dan

designer, gamer, drinker
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