<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: the voices in my head&#8230;</title>
	<atom:link href="http://www.ibiblio.org/dlucas/2005/06/11/the-voices-in-my-head/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ibiblio.org/dlucas/2005/06/11/the-voices-in-my-head/</link>
	<description>design, game, drink, bitch, repeat</description>
	<pubDate>Tue, 07 Oct 2008 15:57:55 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: dark03</title>
		<link>http://www.ibiblio.org/dlucas/2005/06/11/the-voices-in-my-head/#comment-2118</link>
		<dc:creator>dark03</dc:creator>
		<pubDate>Wed, 06 Jun 2007 06:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=28#comment-2118</guid>
		<description>I personally HATE when video games don't give yo the option of picking the seiyuu voices along with the english ones. First of all I'm a big fan of some seiyuu and will often times buy the game if I can listen to my favorite seiyuu's voice, not some american wannabe. The butchering is another BIG deal, so don't get me started, such as cutting the characters and plot from Naruto: Ninja Council 3.</description>
		<content:encoded><![CDATA[<p>I personally HATE when video games don&#8217;t give yo the option of picking the seiyuu voices along with the english ones. First of all I&#8217;m a big fan of some seiyuu and will often times buy the game if I can listen to my favorite seiyuu&#8217;s voice, not some american wannabe. The butchering is another BIG deal, so don&#8217;t get me started, such as cutting the characters and plot from Naruto: Ninja Council 3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnny Pi</title>
		<link>http://www.ibiblio.org/dlucas/2005/06/11/the-voices-in-my-head/#comment-22</link>
		<dc:creator>Johnny Pi</dc:creator>
		<pubDate>Sat, 11 Jun 2005 22:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=28#comment-22</guid>
		<description>I already responded to a comment on my site concerning the rate of pay to voice actors.  But I like to throw my thoughts around.    

Voice actors are perfectly justified in seeking what they think is fair compensation for the kind of work they do.  And if they put some pressure on the industry to gain leverage in negotiation, well, yeah, that is exactly the &lt;b&gt;right&lt;/b&gt; way to do business.  

Some people seem to be of a mind that this will "make games worse" because it will start to make business THE bottom-line.  Well, two things:  1) Business IS the bottom line.  It sucks, I wish it weren't, but it is.  2) This does not determine at all whether games get better or worse.  Designers and developers make games better.  Gamers demanding more innovations, less sexism, straighter lines or &lt;i&gt;whatever else they want&lt;/i&gt; will make games better.    

This agreement just ensures that there will be professional voice actors available when wanted, and that, for a while, all the ducks are in a row concerning what their paychecks will look like.   

But the amount they get paid is still a lot of money.  I know that the jobs in their line of work are scarce and they have to take other jobs to pay the rent and so on.  Boo hoo.  Speaking as someone whose creative output is worth exactly zero dollars and zero cents, my sympathy runs into the negative.  That really is the price for choosing art over counterfeiting.  The only thing I admire is that they are actively trying to change their lot.  Sucks they get so much grief.  

And yeah, bad dubs are just godawful.  Of course, professionals aren't always the best bet, either.  I can't even put up with the English-dubbed Princess Mononoke.  What accent was Billy Bob Thornton trying to do?  With foreign films I almost always prefer to go with subtitles.    

As for Hollywoodization of the games industry . . . I won't care very much  once we make the video game-creation equivalent of the Super 8 camera.  Or at least the camcorder.  Then indie, here I come.</description>
		<content:encoded><![CDATA[<p>I already responded to a comment on my site concerning the rate of pay to voice actors.  But I like to throw my thoughts around.    </p>
<p>Voice actors are perfectly justified in seeking what they think is fair compensation for the kind of work they do.  And if they put some pressure on the industry to gain leverage in negotiation, well, yeah, that is exactly the <b>right</b> way to do business.  </p>
<p>Some people seem to be of a mind that this will &#8220;make games worse&#8221; because it will start to make business THE bottom-line.  Well, two things:  1) Business IS the bottom line.  It sucks, I wish it weren&#8217;t, but it is.  2) This does not determine at all whether games get better or worse.  Designers and developers make games better.  Gamers demanding more innovations, less sexism, straighter lines or <i>whatever else they want</i> will make games better.    </p>
<p>This agreement just ensures that there will be professional voice actors available when wanted, and that, for a while, all the ducks are in a row concerning what their paychecks will look like.   </p>
<p>But the amount they get paid is still a lot of money.  I know that the jobs in their line of work are scarce and they have to take other jobs to pay the rent and so on.  Boo hoo.  Speaking as someone whose creative output is worth exactly zero dollars and zero cents, my sympathy runs into the negative.  That really is the price for choosing art over counterfeiting.  The only thing I admire is that they are actively trying to change their lot.  Sucks they get so much grief.  </p>
<p>And yeah, bad dubs are just godawful.  Of course, professionals aren&#8217;t always the best bet, either.  I can&#8217;t even put up with the English-dubbed Princess Mononoke.  What accent was Billy Bob Thornton trying to do?  With foreign films I almost always prefer to go with subtitles.    </p>
<p>As for Hollywoodization of the games industry . . . I won&#8217;t care very much  once we make the video game-creation equivalent of the Super 8 camera.  Or at least the camcorder.  Then indie, here I come.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

