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<channel>
	<title>dan.lucas &#187; games</title>
	<atom:link href="http://www.ibiblio.org/dlucas/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ibiblio.org/dlucas</link>
	<description>design, game, drink, bitch, repeat</description>
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		<title>Which way&#8230;</title>
		<link>http://www.ibiblio.org/dlucas/2007/02/01/which-way/</link>
		<comments>http://www.ibiblio.org/dlucas/2007/02/01/which-way/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 17:07:55 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[a triangle morning]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[which-way adventure]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/2007/02/01/which-way/</guid>
		<description><![CDATA[My good friend Allen had the good fortune to have his really old, really demented flash game linked from both Kotaku and Game&#124;Life. It&#8217;s a lot like the old Choose Your Own Adventure books of days past, except here you&#8217;re &#8230; <a href="http://www.ibiblio.org/dlucas/2007/02/01/which-way/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>My good friend <a href="http://www.atrianglemorning.com/DEARBLOG/">Allen</a> had the good fortune to have his really old, really demented flash game linked from both <a href="http://www.kotaku.com/gaming/flash/choose-your-own-flash-adventure-233068.php">Kotaku</a> and <a href="http://blog.wired.com/games/2007/01/which_way_adven.html">Game|Life</a>.  It&#8217;s a lot like the old Choose Your Own Adventure books of days past, except here you&#8217;re likely to be eaten by a manticore&#8230; or take down capitalism.  Enjoy the <a href="http://www.atrianglemorning.com/games/flash.php">Which-Way Adventure</a>.</p>
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		<title>Creative Fatal1ty Keyboard: Same Shit, Different Name &#8211; Gizmodo</title>
		<link>http://www.ibiblio.org/dlucas/2006/09/01/creative-fatal1ty-keyboard-same-shit-different-name-gizmodo/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/09/01/creative-fatal1ty-keyboard-same-shit-different-name-gizmodo/#comments</comments>
		<pubDate>Sat, 02 Sep 2006 03:38:48 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[culture]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[professional gaming]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=74</guid>
		<description><![CDATA[I had forgotten about Fatal1ty after his initial press onslaught a while back in November last year. He&#8217;s the successful professional gamer that won the Cyberathlete Professional League World Tour (athlete?) last year and was profiled by 60 Minutes, of &#8230; <a href="http://www.ibiblio.org/dlucas/2006/09/01/creative-fatal1ty-keyboard-same-shit-different-name-gizmodo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I had forgotten about <a href="http://www.fatal1ty.com/">Fatal1ty</a> after his initial press onslaught a while back in November last year.  He&#8217;s the  successful professional gamer that won the Cyberathlete Professional League World Tour (athlete?) last year and was profiled by 60 Minutes, of all people.  Anyway, <a href="http://www.gizmodo.com/gadgets/peripherals/creative-fatal1ty-keyboard-same-shit-different-name-198053.php">this Gizmodo post</a> showing off (and making fun of) the Fatal1ty keyboard reminded me of his existence.</p>
<p>Now, I don&#8217;t want to make it sound like I&#8217;m poo-pooing the idea of professional gamers &#8212; we should be so lucky to be able to get paid for doing something we love to do &#8212; but I have to ask, why would anyone buy <a href="http://www.fatal1ty.com/products/">Fatal1ty merchandise</a>?  Is anyone such a big fan of this gamer that they would buy a Fatal1ty motherboard?  Fatal1ty clothing?  Really?</p>
<p>I guess I&#8217;m just having a hard time imagining a gamer as iconic.  We celebrate sports stars because what they are able to do on the field or court is something most of us will never be able to do.  I&#8217;ll never be able to play in the NBA no matter how much I practice, I&#8217;m just too short (and too old for that matter).  And even if I did make it to a professional level sport, it&#8217;s still pretty unlikely that I&#8217;m going to be able to drive a lane like Jordan, drive a ball like Tiger Woods, or throw a ball like Peyton Manning.  Those guys are larger than life, and very few people will ever rise to their level.</p>
<p>But with games, I feel we all can achieve a level of greatness if we just spent some time with the games we liked.  It doesn&#8217;t matter how old we are, how tall we are, or how much in shape we are in, we can all be pretty good at a game.  Which kind of makes Fatal1ty&#8217;s achievements not all that interesting.</p>
<p>Now, I&#8217;m not saying me or anyone else can go right now and whup his ass in a one-on-one deathmatch (especially since I don&#8217;t even play PC games).  I&#8217;m just having a hard time thinking he&#8217;s something special when in the back of my mind I&#8217;m also thinking I could beat him down in Guitar Hero.  That may or may not be true, but it&#8217;s in the realm of possibility and as long as a regular guy like me thinks like this, I doubt Fatal1ty or any other professional cyberathlete (snicker) will ever become an icon.</p>
<p><a href="http://www.gizmodo.com/gadgets/peripherals/creative-fatal1ty-keyboard-same-shit-different-name-198053.php">Creative Fatal1ty Keyboard: Same Shit, Different Name &#8211; Gizmodo</a></p>
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		<title>Jay is Games Casual Games Competition</title>
		<link>http://www.ibiblio.org/dlucas/2006/09/01/jay-is-games-casual-games-competition/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/09/01/jay-is-games-casual-games-competition/#comments</comments>
		<pubDate>Sat, 02 Sep 2006 01:06:15 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[casual]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=75</guid>
		<description><![CDATA[Jay is Games, promoter of casual online games everywhere, had a casual games competition and they declared a winner yesterday. It&#8217;s a clever little game called Clack. Try to complete the puzzle by moving the rotating balls so they hit &#8230; <a href="http://www.ibiblio.org/dlucas/2006/09/01/jay-is-games-casual-games-competition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://jayisgames.com/">Jay is Games</a>, promoter of casual online games everywhere, had a casual games competition and they <a href="http://jayisgames.com/archives/2006/08/and_the_winner_is.php">declared a winner</a> yesterday.  It&#8217;s a clever little game called <a href="http://fizzlebot.com/gdc1/cgdc1.php?puzzleID=15">Clack</a>.  Try to complete the puzzle by moving the rotating balls so they hit each other and cause a chain reaction to reach the goal.  The runner-ups are pretty good as well.  Thief and Gateway were smart if maybe a little easy. I can&#8217;t even figure out how to start on Cyberpunk though.  Anyone want to help me out?</p>
<p><a href="http://jayisgames.com/archives/2006/08/and_the_winner_is.php">Jay is Games: And the winner is&#8230;</a></p>
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		<title>Boing Boing: PS3 doesn&#8217;t come with expensive wire</title>
		<link>http://www.ibiblio.org/dlucas/2006/09/01/boing-boing-ps3-doesnt-come-with-expensive-wire/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/09/01/boing-boing-ps3-doesnt-come-with-expensive-wire/#comments</comments>
		<pubDate>Fri, 01 Sep 2006 18:47:23 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[gadgets]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=73</guid>
		<description><![CDATA[Interesting rant that starts off talking about the odd decision to not package the necessary HD cables with a machine that&#8217;s going to be touted as a HD system, but then moves on to how Sony pretty much hates it &#8230; <a href="http://www.ibiblio.org/dlucas/2006/09/01/boing-boing-ps3-doesnt-come-with-expensive-wire/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Interesting rant that starts off talking about the odd decision to not package the necessary HD cables with a machine that&#8217;s going to be touted as a HD system, but then moves on to how Sony pretty much hates it users.  My favorite line:</p>
<blockquote><p>The arms-race against gamers keeps on escalating, and Sony may be winning. They managed to patch the PSP often enough that the hackers largely moved on. Sony won &#8212; people stopped paying attention to (and buying) PSPs.</p></blockquote>
<p><a href="http://www.boingboing.net/2006/09/01/ps3_doesnt_come_with.html">Boing Boing: PS3 doesn&#8217;t come with expensive wire</a></p>
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		<title>pay for play&#8230;</title>
		<link>http://www.ibiblio.org/dlucas/2006/08/17/pay-for-play/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/08/17/pay-for-play/#comments</comments>
		<pubDate>Thu, 17 Aug 2006 17:23:44 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=68</guid>
		<description><![CDATA[Mentioned in this 1up article on Gamefest 2006 is Microsoft&#8217;s wish for microtransactions in XBox Live. One bit intrigues me: Another thing Microsoft intends to add to the Marketplace is the ability for vendors placed in videogames to allow gamers &#8230; <a href="http://www.ibiblio.org/dlucas/2006/08/17/pay-for-play/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Mentioned in this <a href="http://www.1up.com/do/newsStory?cId=3152856">1up article</a> on Gamefest 2006 is Microsoft&#8217;s wish for microtransactions in XBox Live.  One bit intrigues me: </p>
<blockquote><p>Another thing Microsoft intends to add to the Marketplace is the ability for vendors placed in videogames to allow gamers to buy from the Marketplace. Say, there is a vendor in an RPG selling a rare sword and that sword is available on the Marketplace, players will be able to put the sword in a checkout cart and then return to the Marketplace later to complete the download. For now, the in-game Marketplace will bring the Marketplace experience into the gameplay, but the transactions, for now, will still need to be completed on the Marketplace and not in-game.</p></blockquote>
<p>Okay, does that disturb anyone else but me?  Apparently not, but I remember <a href="http://www.ibiblio.org/dlucas/?p=7">worrying sometime ago</a> when they originally announced this intent, that this may lead to basically ruining the online game experience.  To quote myself: </p>
<blockquote><p>Imagine you sign up to World of Warcraft and you play and play. For weeks you build up your experience, earn your gold, build up stats (I’ve never played the game so excuse me for my ignorance when describing it). For your hard work, you’ve gained a kick ass sword, unbeatable armor, you can take just about anybody. You alienated friends and family for weeks but dammit, it was worth it.</p>
<p>Then some punk kid with their mommy’s credit card buys all your stuff in thirty seconds.</p>
<p>Fun, huh?</p></blockquote>
<p>But whatever.  I won&#8217;t start a hissy fit if people want to be able to just buy their gold to buy stuff in the game other people earned.  You just won&#8217;t see me playing massive multiplayer online games anytime soon.  And I&#8217;m guessing you&#8217;ll find that many potential players will agree with me.</p>
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		<title>XNA</title>
		<link>http://www.ibiblio.org/dlucas/2006/08/15/xna/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/08/15/xna/#comments</comments>
		<pubDate>Tue, 15 Aug 2006 21:03:36 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=67</guid>
		<description><![CDATA[It&#8217;s a rare moment when Microsoft can get me excited about anything they do, but I have to admit that this XNA Game Studio Express looks pretty damn cool. A free platform to build PC games and, for a fee, &#8230; <a href="http://www.ibiblio.org/dlucas/2006/08/15/xna/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a rare moment when Microsoft can get me excited about anything they do, but I have to admit that this <a href="http://www.joystiq.com/2006/08/14/microsoft-plans-community-powered-arcade-with-new-xna-tools/">XNA Game Studio Express</a> looks pretty damn cool.  A free platform to build PC games and, for a fee, XBox games.  It actually makes me want to get a new <a href="http://www.apple.com/macpro/">Mac Pro</a> and a copy of <a href="http://www.parallels.com/">Parallels</a> (What?  You thought I was going to buy a Dell?  <a href="http://www.systemshootouts.org/shootouts/desktop/2006/0809_dt3200.html">Yeah, right</a>), and learn C#.  </p>
<p>I do have a problem that my games would probably only be playable on a Windows machine and no other game consoles other than XBox, but I&#8217;m sure some clever soul on the Internet will figure out some way to convert code.  But even if no one does (or if Microsoft prevents it somehow) XNA will still be a step in the right direction for independent games.</p>
<p>And that&#8217;s why I&#8217;m so excited by this.  It&#8217;s a great chance for an amateur to make games on the same level as a real game studio.  I mean, I doubt I&#8217;ll ever make the next Halo by myself.  But given some free time and dedication I can at least make the next Geometry Wars and share that game with potentially tons of people.  It also gives students a chance to work on a platform they might use in the real world.  And I imagine that if people are willing to share all types of open-source code for applications and scripts they will also be willing to contribute codes for XNA produced games.  </p>
<p>This really has a lot of potential and I can&#8217;t wait to get my hands on it.</p>
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		<title>video game critcism&#8230;</title>
		<link>http://www.ibiblio.org/dlucas/2006/06/27/video-game-critcism/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/06/27/video-game-critcism/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 21:53:43 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=63</guid>
		<description><![CDATA[There&#8217;s an interesting column in Esquire about the lack of video game critics in the industry. Note there is a big difference between a game reviewer and a game critic here. A reviewer simply tells how well the game looks, &#8230; <a href="http://www.ibiblio.org/dlucas/2006/06/27/video-game-critcism/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s an interesting column in Esquire about the <a href="http://www.esquire.com/features/articles/2006/060610_mfe_July_06_Klosterman.html">lack of video game critics</a> in the industry.  Note there is a big difference between a game reviewer and a game critic here.  A reviewer simply tells how well the game looks, plays, etc.  A critic aspires to tell you what a game <em>means</em> or, in the case of games, what it <em>could mean</em>.</p>
<p>I would love to be able to write something along the lines laid out in the article, but I fear my writing <strike>aren&#8217;t</strike> isn&#8217;t quite elite enough.</p>
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		<title>playing this weekend&#8230;</title>
		<link>http://www.ibiblio.org/dlucas/2006/06/16/playing-this-weekend/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/06/16/playing-this-weekend/#comments</comments>
		<pubDate>Fri, 16 Jun 2006 21:35:47 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=58</guid>
		<description><![CDATA[Got a DS Lite, got some games from Netflix Gamefly,  and I&#8217;m set for the weekend. A quick list of what I&#8217;m playing. Brain Age &#8211; Picked this up for free thanks to a coupon (pdf file, coupon is still &#8230; <a href="http://www.ibiblio.org/dlucas/2006/06/16/playing-this-weekend/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Got a DS Lite, got some games from <strike>Netflix</strike> Gamefly,  and I&#8217;m set for the weekend.  A quick list of what I&#8217;m playing.</p>
<ul>
<li><a title="Brain Age" href="http://www.gamerankings.com/htmlpages2/931667.asp">Brain Age</a> &#8211;  Picked this up for free thanks to a <a title="Best Buy Coupon" href="http://images.bestbuy.com/BestBuy_US/en_US/images/musicmoviegame/videogames/features/isc_060611_dslite.pdf">coupon</a> (pdf file, coupon is still good through the 18th) from Best Buy.  I&#8217;m enjoying it so far even though I&#8217;m a little annoyed by the touchpad thinking my 8&#8242;s are zeros.</li>
<li><a title="New Super Mario Bros." href="http://www.gamerankings.com/htmlpages2/920787.asp">New Super Mario Bros.</a> &#8211; I think it&#8217;s kind of funny to see so much excitement over a 2D game.  Proves that graphics aren&#8217;t everything.  My only complaint so far is that a lot of the secrets are actually too <em>easy </em>to find.</li>
<li><a title="Hitman: Blood Money" href="http://www.gamerankings.com/htmlpages2/919983.asp?q=hitman%20blood%20money">Hitman: Blood Money</a> &#8211; Despite all the <a title="readers critique Hitman advertisement" href="http://www.joystiq.com/2006/04/14/joystiq-readers-critique-hitman-advertisement/">controversy</a> over the advertising, the critics still seem to like the game.  Personally, I&#8217;ve always liked the Hitman series, if for nothing else, the game emphasizing and encouraging the player to finish the mission as professionally as possible.  Instead of just killing everything that moves, you&#8217;re better off here killing only who you&#8217;ve been told to kill and getting out without a firefight.  It makes the game more of a puzzle game than a fighter, leaving the path completely up to the player to figure out.  Unfortunately for me, this often means I have absolutely no idea what to do.  Frustrating.</li>
<li><a title="Gunstar Super Heroes" href="http://www.gamerankings.com/htmlpages2/927525.asp">Gunstar Super Heroes</a> &#8211; The sequel to the Genesis game Gunstar Heroes may have slipped under a few radars.  Right now it doesn&#8217;t quite stack up the original, but I&#8217;m only about half way through it.  Sucks that they took out the combination weapon system though&#8230;</li>
</ul>
<p>Edit: I love it when I make absolutely no sense&#8230; that should be games from <em>Gamefly</em>.  I wish Netflix rented games&#8230; I&#8217;d switch in a heartbeat.</p>
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		<title>monday awesomeness&#8230;</title>
		<link>http://www.ibiblio.org/dlucas/2006/04/24/monday-awesomeness/</link>
		<comments>http://www.ibiblio.org/dlucas/2006/04/24/monday-awesomeness/#comments</comments>
		<pubDate>Mon, 24 Apr 2006 14:19:07 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=51</guid>
		<description><![CDATA[Check out this awesome piece of artwork. Take equal parts of 2d fighters of yesteryear and pop culture (&#8220;You&#8217;re entering a world of pain!&#8221;), throw in tons of nasty gore, and a little bit of nudity (also nasty) and you &#8230; <a href="http://www.ibiblio.org/dlucas/2006/04/24/monday-awesomeness/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Check out this awesome piece of <a href="http://www.selectparks.net/modules.php?name=News&#038;file=article&#038;sid=442">artwork</a>.  Take equal parts of 2d fighters of yesteryear and pop culture (&#8220;You&#8217;re entering a world of pain!&#8221;), throw in tons of nasty gore, and a little bit of nudity (also nasty) and you get <a href="http://www.selectparks.net/modules.php?name=News&#038;file=article&#038;sid=442">Pirate Baby&#8217;s Cabana Battle Street Fight 2006</a>.  Seriously fun to watch and makes me wish someone would actually make a game like it.  I&#8217;d play it.  </p>
<p>It makes me think:  I know we all get caught up in the glitz of the 3d rendering and all that, but someone (besides capcom) should get back into making some 2d stuff.  I&#8217;m all for making games &#8220;experiences&#8221; but what about making it a game?  Scroll that sucker left to right (or bottom to top) and let&#8217;s see who can get the highest score in the arcade&#8230;</p>
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		<title>open source gaming&#8230;</title>
		<link>http://www.ibiblio.org/dlucas/2005/12/08/open-source-gaming/</link>
		<comments>http://www.ibiblio.org/dlucas/2005/12/08/open-source-gaming/#comments</comments>
		<pubDate>Thu, 08 Dec 2005 15:24:22 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.ibiblio.org/dlucas/?p=43</guid>
		<description><![CDATA[As this site is graciously hosted by ibiblio, a huge online library of free information (including software, music, art, literature&#8230; a lot of free stuff), I should probably talk about something free once in a while. So here&#8217;s something cool: &#8230; <a href="http://www.ibiblio.org/dlucas/2005/12/08/open-source-gaming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As this site is graciously hosted by <a href="http://www.ibiblio.org/">ibiblio</a>, a huge online library of free information (including software, music, art, literature&#8230; a lot of free stuff), I should probably talk about something free once in a while.  So here&#8217;s something cool: <a href="http://www.jammaforever.com/article.php?story=20051028141445274">free video-game cabinet games</a>.  Got an old <a href="http://en.wikipedia.org/wiki/JAMMA">JAMMA</a> cabinet that you modified to run MAME?  Well these guys are interested in making new games for your old stand up machine.  They are also interested if you have any games you want to promote and give away.  Link via <a href="http://www.boingboing.net/2005/12/07/free_open_source_vid.htmlt">BoingBoing</a> who call it &#8220;open-source.&#8221;  But I couldn&#8217;t find the source for either game they have on the site right now, so is it really open source?</p>
<p>(Full disclosure: ibiblio was also gracious enough to give me a job recently&#8230; perhaps my grad school years won&#8217;t be so poor after all.)</p>
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