All spline curves studied before work well in space of any dimension. One need
just take its control points in corresponding space. We used 2D plane as since
it is enough and the simplest for computer representation.
Bezier spline surface (or patch) S(u,v) is constructed as the
tensor product of two Bezier curves
S(u,v) = ∑i=0,n ∑j=0,m
Bin(u) Bjm(v)Pij ,
0 ≤ u, v ≤ 1 . where (n+1)(n+1) control points Pij
make the control polyhedron of the surface (see the left picture below).
You can think that the tensor product patch is made by moving the control
points of one Bezier curve (the red curve in the right picture) along a set of
Bezier curves (the blue ones) to sweep out a surface
Pi (v) =
Bjm(v)Pij . In every point of a Bezier patch we have two tangents
A = ∂S(u,v)/∂u and
B = ∂S(u,v)/∂v, therefore we get the normal
to the surface N = [A B].
N N < 250
Cubic Bezier spline patch
Use your fingers or mouse to control the model or Control Points
(hold shift key or use mouse wheel to zoom it).
Canvas is matched to your browser window.
See also painted cubic Bezier patch.
3D spline based models
The same cubic Bezier spline patches are used in
3D spline based models.
Patches are generated by the old spline-based modelling tool "sPatch".
I have found these models in Internet about 10 years ago.