3D Splines and Textures

Universal Mannequin

These WRLs (with JavaScript) map a photo (e.g. a fish below) on a model made of 3D Cardinal splines regular web (see also Universal VRML Globe). The photo is mapped by means of one more 2D splines regular web (sorry, You see quadrilateral meshes as I was lazy to draw 2D splines) and you can change the mapping yourself.
3D meshes Manneqin model 1 model 3
a fish
Modelling tool for textured objects:
model 1, model 2 (23kb of texture), model 3 (51kb).
Dresses for Luba and Dasha

Drag the 2D white web in the left panel to reshape it. Press the green sphere to remap texture on the right 3D model. Press the red sphere to write TextureCoordinate to the VRML console. You can grab and insert the data into your textured spline model.

Mannequin is a regular cardinal splines 5x7 grid without textures. I made it in "sPatch" and extracted points by hand.


3D Lab     Tested under "Cortona 3.11" and "CosmoPlayer"
updated 22 April 2001