delay framerate:fps
r1 r2 r3 r4
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3D Glider dies randomly on 16x16x16 grid on my AMD A6-5200 APU with 25.20.15011.1004 (09.01.2019) drivers. The script works fine on NVIDIA GPU. Compute shader uses 3D r32i textures. texture(samp3d, pos3d).r function is used for REPEAT clamp mode.
doesn't help me.

Shall I use gl.memoryBarrier() compute shaders synchronization in simulations?

3D Game of Life rules are programmed as (Sum - is the sum of the 26 nearest neighbors)

   if ( (L == 0) && ((Sum ≥ r1) && (Sum ≤ r2)) ) L=1;
   if ( (L == 1) && ((Sum > r3) || (Sum < r4)) ) L=0;

Simulations on GPU     updated 3 Feb 2019