delay framerate:fps

r1 r2 r3 r4

Use your fingers or mouse to control the model (hold

3D Glider dies randomly on

gl.memoryBarrier( gl.SHADER_STORAGE_BARRIER_BIT | gl.TEXTURE_FETCH_BARRIER_BIT) gl.finish()doesn't help me.

Shall I use gl.memoryBarrier() compute shaders synchronization in simulations?

3D Game of Life rules are programmed as (Sum - is the sum of the 26 nearest neighbors)

if ( (L == 0) && ((Sum ≥ r1) && (Sum ≤ r2)) ) L=1; if ( (L == 1) && ((Sum > r3) || (Sum < r4)) ) L=0;

Simulations on GPU