delay framerate:fps

r1 r2 r3 r4

Use your fingers or mouse to control the model (hold

3D Glider on a *64 ^{3}* grid.
3D Game of Life rules are programmed as (Sum - is the sum of the 26 nearest neighbors)

if ( (L == 0) && ((Sum ≥ r1) && (Sum ≤ r2)) ) L=1; if ( (L == 1) && ((Sum > r3) || (Sum < r4)) ) L=0;Compute shader uses 3D r32i textures. texture(samp3d, pos3d).r function is used for REPEAT clamp mode.

Thanks to Qin Jiajia from Intel for help.

Simulations on GPU