delay framerate:fps
r1 r2 r3 r4
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3D Glider on a 8x8x8 grid. 3D Game of Life rules are programmed as (Sum - is the sum of the 26 nearest neighbors)
   if ( (L == 0) && ((Sum ≥ r1) && (Sum ≤ r2)) ) L=1;
   if ( (L == 1) && ((Sum > r3) || (Sum < r4)) ) L=0;
Compute shader uses 3D r32i textures. texture(samp3d, pos3d).r function is used for REPEAT clamp mode.

Thanks to Qin Jiajia from Intel for help.


Simulations on GPU     updated 3 Feb 2019