Result for Question 3Responses Shown |
|
|
|
Go to Question 4 |
3. | What work practices and culture should be promoted? |
| 3.1. |
Sense of responsibility
| ||
| 3.2. |
Measurement of quality of code
| ||
| 3.3. |
Prioritization of new features
| ||
| 3.4. |
Reinforcing explicit development roles
| ||
| 3.6. |
Do not focus on the volume of software created, but usefulness
| ||
| 3.7. |
Emphasis on history, reuse old resources
| ||
| 3.8. |
Computer science/software engineering knowledge
| ||||
| 3.9. |
Creating a public library atomsphere, giving users as much freedom as possible and staying out of the users' way
| ||
| 3.10. |
Documentation of source code and standards in writing style
| ||||
| 3.11. |
Distributed style of development and decentralised decision-making
| ||||
| 3.12. |
Welcome help from less skilled developers and understand their potential to become high skilled developers
| ||||
| 3.13. |
Tolerance, respect and patience
| ||||||||
| 3.14. |
Awareness of different culture and language background
| ||||
| 3.15. |
Awareness of different technology background
| ||
| 3.16. |
Listening to others
| ||
| 3.17. |
Flexibility towards volunteers
| ||||
| 3.18. |
The value of heterogeneity, differences as assets
| ||||
| 3.19. |
Nothing should be 'promoted'.
| ||
| 3.20. |
Openness in attitude, no hidden agenda
| ||||
| 3.21. |
Openness in procedures and policies
| ||
| 3.22. |
Cooperation and collaboration, encourage involvement of developers to share the load of development
| ||||||||||
| 3.23. |
Firmness
| ||
| 3.24. |
Keeping promises
| ||
| 3.25. |
Avoid force
| ||
| 3.26. |
Critique for the sake of the task
| ||
| 3.27. |
Jane Jacob's systems of survival's commercial moral syndrome
| ||
| 3.28. |
Using centralised repository for source code
| ||
| 3.29. |
To include automated building and testing facilities in releases
| ||||
| 3.30. |
Easy to use, high usability
| ||||
| 3.31. |
Flexibility in tools for rapid project administration
| ||
| 3.32. |
A system to attribute credit
| ||
| 3.33. |
Standards in software design
| ||
| 3.34. |
The practices of Extreme Programming
| ||
| 3.35. |
Clarity, simpleness of code
| ||
| 3.36. |
Standards coding style
| ||||
| 3.37. |
Fun and good spirit and hope
| ||
| 3.38. |
Frequent submissions of contributions
| ||
|
|
Go to Question 4 |