moc - generate Qt meta object support code
SYNOPSIS
moc [-o file] [-i] [-f] [-k] [-ldbg] [-nw] [-p path] [-q
path] file
DESCRIPTION
This page documents the Meta Object Compiler for the Qt
GUI application framework. The moc reads one or more C++
class declarations from a C++ header or source file and
generates one C++ source file containing meta object
information for the classes. The C++ source file generated
by the moc must be compiled and linked with the
implementation of the class (or it can be #included into
the class' source file).
In brief, the meta object system is a structure used by Qt
(see http://doc.trolltech.com) for component programming
and run time type information. It adds properties and
inheritance information to (some) classes and provides a
new type of communication between those instances of those
classes, signal-slot connections.
OPTIONS
-o file
Write output to file rather than to stdout.
-f Force the generation of an #include statement in
the output. This is the default for files whose
name matches the regular expression .[hH][^.]* (ie.
the extension starts with H or h ). This option is
only useful if you have header files that do not
follow the standard naming conventions.
-i Do not generate an #include statement in the
output. This may be used to run moc on a C++ file
containing one or more class declarations. You
should then #include the meta object code in the
.cpp file (see USAGE below). If both -f and -i are
present, the last one wins.
-nw Do not generate any warnings. Discouraged.
-ldbg Write a flood of lex debug information on stdout.
-p path
Makes moc prepend path/ to the file name in the
generated #include statement (if one is generated).
-q path
Makes moc prepend path/ to the file name of qt
#include files in the generated code.
header file. It recognizes any C++ comment (//) that
contains the substrings MOC_SKIP_BEGIN or MOC_SKIP_END.
They work as you would expect and you can have several
levels of them. The net result as seen by the moc is as if
you had removed all lines between a MOC_SKIP_BEGIN and a
MOC_SKIP_END
USAGE
moc is almost always invoked by make(1), not by hand.
moc is typically used with an input file containing class
declarations like this skeleton:
class YourClass: public QObject {
Q_OBJECT
Q_PROPERTY( ... )
Q_CLASSINFO( ... )
public:
YourClass( QObject * parent=0, const char * name=0 );
~YourClass();
signals:
public slots:
};
Here is a useful makefile rule if you only use GNU make:
m%.cpp: %.h
moc $< -o $@
If you want to write portably, you can use individual
rules of the following form:
mNAME.cpp: NAME.h
moc $< -o $@
You must also remember to add mNAME.cpp to your SOURCES
(substitute your favorite name) variable and mNAME.o to
your OBJECTS variable.
(While we prefer to name our C++ source files .cpp, the
moc doesn't know that, so you can use .C, .cc, .CC, .cxx
or even .c++ if you prefer.)
If you have class declarations in C++ files, we recommend
that you use a makefile rule like this:
NAME.o: mNAME.cpp
mNAME.cpp: NAME.cpp
This guarantees that make(1) will run the moc before it
compiles NAME.cpp. You can then put
#include "nNAME.cpp"
at the end of NAME.cpp, where all the classes declared in
that file are fully known.
DIAGNOSTICS
Sometimes you may get linkage errors, saying that
YourClass::className() is undefined or that YourClass
lacks a vtbl. Those errors happen most often when you
forget to compile the moc-generated C++ code or include
that object file in the link command.
The moc will warn you about a number of dangerous or
illegal constructs.
BUGS
The moc does not expand #include or #define, it simply
skips any preprocessor directives it encounters. This is
regrettable, but is normally not a problem in practice.
The moc does not handle all of C++. The main problem is
that class templates cannot have signals or slots. This
is an important bug. Here is an example:
class SomeTemplate<int>: public QFrame {
Q_OBJECT
[...]
signals:
void bugInMocDetected( int );
};
Less importantly, the following constructs are illegal.
All of them have have alternatives which we think are
usually better, so removing these limitations is not a
high priority for us.
Multiple inheritance requires QObject to be first.
If you are using multiple inheritance, moc assumes that
the first inherited class is a subclass of QObject. Also,
be sure that only the first inherited class is a QObject.
class SomeClass: public QObject, public OtherClass {
[...]
};
This bug is almost impossible to fix; since the moc does
not expand #include or #define, it cannot find out which
one of the base classes is a QObject.
You can not use virtual inheritance in the QObject branch
of the inheritance tree. The following example shows one
wrong and one correct class declaration:
class Wrong: virtual public QObject, virtual public Other {
[...]
};
class Right: public QObject, virtual public Other {
[...]
};
Virtual functions cannot be slots when using multiple
inheritance
This problem occurs if you are using multiple inheritance.
If you reimplement a virtual function as a slot and that
function was originally declared in a class that does not
inherit QObject, your program may crash when a signal
triggers the slot. (This only happens with some
compilers.)
The following example shows one wrong and two correct slot
definitions.
class BaseClass {
[...]
virtual void setValue( int );
};
class SubClass: public QObject, public BaseClass {
[...]
public slots:
void setValue( int ); // illegal
void slotSetValue( int i ) { setValue(i); } // ok
void setName( const char* ); // ok
};
(For those interested in C++ internals: The cause of this
problem is that a slot is internally represented as a
function pointer, and invoked on a QObject pointer. )
Function pointers can not be arguments to signals or slots.
In most cases where you would consider that, we think
inheritance is a better alternative. Here is an example
of illegal syntax:
class someClass: public QObject {
Q_OBJECT
[...]
public slots:
void apply(void (*ApplyFunction)(QList*, void*)); // illegal
};
typedef void (*ApplyFunctionType)(QList*, void*);
class someClass: public QObject {
Q_OBJECT
[...]
public slots:
void apply( ApplyFunctionType );
};
(It may sometimes be even better to replace the function
pointer with inheritance and virtual functions, signals or
slots.)
Friend declarations can not be placed in signals or slots
sections
Sometimes it will work, but in general, friend
declarations can not be placed in signals or slots
sections. Put them in the good old private, protected or
public sections instead. Here is an example of the
illegal syntax:
class someClass: public QObject {
Q_OBJECT
[...]
signals:
friend class ClassTemplate<char>; // illegal
};
Signals and slots cannot be upgraded
The C++ feature of upgrading an inherited member function
to public status is not extended to cover signals and
slots. Here is an illegal example:
class Whatever: public QButtonGroup {
[...]
public slots:
void QButtonGroup::buttonPressed(); // illegal
};
The QButtonGroup::buttonPressed() slot is protected.
C++ quiz: What happens if you try to upgrade a protected
member function which is overloaded?
- All the functions are upgraded.
- That is not legal C++.
Type macros can not be used for signal and slot arguments
Since the moc does not expand #define, type macros that
take an argument will not work in signals and slots. Here
is an illegal example:
#define SIGNEDNESS(a) unsigned a
#else
#define SIGNEDNESS(a) a
#endif
class Whatever: public QObject {
[...]
signals:
void someSignal( SIGNEDNESS(a) ); // illegal
};
A #define without arguments works.
Nested classes cannot be in the signals or slots sections nor
have signals or slots
Here's an example:
class A {
Q_OBJECT
public:
class B {
public slots: // illegal
void b();
[....]
};
signals:
class B { // illegal
void b();
[....]
}:
};
Constructors can not be used in signals or slots sections
It is a mystery to me why anyone would put a constructor
on either the signals or slots sections. You can not,
anyway (except that it happens to work in some cases).
Put them in private, protected or public sections, where
they belong. Here is an example of the illegal syntax:
class SomeClass: public QObject {
Q_OBJECT
public slots:
SomeClass( QObject *parent, const char *name )
: QObject( parent, name ) {} // illegal
[...]
};
Signals and slots may not have default arguments
Since signal->slot binding occurs at run-time, it is
conceptually difficult to use default parameters, which
are a compile-time phenomenon. This will fail:
class SomeClass: public QObject {
public slots:
void someSlot(int x=100); // illegal
};
Signals and slots may not have template arguments
Declaring signals and slots with template-type parameters
will not work as expected, even though the moc will not
complain. Connecting the signal to the slot in the
following example, the slot will not get executed when the
signal is emitted:
public slots:
void MyWidget::setLocation(pair<int,int> location); // illegal
[...]
public signals:
void MyObject::moved(pair<int,int> location); // illegal
However, you can work around this limitation by explicitly
typedef'ing the parameter types, like this:
typedef pair<int,int> IntPair;
public slots:
void MyWidget::setLocation(IntPair location);
[...]
public signals:
void MyObject::moved(IntPair location);
This will work as expected.
Namespace of parent class must be specified even if it is the
same as that of the subclass
In the following example, classes x::A and x::B are
defined:
namespace x {
class A : public QObject {
Q_OBJECT
public:
...
};
}
namespace x {
class B : public A {
Q_OBJECT
public:
...
};
}
class B : public A {
line. You have either to write
class B : public x::A {
or define classes A and B in the same namespace block.
This limitation will disappear with Qt 3.0.
Properties need to be declared before the public section that
contains the respective get and set functions
Declaring the first property within or after the public
section that contains the type definition and the
respective get and set functions does not work as
expected. The moc will complain that it can neither find
the functions nor resolve the type. Here is an example of
the illegal syntax:
class SomeClass: public QObject {
Q_OBJECT
public:
[...]
// illegal
Q_PROPERTY( Priority priority READ priority WRITE setPriority )
Q_ENUMS( Priority )
enum Priority { High, Low, VeryHigh, VeryLow };
void setPriority( Priority );
Priority priority() const;
[...]
};
Work around this limitation by declaring all properties at
the beginning of the class declaration, right after
Q_OBJECT:
class SomeClass: public QObject {
Q_OBJECT
Q_PROPERTY( Priority priority READ priority WRITE setPriority )
Q_ENUMS( Priority )
public:
[...]
enum Priority { High, Low, VeryHigh, VeryLow };
void setPriority( Priority );
Priority priority() const;
[...]
};
SEE ALSO
http://www.trolltech.com/ and C++ ARM, section r.11.3 (for
AUTHOR
Eirik Eng, Trolltech <eiriken@trolltech.com>
Man(1) output converted with
man2html