ps2frag - obsolete shell script for the PSfrag system.
IMPORTANT NOTICE
The new PSfrag system no longer requires the ps2frag
script; instead, it handles the processing entirely within
TeX/LaTeX and DVIPS. I'm sure you will agree that never
needing to run ps2frag again is a nice convenience!
However, there are two significant differences in the way
this new version of PSfrag works. Please make yourself
aware of them:
1) XDvi is no longer able to determine where your PSfrag
replacements should go, so instead it lines them up in a
vertical list to the left of the figure. This allows you
to confirm that they have been typeset properly, at least.
However, to confirm that PSfrag positions your replace
ments properly, you will have to view the PostScript ver
sion of your file with a viewer like GhostView, or print
it out. This seems to be the only disadvantage to the
elimination of the pre-processing step.
2) If you embed '\tex' commands inside your figures, you
now need to explicitly _tell_ PSfrag to process these com
mands. To do so, use \usepackage[scanall]{psfrag} instead
of \usepackage{psfrag} at the beginning of your LaTeX
file.
If you only use '\tex' commands in a small number of fig
ures, then a more efficient might be to turn on
'\tex'-scanning only for those figures. To do that, add
the command '\psfragscanon' immediately before each rele
vant \includegraphics or \epsfbox command.
NOTES
See the PSfrag documentation for further information.
SEE ALSO
dvips(1), gs(1), ghostview(1), latex(1)
AUTHORS
psfrag@rascals.stanford.edu
The PSfrag maintainer's mailing list.
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