QMovie - Incrementally loads an animation or image,
signalling as it progresses
#include <qmovie.h>
Public Members
QMovie ()
QMovie ( int bufsize )
QMovie ( QDataSource *, int bufsize=1024 )
QMovie ( const QString & fileName, int bufsize=1024 )
QMovie ( QByteArray data, int bufsize=1024 )
QMovie ( const QMovie & )
~QMovie ()
QMovie& operator= ( const QMovie & )
int pushSpace () const
void pushData ( const uchar * data, int length )
const QColor& backgroundColor () const
void setBackgroundColor ( const QColor & )
const QRect& getValidRect () const
const QPixmap& framePixmap () const
const QImage& frameImage () const
bool isNull () const
int frameNumber () const
int steps () const
bool paused () const
bool finished () const
bool running () const
void unpause ()
void pause ()
void step ()
void step ( int )
void restart ()
int speed () const
void setSpeed ( int )
void connectResize ( QObject * receiver, const char *
member )
void disconnectResize ( QObject * receiver, const char *
member=0 )
void connectUpdate ( QObject * receiver, const char *
member )
void disconnectUpdate ( QObject * receiver, const char *
member=0 )
enum Status { SourceEmpty=-2, UnrecognizedFormat=-1,
Paused=1, EndOfFrame=2, EndOfLoop=3, EndOfMovie=4,
SpeedChanged=5 }
void connectStatus ( QObject * receiver, const char *
member )
void disconnectStatus ( QObject * receiver, const char *
member=0 )
DESCRIPTION
Incrementally loads an animation or image, signalling as
A QMovie provides a QPixmap as the framePixmap(), and
connections can be made via connectResize() and
connectUpdate() to receive notification of size and pixmap
changes. All decoding is driven by the normal event
processing mechanisms. The simplest way to display a
QMovie, is to use a QLabel and QLabel::setMovie().
The movie begins playing as soon as the QMovie is created
(actually, once control returns to the event loop). When
the last frame in the movie has been played, it may loop
back to the start if such looping is defined in the input
source.
QMovie objects are explicitly shared. This means that a
QMovie copied from another QMovie will be displaying the
same frame at all times. If one shared movie pauses, all
pause. To make independent movies, they must be
constructed separately.
The set of data formats supported by QMovie is determined
by the decoder factories which have been installed, and
the format of the input is determined as the input is
decoded.
The supported formats are MNG (if Qt is built with MNG
support enabled) and GIF (if Qt is built with GIF support
enabled). For MNG support, you need to have installed
libmng from http://www.libmng.com.
Archives of animated GIFs and tools for building them can
be found at Yahoo.
We are required to state: The Graphics Interchange
Format(c) is the Copyright property of CompuServe
Incorporated. GIF(sm) is a Service Mark property of
CompuServe Incorporated.
Warning: Unisys has changed its position regarding GIF. If
you are in a country where Unisys holds a patent on LZW
compression and/or decompression and you want to use GIF,
Unisys may require you to license that technology. These
countries include Canada, Japan, the USA, France, Germany,
Italy and the UK.
GIF support may be removed completely in a future version
of Qt. We recommend using the MNG or PNG format.
[Image Omitted]
See also QLabel::setMovie().
Examples: movies/main.cpp
QMovie::QMovie ()
Constructs a null QMovie. The only interesting thing to do
to such a movie is to assign another movie to it.
See also isNull().
QMovie::QMovie ( QByteArray data, int bufsize=1024 )
Constructs a QMovie which reads an image sequence from
given data.
QMovie::QMovie ( QDataSource * src, int bufsize=1024 )
Constructs a QMovie which reads an image sequence from the
given QDataSource. The source must be allocated
dynamically, as it becomes owned by the QMovie, and will
be destroyed when the movie is destroyed. The movie starts
playing as soon as event processing continues.
The bufsize argument sets the maximum amount of data the
movie will transfer from the data source per event loop.
The lower this value, the better interleaved the movie
playback will be with other event processing, but the
slower the overall processing.
QMovie::QMovie ( const QString & fileName, int bufsize=1024 )
Constructs a QMovie which reads an image sequence from the
named file.
QMovie::QMovie ( const QMovie & movie )
Constructs a movie that uses the same data as another
movie. QMovies use explicit sharing, so operations on the
copy will effect the same operations on the original.
QMovie::QMovie ( int bufsize )
Constructs a QMovie with an external data source. You
should later call pushData() to send incoming animation
data to the movie.
See also pushData().
QMovie::~QMovie ()
Destroys the QMovie. If this is the last reference to the
data of the movie, that will also be destroyed.
const QColor& QMovie::backgroundColor () const
Returns the background color of the movie set by
setBackgroundColor().
void QMovie::connectResize ( QObject * receiver, const char *
member )
Connects the given member, of type
void member(const QSize&)
Note that due to the explicit sharing of QMovie objects,
these connections persist until they are explicitly
disconnected with disconnectResize(), or until every
shared copy of the movie is deleted.
void QMovie::connectStatus ( QObject * receiver, const char *
member )
Connects the given member, of type
void member(int)
such that it is signalled when the movie changes status.
The status code are negative for errors and positive for
information, and they are currently:
QMovie::SourceEmpty - signalled if the input cannot be
read.
QMovie::UnrecognizedFormat - signalled if the input data
is unrecognized.
QMovie::Paused - signalled when the movie is paused by a
call to paused(), or by after stepping pauses.
QMovie::EndOfFrame - signalled at end-of-frame, after any
update and Paused signals.
QMovie::EndOfLoop - signalled at end-of-loop, after any
update signals, EndOfFrame, but before EndOfMovie.
QMovie::EndOfMovie - signalled when the movie completes
and is not about to loop.
More status messages may be added in the future, so a
general test for error would test for negative.
Note that due to the explicit sharing of QMovie objects,
these connections persist until they are explicitly
disconnected with disconnectStatus(), or until every
shared copy of the movie is deleted.
void QMovie::connectUpdate ( QObject * receiver, const char *
member )
Connects the given member, of type
void member(const QRect&)
such that it is signalled when an area of the
framePixmap() has changed since the previous frame.
Note that due to the explicit sharing of QMovie objects,
these connections persist until they are explicitly
shared copy of the movie is deleted.
void QMovie::disconnectResize ( QObject * receiver, const char *
member=0 )
Disconnects the given member, or all members if member is
zero, previously connected by connectResize().
void QMovie::disconnectStatus ( QObject * receiver, const char *
member=0 )
Disconnects the given member, or all members if member is
zero, previously connected by connectStatus().
void QMovie::disconnectUpdate ( QObject * receiver, const char *
member=0 )
Disconnects the given member, or all members if member is
zero, previously connected by connectUpdate().
bool QMovie::finished () const
Returns TRUE if the image is no longer playing - this
happens when all loops of all frames is complete.
const QImage& QMovie::frameImage () const
Returns the current frame of the movie, as a QImage. It is
not generally useful to keep a copy of this image. Also
note that you must not call this function if the movie is
finished(), as the image is not them available.
See also framePixmap().
int QMovie::frameNumber () const
Returns the number of times EndOfFrame has been emitted
since the start of the current loop of the movie. Thus,
before any EndOfFrame has been emitted, the value will be
0, within slots processing the first signal, frameNumber()
will be 1, and so on.
const QPixmap& QMovie::framePixmap () const
Returns the current frame of the movie, as a QPixmap. It
is not generally useful to keep a copy of this pixmap.
Better to keep a copy of the QMovie and get the
framePixmap() only when needed for drawing.
See also frameImage().
const QRect& QMovie::getValidRect () const
Returns the area of the pixmap for which pixels have been
generated.
bool QMovie::isNull () const
Returns TRUE if the movie is null.
QMovie& QMovie::operator= ( const QMovie & movie )
Makes this movie use the same data as another movie.
void QMovie::pause ()
Pauses the progress of the animation.
See also unpause().
bool QMovie::paused () const
Returns TRUE if the image is paused.
void QMovie::pushData ( const uchar * data, int length )
Pushes length bytes from data into the movie. length must
be no more than the amount returned by pushSpace() since
the previous call to pushData().
int QMovie::pushSpace () const
Returns the maximum amount of data that can currently be
pushed into the movie by a call to pushData(). This is
affected by the initial buffer size, but varies as the
movie plays and data is consumed.
void QMovie::restart ()
Rewinds the movie to the beginning. If the movie has not
been paused, it begins playing again.
bool QMovie::running () const
Returns TRUE if the image is not single-stepping, not
paused, and not finished.
void QMovie::setBackgroundColor ( const QColor & c )
Set the background color of the pixmap. If the background
color isValid(), the pixmap will never have a mask, as the
background color will be used in transparent regions of
the image.
See also backgroundColor().
void QMovie::setSpeed ( int percent )
Sets the speed-up factor of the movie. This is a
percentage of the speed dictated by the input data format.
The default is 100 percent.
int QMovie::speed () const
Returns the speed-up factor of the movie. The default is
100 percent.
See also setSpeed().
void QMovie::step ()
Steps forward 1 frame, then pauses.
void QMovie::step ( int steps )
Steps forward, showing the given number of frames, then
pauses.
Returns the number of steps remaining after a call to
step(), 0 if paused, or a negative value if the movie is
running normally or is finished.
void QMovie::unpause ()
Unpauses the progress of the animation.
See also pause().
SEE ALSO
http://doc.trolltech.com/qmovie.html
http://www.trolltech.com/faq/tech.html
COPYRIGHT
Copyright 1992-2001 Trolltech AS,
http://www.trolltech.com. See the license file included
in the distribution for a complete license statement.
AUTHOR
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Please include the name of the manual page (qmovie.3qt)
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