QMap - Value based template class that provides a
dictionary
#include <qmap.h>
Public Members
QMap ()
QMap ( const QMap<Key,T> & m )
~QMap ()
QMap<Key, T>& operator= ( const QMap<Key, T> & m )
Iterator begin ()
Iterator end ()
ConstIterator begin () const
ConstIterator end () const
Iterator find ( const Key & k )
ConstIterator find ( const Key & k ) const
T& operator[] ( const Key & k )
const T& operator[] ( const Key & k ) const
bool contains ( const Key & k ) const
uint count () const
bool isEmpty () const
Iterator insert ( const Key & key, const T & value )
void remove ( Iterator it )
void remove ( const Key & k )
Iterator replace ( const Key & k, const T & v )
void clear ()
Protected Members
void detach ()
RELATED FUNCTION DOCUMENTATION
(Note that these are not member functions.)
QDataStream& operator>> (QDataStream & s, QMap<Key,T> & m)
QDataStream& operator<< (QDataStream & s, const
QMap<Key,T> & m)
DESCRIPTION
The QMap class is a value based template class that
provides a dictionary
Define a template instance QMap<Key,Data> to create a
dictionary with keys of type Key and values of type Data.
QMap does not store pointers to the members of the map.
Instead, it holds a copy of every member. For that reason
this kind of classes is called "value based" while QList
and QDict are "reference based".
Some classes can not be used within a QMap, for example
everything derived from QObject and thus all classes that
implement widgets. Only values can be used in a QMap. To
qualify as a value, the class must provide
an assignment operator and
a default constructor, i.e. a constructor that does not
take any arguments.
Note that C++ defaults to field-by-field assignment
operators and copy constructors if no explicit version is
supplied. In many cases, this is sufficient.
The class used for the key requires that the operator< is
implemented and defines a total order on the keys.
Example:
#include <qmap.h>
#include <qstring.h>
#include <stdio.h>
class Employee
{
public:
Employee(): s(0) {}
Employee( const QString& name, int salary )
: n(name), s(salary)
{}
QString name() const { return n; }
int salary() const { return s; }
void setSalary( int salary ) { s = salary; }
private:
QString n;
int s;
};
void main()
{
typedef QMap<QString,Employee> EmployeeMap;
EmployeeMap map; // map of Employee
map.insert( "Gates", Employee("Bill", 50000) );
map.insert( "Ballmer", Employee("Steve",80000) );
map.insert( "Sommer,", Employee("Ron", 60000) );
Employee joe( "Joe", 50000 );
map.insert( "Doe", joe );
joe.setSalary( 4000 );
EmployeeMap::Iterator it;
for( it = map.begin(); it != map.end(); ++it )
printf( "%s, %s earns %d\n", it.key().latin1(), it.data().name().latin1(), it.data().salary() );
}
Program output:
Ballmer, Steve earns 80000
Doe, Joe earns 50000
Gates, Bill earns 50000
Sommer, Ron earns 60000
affect the value in the list because the map created a
copy of Joe's entry. In addition you should notice that
the items are alphabetically sorted when iterating over
the map.
There are two ways to find values in the list. The first
one is to use the find() function. It returns an iterator
pointing to the desired item or the end() iterator it no
such element exists.
The second approach uses the operator[]. But be warned: If
you don't know that the element you are searching for is
really in the list, then you should not use operator[].
The following example illustrates that.
QMap<QString,QString> map;
map.insert( "Weis", "Torben" );
str << map["Weis"] << map["Ettrich"] << endl;
const QMap<QString,QString>& map2 = map;
str << map2["Weis"] << map2["Reggie"] << endl;
The code fragment will print out "Torben", "" and the
second part will print "Torben", "". In addition the first
fragment inserted an empty entry with key "Ettrich". The
second one did not insert an empty entry with key "Reggie"
because the const operator[] was used which can not do
insertion. So if you are not sure whether a certain
element is in the map you should use find() and iterators.
If you just want to know whether a certain key is
contained in the map, the the contains() function is what
you are looking for. In addition count() tells you how
many keys there are currently in the map.
Another method for traversing a map is to use the
functions begin() and end(). With a simple for loop as
shown in the example you can iterate over the complete
map. It is safe to have multiple iterators at the same
time. If some member of the map is removed then only
iterators pointing to the removed member become invalid.
Inserting in the map does not invalidate any iterator.
Since QMap is value based there is no need to care about
deleting elements in the list. The list holds its own
copies and will free them if the corresponding member or
the list itself is deleted. You can force the list to free
all of its item with clear().
QMap is implicitly shared. This means you can just make
copies of the map in time O(1). If multiple QMap instances
share the same data and one is modifying the map's data
then this modifying instance makes a copy and modifies its
private copy - thus it does not affect other instances.
and a copy of this map have nothing to do with each other.
There are two ways of inserting new elements in a list.
One uses the insert() method while the other one uses
operator[] like this:
QMap<QString,QString> map;
map["Weis"] = "Torben";
;
Items can be removed from the map in two ways. The first
is to pass an iterator to the remove(). The other
possibility is to pass a key value to remove() which will
delete the entry with the requested key. In addition you
can clear the entire map using the clear() method.
See also QMapIterator.
MEMBER FUNCTION DOCUMENTATION
QMap::QMap ()
Constructs an empty map.
QMap::QMap ( const QMap & m )
Constructs a copy of m.
This operation costs O(1) time since QMap is implicit
shared. The first instance applying modifications to a
shared list will create a copy which takes in turn O(n)
time. However returning a QMap from a function is very
fast.
QMap::~QMap ()
Destroys the map. References to the values in the map and
all iterators of this map become invalidated. Since QMap
is highly tuned for performance you won't see warnings if
you use invalid iterators, because it is impossible for an
iterator to check whether it is valid or not.
ConstIterator QMap::begin () const
Returns an iterator pointing to the first element in the
map. This iterator equals end() if the map is empty;
See also end() and QMapConstIterator.
Iterator QMap::begin ()
Returns an iterator pointing to the first element in the
map. This iterator equals end() if the map is empty;
See also end() and QMapIterator.
void QMap::clear ()
Removes all items from the map.
bool QMap::contains ( const Key & k ) const
Returns TRUE if the key k is contained in the map.
uint QMap::count () const
Returns the number of items in the ap.
See also isEmpty().
void QMap::detach () [protected]
If the map does not share its data with another QMap
instance, then nothing happens, otherwise the function
creates a new copy of this data and detaches from the
shared one. This function is called whenever the map is
modified. The implicit sharing mechanism is implemented
this way.
ConstIterator QMap::end () const
Returns an iterator pointing behind the last element in
the map. This iterator equals begin() if the map is empty.
See also begin() and QMapConstIterator.
Iterator QMap::end ()
Returns an iterator pointing behind the last element in
the map. This iterator equals begin() if the map is empty.
See also begin() and QMapIterator.
ConstIterator QMap::find ( const Key & k ) const
Finds the key k in the map.
Returns end() if no key did match.
See also QMapConstIterator.
Iterator QMap::find ( const Key & k )
Finds the key k in the map.
Returns end() if no key did match.
See also QMapIterator.
Iterator QMap::insert ( const Key & key, const T & value )
Inserts the value with key k.
Returns an iterator pointing at the inserted value.
See also QMapIterator.
bool QMap::isEmpty () const
Returns TRUE if the list is empty, i.e. count() == 0.
Returns FALSE otherwise.
QMap& QMap::operator= ( const QMap & m )
Assigns m to this map and returns a reference to this map.
All iterators of the current map become invalidated by
this operation. The cost of such an assignment is O(1)
since QMap is implicitly shared.
T& QMap::operator[] ( const Key & k )
Returns the value associated with the key k. If no such
key is present then an empty item is inserted with this
key and a reference to the item is returned.
You can use this operator in two directions: For reading
and for writing:
QMap<QString,QString> map;
map[ "Weis" ] = "Torben";
stream << map[ "Weis" ];
const T& QMap::operator[] ( const Key & k ) const
Returns the value associated with the key k. If no such
key is present then a reference to an empty item is
returned.
void QMap::remove ( Iterator it )
Removes the item at position it in the map.
See also clear() and QMapIterator.
void QMap::remove ( const Key & k )
Removes the item with the key k.
See also clear().
Iterator QMap::replace ( const Key & k, const T & v )
Replaces the value with key k from the map if possible and
inserts the new value v with key k in the map.
See also insert(), remove() and QMapIterator.
RELATED FUNCTION DOCUMENTATION
QDataStream& operator>> (QDataStream & s, QMap & m)
Reads a map from the stream. The types Key and T must
implement the streaming operator, too.
QDataStream& operator<< (QDataStream & s, const QMap & m)
Writes a map to the stream. The types Key and T must
implement the streaming operator, too.
SEE ALSO
http://doc.trolltech.com/qmap.html
http://www.trolltech.com/faq/tech.html
Copyright 1992-2001 Trolltech AS,
http://www.trolltech.com. See the license file included
in the distribution for a complete license statement.
AUTHOR
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