Meadville Space Center

Project Apollo - NASSP => Modeling => Topic started by: FordPrefect on October 08, 2005, 06:25:56 AM



Title: Lunar Surface Meshing
Post by: FordPrefect on October 08, 2005, 06:25:56 AM
Hey all,

just to inform you that jtiberius and I are working on our long overdue project again in high gear. Thanks to Artlav's fantastic MeshLand module we are now having the possibilities to incorporate mesh surface "walking" abilities, which we have been really waiting for, in order to get the most out of that scenerey. There's still a lot to do, though we hope we can release this add-on before christmas - this year.
So if I am rarely appearing here lately, it's because I am working on this. It will be a completey new lunar surface scenery of the Apollo 17 landing site, highly realistic terrain features properly scaled with photorealistic textures.

If I have time I will resume working on the exhaust texture for the S-IC stage and I think we need an all new Lunar Module, I will have a look at this as well.
I am happy that I can contribute to Project Apollo with my modelling skills...

Thanks guys for all your hard work, you are OUTSTANDING!

(http://img.photobucket.com/albums/v316/Rhinehornet/TLProjectLogoNew.jpg)


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: NoName on October 08, 2005, 08:42:51 AM
Great that you work on all the moddeling stuff. A new more detailed lunar module mesh would be more than welcome :D Maybe including a 3D cabin !?! ;)


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: gimp1992 on October 08, 2005, 09:14:29 AM
Great to here looking forward to it.


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Zachstar on October 09, 2005, 04:06:14 AM
Quote from: Moonwalker
Great that you work on all the moddeling stuff. A new more detailed lunar module mesh would be more than welcome :D Maybe including a 3D cabin !?! ;)



That dosent sound very simple :P


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: FordPrefect on October 13, 2005, 08:56:43 AM
Quote from: Moonwalker
A new more detailed lunar module mesh would be more than welcome :D Maybe including a 3D cabin !?! ;)


Actually, that is just my intention: A new more detailed LM with a virtual cabin!   :D  I think it would be terrific to have a VC in the LM! I plan to make the H- and J- Series models, all with the correct panel colors on the outside surfaces for the respective missions, including a new LRV for the J-Series missions.
Besides that I also think a new CSM would be needed as well. The current CSM version is absolutely beautifully modelled, but it lacks some important stuff. We need a SIM bay (imagine we could jettison the SIM bay cover panel prior LOI!  8) ), extendable EVA floodlight, spotlight and VHF and HF antennas for the Lunar Sounder Configuration, the deployable subsatellite and last but not least a nicer virtual cabin! Those VC's will be textured only, no functional switches as this is way much above my skills.

Here's the lunar sounder configuration as on Apollo 17:

(http://img.photobucket.com/albums/v316/Rhinehornet/CSM_A17_LSconfig.jpg)

I've collected tons of material of the LM, CSM and LRV the last two years and I am feeling ready to go now to model them. I will start with it no later than after finishing Taurus-Littrow valley with jtiberius.


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: FordPrefect on January 10, 2006, 03:55:58 PM
Okay, just for all interested out there, here's an in-development screenshot of our early beta version of the all new Taurus-Littrow valley. I hope its okay for you jtiberius, as you mentioned I could post some screenies about our project officially. So finally here's the first official dev shot of our collaborative work. :D


(http://img.photobucket.com/albums/v316/Rhinehornet/TaurusLittrow_earlyBetaVersion.jpg)


In this screenie you are looking at Taurus Littrow valley roughly from the Apollo 17 approach track, looking to the West, with the sun in your back. The bright mountain on the left is the South Massif (its summit is about 2300 meters above the level of the landing site on the valley floor!). The North Massif is on the right hand. The mountain in the distance is West Massif, also called Old Family Mountain. Lots of changes will happen until final release, like improvement and merging of different textures, details will be added (rocks and boulders) and the overall surface area will be increased, that means the terrain that will be shown is going to be enlarged as well. Everything is done with great attention to detail and authenticity, always considering framerate friendly file sizes. Hope ya like it.

Kind Regards to all Project Apollo devs and supporters!


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: LazyD on January 10, 2006, 06:52:15 PM
WOW!!!

FordPrefect,

I am really looking forward to landing on this with a Meshland-aware LM!  Really a work of art!

There's a photo from Apollo 17 one orbit before PDI that looks a bit like this, and you can see the CSM, before it circularized.  This is just fantastic!

D.


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: NoName on January 10, 2006, 11:18:47 PM
:shock: :shock: :shock:

I think our project apollo and your great apollo 17 landing side will be the best and most realistic apollo simulation stuff/addons for personal computers ever seen :D Combined with our project apollo the landing on taurus littrow will be a real adventure for all virtual apollo astronauts. Can't wait to look through the LEM windows down to taurus. Must be a great feeling to fly the LEM down to touchdown on the lunar surface of taurus littrow valley :D

Keep going! :D


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: movieman on January 11, 2006, 06:13:13 AM
Quote
We need a SIM bay (imagine we could jettison the SIM bay cover panel prior LOI! Cool ),


We also need to be able to blow off the side of the SM when the oxygen tank blows up on Apollo 13. In fact, if if you make the SM with multiple meshes, we could even make it disintegrate on re-entry, rather than just vanish :).

You probably also want to make the SIM bay empty so that we can stick in different payloads for different missions.

Edit: also the canards on the LET would be useful at some point in the future, and a seperate SPS engine mesh which can be gimballed.


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: gimp1992 on January 11, 2006, 09:18:07 AM
WOW! Incredable guys It will be hard to wait for the official release. Any chance of a Beta release (hint, hint, nudge, nudge) but seriously it looks amazing it is nice to finally see a screenshot.


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: movieman on January 11, 2006, 09:26:55 AM
BTW, Ron Burkey says that he now has the binary for the Apollo 17 CSM AGC software and a source listing for the Apollo 17 LEM AGC software, so eventually we'll even be able to run the real software to fly the mission :).


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: DarthVader on January 11, 2006, 10:37:43 AM
wow .. amazing! nice work!


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Coussini on January 11, 2006, 12:24:48 PM
It's like my dream. I wish a land that represent the moon mountain.

That's alive. WOW

Good job :P


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Tschachim on January 11, 2006, 12:40:18 PM
Wow, that looks fantastic!  :shock:  :D  :shock:  :D
I really have to finish my first Meshland integration soon, it's looks like we need it soon!

Cheers
Tschachim


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Christophe on January 11, 2006, 03:36:44 PM
Fantastic work!!!!
Can't wait to see all those features released. Neil Armstrong said one day:"I'm a kid in a candy store". That's exactly what I feel when I see and Imagine what NASSP will be in the future.
You're amazing, boys. Thanks a lot!


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Artlav on January 14, 2006, 04:29:27 PM
That looks very promising. If that's just an early beta, then the release one will definitely rock! Keep it going.

One small comment - Even the new Visosad engine cannot process an array of small boulders with 1000 polys per unit without a performance loss (that's what rocks in current NEP looks like), so it's a good idea to keep them simplier.


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: jtiberius on April 10, 2006, 12:40:25 PM
Hi guys after a lot of work, here a some screenshots:
(http://www.people.freenet.de/jtiberius1/Tracysrock1.jpg)
Jack Schmitt on the way to crater camelot
(http://www.people.freenet.de/jtiberius1/TL2.jpg)
Jack Schmitt looking inside Camelot crater
(http://www.people.freenet.de/jtiberius1/TL3.jpg)
Jack Schmitt at Shorty's
(http://www.people.freenet.de/jtiberius1/tl4.jpg)


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Swatch on April 10, 2006, 01:22:03 PM
OMG....I saw the first photo of Tracy's rock and I was SHOCKED....I thought it was the comparison photo (real life prototype) at first.  jt, you and Ford do a beautiful thing.  Now I'm itching to get to work on the Lunar Module to look good on that background.....er....*looks left, looks right*....you didn't hear that from me. :wink:


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Artlav on April 10, 2006, 01:52:41 PM
This photos are fake - there are stars in the background :)

Looks great! <Put some lot of "great" equivalents here>!
Any info on when?


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: jtiberius on April 10, 2006, 02:42:46 PM
I wish i could say "when".

when the new orbiter is out and we have all new features, if there are any, implemented.

when FordPrefect and I decided to release it. Unfortunately i did not talked to FordPrefect for at least 4 weeks now.

Some things have to be corrected. During roving with LRV and Jack
i became aware that some rocks and boulders are too big and seems to
"hover" over the surface, but all in all only small adjustments.

This all would not be possible without your famous visosad, artlav.
Again thank you very much, a dream come true.

Glad you enjoy it.

regards
jtiberius


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: FordPrefect on April 10, 2006, 02:49:58 PM
Hey Chris,

Sorry for my absence on our project. I got frustrated by a problem(see below).

Awesome detail you put into TL there! Looks fabulous. Nice screenies. I am still stuck with a texturing problem on the big LiVi Mesh. It is an optimized mesh (for the sake of reduced polycount) which renders fine in 3DS Max, but when exported as mesh in Orbiter, the texture is distorted to the faces (triangle) surfaces of the mesh, looking really bad. I really tried every option in MAX without success. Maybe you wanna try it with your software to do this step. I can send the .3ds file to you by mail. Although it is still not the final version of the LiVi (Littrow-Vitruvius) mesh, as I still do have to finetune the Sculptured hills region, with my own homemade bumpmap derived from the Apollo lunar photo maps.

Again, some great detail you have added to TL, wonderful!


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: jtiberius on April 10, 2006, 02:56:13 PM
Hi FordPrefect,

of course send me the file. I have a new email
kopp.hattingenattfreenet.de

good to hear from you, how is it?


Title: Taurus-Littrow Valley Project at full throttle again...
Post by: Swatch on April 10, 2006, 03:15:16 PM
You guys need a motto....how bout...

Modelling the Moon, One Rock at a Time!    :lol:

Ok, enough fun....keep up the good work guys, what you have done is simply above and beyond.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Redburne on April 17, 2006, 12:32:16 PM
Those two textures (AST_TEXT.dds, AST_TEX2.dds) are referenced in the lunar rover mesh (LRV.msh), but I could not find them in the CVS, the 6.4 release or NEP.

Is there anyone who, by chance, still has them?


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 17, 2006, 05:14:43 PM
I'm on the hunt for the elusive textures....and in the process I'm finding some really good stuff from the past....more to share later!


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 17, 2006, 10:59:13 PM
There are no such textures....they are a bogus bit of code (along with most of the current LRV).   The stuff I found involved the older versions of lunar stuff out there, including a better LRV and textures that I just reworked.  If you want to use it instead of the current one (which is a system hog), I can commit it and the new(old) textures.  I also found some new astronaut textures in the archives...which will be very nice when I get around to meshing people instead of just machines.

(http://swatch.homeip.net/LRV.JPG)

Previous LRV... 50,000 polys ....new... 15,000 (everything was doubled on the last one).

Ok, back to the VCCM...


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Redburne on April 18, 2006, 02:19:26 AM
Do I want to use the better looking LRV with one third the polys, and a console that seems to have the right proportions?  :?:

Let me think ...

Yes, I think I would like you to commit this one to the CVS!  :D

Could you please replace the "LRV_no_console.msh" (I think that's the name), not the LRV.msh? The former is the one I use to merge with the console mesh.

That way, it won't break anything in the existing LRV console animations.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 18, 2006, 06:27:19 AM
RGR that, I'll commit this later today, In the meantime...could you upload the scenerio that you're using to test the LRV in orbiter?  I don't have a scenerio handy that I can test to make sure the mesh is clean in game...

I don't have access to the files from work at the moment, so figure on getting them around 7 or 8 EST.  Also, I'll do some quick optimization...there are still about 4000 extranious polys that are just gonna be a pain to correct.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Redburne on April 18, 2006, 06:48:05 AM
Great! No need to rush things!

I'm using the Apollo 14 lunar landing scenario that was released with the first meshland integration test. I simply let the autopilot take me down to Fra Mauro and quicksaved right after landing. The realsim setting is low, so you can switch to the rover regardless of the fact that it is actually half a year too early for an LRV on the Moon.

I'll try to remember it when I get home, and upload the scenario.

An easier way to test the mesh is probably to replace the original ShuttlePB mesh and run a scenario with the ShuttlePB ...


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Redburne on April 18, 2006, 07:03:27 AM
Holy poly!

I've just found a NASSP3 Apollo 16 pack on AVSIM that contains
- a 3.5 MB "LRV.msh" (the current one weighs 1.6 MB)
- a 2.3 MB "newlrv.msh"
- and a 0.9 MB "newlrv_empty.msh"

I'll check them out in the evening. Maybe we'll be able to offer a high-poly and a low-poly version of the LRV.

(Edit: on second thought, you probably already know those meshes, if you've been "hunting through the archives" ...)


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 18, 2006, 07:19:37 AM
Yup...the LRV.msh is bogus, more problems than a cross-eyed cow. (I honestly have no idea where that analogy came from).  newlrv.msh and newlrv_empty.msh have as many mistakes, but are better meshes.  The mesh I'm working from is the NEP pack for Apollo 15.  It had all the textures and started out at 2.2 Mb.  Currently the LRV is running around 760kb.  :D   The A16 pack from AVSIM does however have some excellent Astronaut mesh's...so I'll beable to steal them later.  Also I have loads of on the moon experiments from some of those older add-ons.  As well as some nice landing sites.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: movieman on April 18, 2006, 08:29:25 AM
Note that we can only use meshes that we actually have permission to use.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Redburne on April 18, 2006, 02:38:14 PM
movieman, I was under the impression that anything from older NASSP or NEP packages would automatically belong to that category.

Swatch, I've checked in the scenario
"Project Apollo - NASSP\Quickstart Missions\Apollo 14\Apollo 14 - LM after touchdown.scn" which I use for LRV testing.

Unfortunately, you will probably not be able to test your LRV mesh that way, because my changes to the Saturn5_LEVA code require the console to be part of the LRV mesh (yes, I've only realized today that I can actually load the console as separate mesh ... :? ). If you have already checked out and compiled my changes, a LRV mesh without console will probably crash Orbiter.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 18, 2006, 02:41:21 PM
well...the LRV's are all based on the same mesh file with just different Astronauts and consoles, and I've completely redone the mesh (sans tires,Camera, and Antenna)....I'm not sure about the textures.  I got them out of NEP, so I'd assume they're available to us.

For the A16 astronauts I'll have to check to see who created them...but I think it was Rodion.  I recognized the name, but I can't remember if he is part of ProjApollo.  What would we have to do to get permission for the use?


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 18, 2006, 07:53:10 PM
My mesh is uploaded....good luck on implementing it Redburne...can't wait to see what you have!


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Redburne on April 20, 2006, 05:12:41 PM
Thanks, Swatch!

I've taken the liberty of replacing the original LRV.msh with your new_LRV.msh (removing the latter from the CVS in the process).
If we really want to go back, which I doubt, we can always get the old mesh from the CVS.

Oh, one little thing: "gold_lrv.dds" is used in the mesh, but it's not in the CVS.

My latest changes are all checked in, so if you would like to see the new mesh and the console in (limited) action, you can checkout the changes and compile Saturn5_LEVA.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 20, 2006, 05:55:10 PM
rgr that, I forgot to change that...it's the same texture as GoldFoil (or something like that)...Changes have been made.   Thanks for all the work on that stuff Redburne, you've done some really amazing stuff.


Title: New LRV mesh (was: Has anyone seen AST_TEXT.dds or ...)
Post by: Swatch on April 24, 2006, 04:11:00 PM
Redburne, expect the astronaut meshes to go inside the LRV within a couple days.  I hope the new driving controls aren't too much trouble, and I hope the steering is more realistic.

PS. I'm still looking at splitting this so that you can control 2 astronauts and the rover as seperate entities.


Title: Re: Taurus-Littrow Valley Project at full throttle again...
Post by: Swatch on July 11, 2006, 10:56:44 PM
Made this the main Lunar Surface Meshing Thread, since Taurus-Littrow is the primary progress in this field.  If any other lunar Surface mapping comes up in the future, feel free to use this as a master thread on the progression of Lunar Meshes in Project Apollo.

~Swatch


PS.  Any updates on Taurus-Littrow?


Title: Re: Lunar Surface Meshing
Post by: FordPrefect on July 12, 2006, 06:53:31 AM
Okay, I am fine with that change.

As for any progresses about Taurus-Littrow, jtiberius added more fine details to the valley floor. He is currently on vacation. I am having some trouble to get some meshes right, I just need a bit more time. But we are getting there. I think we are at a point finally to say you can expect release within the next two to three months. Currently summer is getting in the way a bit (vacation and that stuff).


Title: Re: Lunar Surface Meshing
Post by: Swatch on July 12, 2006, 07:01:29 AM
Completely understandable.  Everyone should be enjoying this time of year!  .....well except Australlians, it's winter there, so no summer vacation for them!  :D


Title: Re: Lunar Surface Meshing
Post by: jtiberius on July 15, 2006, 07:21:16 AM

Hi there,

back from the south of france. Nice little changes here.

I can tell you that we are in the very early stages
of Descartes Highlands and a landing site  "top secret" for which you don´t need meshland/visosad so far.

I have talked several times to alain (amso) and there are still probs with compatibility so i decided
to choose a flat but very interesting area. It will be a challenging approach.


Don´t expect it soon.  We are focused on Taurus-Littrow at first.
regards
jtiberius


Title: Re: Lunar Surface Meshing
Post by: mikaelanderlund on July 15, 2006, 11:17:04 AM
I have a dream :yes77:, and that's a moon landing with NASSP 7.X :D :D :D

Mikael



Title: Re: Lunar Surface Meshing
Post by: BigDAS on July 15, 2006, 11:35:59 AM
You can define meshes as bases for evelvated terrain, unfortunatly you can't create a sloped terrain mesh without Meshland, and I'm sure you don't want to depend on that.


Title: Re: Lunar Surface Meshing
Post by: Ubaku on July 15, 2006, 06:16:05 PM
Hey everyone. I'm new at this forum. Some of you might remember me from the orbiter forum. When NASSP was at its first version I tried to fly to the moon. Then I thought what to do once I get there? Sure getting there is half the fun and realism, but the ultimate goal is to land on the moon. It has been a few years since then and I watched NASSP evolve.

All I can say about meshland and this project is WOW.  :shock: :shock: How about taking Microsoft Flight Simulator motto "As Real as it Gets" and applying it to NASSP.

P.S. After this project is done we need a good tutorial on an accurate and realistic landing on the moon. I mean the whole trip right from liftoff to landing on the moon and back again.  :wink:
 


Title: Re: Lunar Surface Meshing
Post by: castorp on August 08, 2006, 08:44:49 PM
this all looks so beautiful that it leaves me at a loss for words!


all i can 'say' is...


(http://home.comcast.net/~dpolan/N1.jpg)


cheers

hc
(most recent project update at ==> http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=761.0 )




Title: Re: Lunar Surface Meshing
Post by: FordPrefect on August 13, 2006, 02:09:07 PM
...just a screenie from testing the LRV rolling it through the Taurus-Littrow valley using meshland  :)

Gene Cernan approaching Station 6 at the slope of the North Massif. The bolder on the left is Tracys Rock.The crater extending east and west of the bolder in the background is "Henry". The South Massif towers 2300 meters above the valley floor.


(http://img.photobucket.com/albums/v316/Rhinehornet/LRV%20roving%20TL%20valley/Cernan_on_LRV_near_Tracy.jpg)


Title: Re: Lunar Surface Meshing
Post by: Swatch on August 14, 2006, 12:11:12 AM
evil evil evil...your taunting makes me sad.   :wink:


Title: Re: Lunar Surface Meshing
Post by: Christophe on August 16, 2006, 04:24:27 PM
Absolutely wonderfull!!!  :ThumbsUp432: :Excited432: :ThumbsUp432: :Excited432:


Title: Re: Lunar Surface Meshing
Post by: Zachstar on September 02, 2006, 11:13:37 PM
Indeed!  :yes77:

A project I am very looking forward to land on!  :ThumbsUp432:


Title: Re: Lunar Surface Meshing
Post by: FordPrefect on September 22, 2006, 04:56:46 AM
Chris, quick headsup. I can't seem to reach you by email, so perhaps you come by here. I finished my big bumpmap for the surrounding area of TL.  :D I am really happy, as it was a lot of (boring) work to do so, many times I thought I would never be able to finish it, but the 120 plus hours, pizza and orange juice was absolutely worth the result.
Next step will be optimizing the mesh so there is enough detail but not too many polys (for the sake of framerate), integrating the existing meshes into this big mesh, and creating textures using clementine data and overlaying Apollo panoramic cam images.
About the optimization of the mesh, I hope you, jtiberius, can give it a try in your polycruncher, since the current big mesh has really a tremendous amount of polygons.

Please check your email as well, jtiberius. Thanks!  :)


Title: Re: Lunar Surface Meshing
Post by: DarthVader on September 22, 2006, 01:38:44 PM
polycruncher? is that a tool available to other add-on developers?  :cool7777:


Title: Re: Lunar Surface Meshing
Post by: FordPrefect on September 23, 2006, 01:08:02 AM
polycruncher? is that a tool available to other add-on developers?  :cool7777:

Not quite, sorry, jtiberius bought this some time ago as a commercial product, don't know the company or name. I can optimize complex meshes in 3DS Max as well, but it mostly takes many trials until I am satisfied with the results...


Title: Re: Lunar Surface Meshing
Post by: FordPrefect on December 12, 2006, 07:06:35 PM
Howdy folks! Little update. I've been on and off our project, due to my (damn) job, which eats up so much of my time every day. Still, there is progress and I honestly think the release won't be far from today, planning to do that still before this year is out! So stay tuned...







Title: Re: Lunar Surface Meshing
Post by: Christophe on December 12, 2006, 07:22:12 PM
Before the ends of year! Sounds good!  :ThumbsUp432:


Title: Re: Lunar Surface Meshing
Post by: Graham2001 on April 20, 2008, 10:00:29 AM
Just wondering how this was coming along.


Title: Re: Lunar Surface Meshing
Post by: FordPrefect on May 17, 2008, 10:41:45 AM
Hello all,

sorry for my recent absence from the net world of orbiter. I'm experiencing some trouble with switching my internet provider and haven't had access to the net from my home since at least four weeks now. Writing this from an internet cafe.

Taurus-Littrow has been put on hold quite some time ago. I am continuing to work on it for about 2 - 3 hours a week, the biggest mesh of the scenery takes more time than I predicted. Also, jtiberius and I hoped Artlav would resume development of MeshLand to improve stability of vessels sitting on surface meshes, especially when tilted (think of LEM pitch and roll angles when landed and of course the LRV!). I experienced serious steadyness problems with lower framerates (caused by the hi-poly scenery mesh). The scenery would really be much more fun to explore with an improved MeshLand version.

I am still working on the new LEM ascent stage. I should be able to update you about my progress in two or three weeks (whenever I have internet access from home again).

Hope you're all doing fine.


Title: Re: Lunar Surface Meshing
Post by: Tschachim on May 22, 2008, 11:57:43 AM
Thanks for the update, FordPerfect!

...Also, jtiberius and I hoped Artlav would resume development of MeshLand to improve stability of vessels sitting on surface meshes, especially when tilted (think of LEM pitch and roll angles when landed and of course the LRV!). I experienced serious steadyness problems with lower framerates (caused by the hi-poly scenery mesh)...

Yeah, I hope that, too. Definitely something we should look at when we'll do the Moon landing missions.

I am still working on the new LEM ascent stage. I should be able to update you about my progress in two or three weeks (whenever I have internet access from home again).

Good news, please keep up this great (and important) work!  :)

Cheers
Tschachim


Title: Re: Lunar Surface Meshing
Post by: Graham2001 on August 08, 2008, 09:51:53 AM
Thought I might add this. My most recent discoveries from the NASSP reveal that if we do just the Historic sites, then we only need to have to add three more to cover the backup sites.

The backup sites were as follows:

Apollo 11: Site 3 (Middle Bay) & Site 5 (Ocean of Storms)
Apollo 12: Site 5 (Ocean of Storms)
Apollo 13 onward: Site 6R (Flamsteed Ring)


Title: Re: Lunar Surface Meshing
Post by: Christophe on August 28, 2008, 02:51:46 PM
Thought I might add this. My most recent discoveries from the NASSP reveal that if we do just the Historic sites, then we only need to have to add three more to cover the backup sites.

The backup sites were as follows:

Apollo 11: Site 3 (Middle Bay) & Site 5 (Ocean of Storms)
Apollo 12: Site 5 (Ocean of Storms)
Apollo 13 onward: Site 6R (Flamsteed Ring)

I agree with you. I do like the idea to always have a back up for everything.
Just like the real...


Title: Re: Lunar Surface Meshing
Post by: Graham2001 on September 22, 2008, 08:22:30 PM
I don't know if this file is useful or not, but it appears to be discussing the Lunar Surface photography for Hadly/Appenine, Coperincus & Marius Hills.

See: Lunar surface coverage of the mapping camera for potential J-mission sites - Copernicus, Marius Hills, and Hadley/Apennine  (http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19790073367_1979073367.pdf)(170mb)

Edit:Run down a document containing computer generated contour maps of Apollo Sites 1-5 which could be useful for surface mesh generation. Also has good quality photos of sites 1-4.

See:Block & Strip Solutions Involving Lunar Orbiter Photographic Data Used To Prepare Contour Charts for Five Apollo Landing Sites (http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19700025081_1970025081.pdf)(12mb)


Title: Re: Lunar Surface Meshing
Post by: Graham2001 on November 30, 2008, 10:53:24 AM
Requested landing site.

Found the coordinates of a "typical SW Crisium" site in a document discussing changing the post LOI orbit to allow for landings at eastern lunar sites.

Checked out the coordinates (15.7ºN by 46.4ºE) and it turns out to be near the crater Proclus and could be worth modeling as a 'challenge' site as there is high ground nearby. See the linked picture for a map of the general area.

(http://i113.photobucket.com/albums/n213/Bloodwyche/th_ProclusLandingSite.png) (http://s113.photobucket.com/albums/n213/Bloodwyche/?action=view&current=ProclusLandingSite.png)