Meadville Space Center

Project Apollo - NASSP => News & Announcements => Topic started by: Swatch on August 03, 2009, 09:59:50 PM



Title: Virtual Cockpit Release Candidate #1
Post by: Swatch on August 03, 2009, 09:59:50 PM
That's right!   :D  :Excited432:  :D

IT'S DONE!!!   :ThumbsUp432: :ThumbsUp432: :ThumbsUp432:

I need all of you to download it and see how your performance is affected by turning it off and on.

Tschachim, I have no idea how to add an option to the configurator... but if you could set up a configurator option to trip a flag that turns on or off the VC, I'd appreciate it.  I'll keep working on the camera stuff.

In the meantime, if you'd like to try it out... just replace the CM-Interior.msh file with CM-VC.msh.  (you'll have to rename CM-Interior first, then rename CM-VC)

It's been almost 3 years in the making, but its here now, and I hope you all enjoy it!   :cool7777:



NOTE:  It has been commited to the repository... you'll need to CVS Update the Meshes and Textures folder.
The Textures are approx 13Mb and the Mesh is approx 2.3Mb


Title: Re: Virtual Cockpit Release Candidate #1
Post by: madPILOT on August 04, 2009, 03:18:29 AM
Where i can download it ?



Title: Re: Virtual Cockpit Release Candidate #1
Post by: Tschachim on August 04, 2009, 06:58:06 AM
Tschachim, I have no idea how to add an option to the configurator... but if you could set up a configurator option to trip a flag that turns on or off the VC, I'd appreciate it.

Hm, these dialogs are a kinda "pain in the a**" work , would it be fine for you for now to use the already existing "Saturn::LowRes" flag (the "mesh resolution" setting in the configurator) for that?


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on August 04, 2009, 04:55:43 PM
No I mean I have no idea how to do it... Implement it however you'd like.   The problem with using the existing one is that some people might want to turn off the VC completely, not just use the lo-res version.


Of course, if nobody has any serious performance issues with it, then we won't worry about it.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: retro on August 04, 2009, 07:06:07 PM
SWEET


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Tschachim on August 05, 2009, 08:43:44 AM
Of course, if nobody has any serious performance issues with it, then we won't worry about it.

Yeah, let's wait and see, I've no performance impact at all...
The new VC is looking great by the way!  :)


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on August 05, 2009, 01:03:06 PM
Glad you like it!  :ThumbsUp432:  And even more glad that it isn't hitting your performance (there's some big stuff involved with it including a 4096x4096 texture and 3 2048x2048 textures).

What Graphics card are you running?

I can't wait to sit down and work on getting the mesh repositioned (right now its just roughly positioned)  I'm also going to work on the visuals a bit to see if we can get some better views of it.  I might do some of that tonight.


PS.  I hope it was worth the wait for everybody.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Tschachim on August 05, 2009, 01:06:55 PM
What Graphics card are you running?

ATI Mobility Radeon X1600 (Laptop)


Title: Re: Virtual Cockpit Release Candidate #1
Post by: s.jns on August 13, 2009, 02:14:37 PM
Very Nice done! I love it. :)

Having no problems with ATI RADEON 9550 / X1050 series.  :ThumbsUp432:


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Admiral on August 13, 2009, 06:22:28 PM
Vey nice indeed.

Report no issues on my old computer Pentium 4 2.7Ghz HPD530, 2GB Ram.  96MB RAM Graphics Intel 82865G

On pad, Frame rates were 23fps for VC compared to 35fps in 2D cockpit, and 54fps with no cockpit, hud display. 

External on the launchpad fps is just 10fps with hires ksc.  So really, the VC works just great!

The Admiral



Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on August 14, 2009, 12:18:51 PM
More great news! :ThumbsUp432:

The VC shouldn't be affecting Exterior views (assuming I did that correctly) so is this about what you saw before?

If those are the kind of numbers we are to expect from 96Mb Intel integrated graphics, then I'm actually probably not even going to worry about the Lo-Res right now.



In other news, I'm working on getting the Virtual Cockpit wired up for switches right now (won't do displays until later).  I think I found a cheeky way to do switches and not take too much performance hit.  When I'm finished however, you will have to move around the virtual cockpit, much in the same manner you move around the 2D cockpit, and whenever you're in a certain position, you'll only see and be able to click switches that are within arms reach.  If I'm really audacious, there will be an even better little feature to increase the realism.   :wink:


My roadmap for VC...

Implement Methods for Switches
Implement Methods for Circuit Breakers
Rewrite SetView methods
Set up VC positions
Register Main Panel View Positions and Switches
~~Commit Checkpoint #1~~
Implement DSKY
Implement FDAI Ball Rotation (its fully possible, but this might move down a few spots)
~~Commit Checkpoint #2~~
Begin working on unique switch/display/guage handling.
Mesh and Code up my 'little feature'   :roll:



Title: Re: Virtual Cockpit Release Candidate #1
Post by: Admiral on August 14, 2009, 08:15:01 PM
The VC shouldn't be affecting Exterior views (assuming I did that correctly) so is this about what you saw before?

That's right.  it seems about the same as before in external view.  So no showstopper VC performance issues at all in my test low end system.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: xyon on August 15, 2009, 11:23:11 AM
Not noticing any actual performance drop, though the FPS is hovering a little less than it used to on average.

My system is a little weak on RAM, so I do worry about new features causing it to crawl, but no such problems. All graphics options in launchpad are on and she looks beautiful. (Is it bad that I instinctively refer to virtual spacecraft as female?)

Spec: AMD Athlon XP 2800+ (2.06GHz)
784MB RAM (That lovely DDR 400 stuff :) )
Nvidia Geforce 6200 512MB (On the AGP).
WinXP SP2 if it matters. (Which could probably be assumed, but still)

I absolutely love this VC. It is as fine as those panels and I cannot wait for the day it's all lit up and switch-flippable. The part about having to "move" around it sounds good too.

Another thing I'd love to help with, but I wouldn't know where to start, sadly.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on August 15, 2009, 01:00:42 PM
Ok well this looks pretty good then.  It also confirms my suspicions.  Orbiter's graphics engine is limiting performance more than the effects of large meshes.  Glad to hear the feedback guys.  Keep it comin!


Title: Re: Virtual Cockpit Release Candidate #1
Post by: NoName on August 15, 2009, 01:51:08 PM
I have no problems or performace loss at all. Should be no miracle because of the hardware I use ;)


Title: Re: Virtual Cockpit Release Candidate #1
Post by: jalexb88 on December 09, 2009, 10:58:52 PM
The new VC is stunning, it really adds to the realism! Is there any news on the progress for getting the switches and displays working?


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on December 10, 2009, 12:22:39 PM
Progress has been slow... for some reason I'm having some trouble getting my head around the VC API commands... also, I just moved out to California, so I've been a bit distracted.  Right now, I'm probably going to try and get the DSKY working first...


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Nerva on January 04, 2010, 10:30:00 AM
Hi Swatch

Unfortunately I'm one of those annoying people who can not use CVS on my PC, any chance of a CVS snapshot instead?

Cheers

Nerva


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Shadow Addict on January 13, 2010, 03:54:00 PM
Tried this on the September beta a few months back and I would get a CTD whenever I went into the cockpit (though I'm guessing this might have something to do with being on a complete crap laptop). I'll try it on the new beta when I download it later today.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: NoName on May 07, 2010, 04:06:39 PM
Check your PM Swatch. I've sent you the final panel bitmaps for the VC (and the xfer tunnel and systems tunnel bitmaps) :wink:

I have one request: could the VC be constantly lit-up/bright? At the moment the lighting conditions change along with sun rise/set. It would be cool if the VC would look constantly lit-up.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on December 04, 2010, 12:21:42 AM
Hello all, I've been gone for quite a while...

Moonwalker, I'm going to have a look at making that a possibility.  Originally, that was the plan, but Orbiter didn't support it very well in it's previous configuration.  I'll have a shot at it with the new Orbiter in the coming months.

PS.  Falcon 9 and Dragon are almost ready to go!  If you're wondering where I've been... watch our launch coming up soon!  :)


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Tschachim on December 04, 2010, 09:28:02 AM
Hello all, I've been gone for quite a while...

Yeah, great to see you again!  :)

PS.  Falcon 9 and Dragon are almost ready to go!  If you're wondering where I've been... watch our launch coming up soon!  :)

I wish you and the whole SpaceX team good luck and a flawless performance, we really need a new system after STS!  :ThumbsUp432:

Cheers
Tschachim


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Tschachim on December 13, 2010, 08:27:21 AM
PS.  Falcon 9 and Dragon are almost ready to go!  If you're wondering where I've been... watch our launch coming up soon!  :)

Well, the attached photo says more than 1000 words, congratulations and many thanks to SpaceX for making that happen, I already wondered if I'll ever see a spacecraft on chutes in my livetime...  :ThumbsUp432:


Title: Re: Virtual Cockpit Release Candidate #1
Post by: barry on December 13, 2010, 09:54:14 AM
Swatch - It was awesome.
Congratulations to you and everyone else on the Space X team. I hope some of this digital archaeology that we are doing here will provide some insight for you and your colleagues. Sadly, a lot of the original Apollo and Saturn designers/architects are no longer with us.


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Coussini on December 13, 2010, 10:03:22 AM
Great photo and news :ThumbsUp432:


Title: Re: Virtual Cockpit Release Candidate #1
Post by: Swatch on December 14, 2010, 01:58:19 AM
Glad you all like our work! :)

That was a SUPER-cool day for all of us at SpaceX, and I can't begin to describe the happiness that everyone felt when we heard the words "Splashdown"