Meadville Space Center

Project Apollo - NASSP => Sounds => Topic started by: eddievhfan1984 on May 07, 2014, 08:54:18 AM



Title: Object IDs
Post by: eddievhfan1984 on May 07, 2014, 08:54:18 AM
In trying to further fine tune the upgrade to a new OrbiterSound engine, I need some help. I don't know what values to drop in for the object IDs in the SoundOptionOnOff function, and I fear that being unable to put in the right ID numbers is causing an operation issue; I just use 0 for all the object IDs, and now when I run any scenario, it just jams at the texture loading stage.