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Gemini 060615 released!
25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
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991  Project Apollo - NASSP / Modeling / Unmanned launch meshes on: February 21, 2006, 04:40:46 PM
Answer 1: The material I used were just lifted from the Saturn IB stage but they could concievably be removed if you want them. I didn't do any texturing that I know of. (I still don't know how to do that, but I'm working on it.

Solution 1:  Yea, I popped it into orbiter when after I'd finished the mesh and found the same thing...I did something really dumb when I exported it, but I have a corrected one, I just have to re-upload it.  I'll do that now.

EDIT:  Updated! Same link as before, I got this one to work in my Orbiter right side up, so orientation should be good.
992  Project Apollo - NASSP / Modeling / Unmanned launch meshes on: February 21, 2006, 10:50:24 AM
First of all, I'd like to say that I was wrong.  They did often lauch the Little Joe at an angle, however I still feel that this is of minimal concern.

Also, I couldn't find anything about the Apollo 5 Aeroshell, so I just tried to superimpose upon a picture as best I could.   Like I said, I don't know how to program any .dll for it, so if somebody could code it up quickly that'd be awesome.

All I figured we'd need is the small aerocap, since the Adapter fairing would remain the same.  I created the cone you see here which should just need to be placed atop the current Saturn IB in place of the CSM/LES stack.



http://swatch.homeip.net/nsat1aerocap.msh
993  Project Gemini / Modelling / Rendevous Evaluation Pod on: February 19, 2006, 07:04:38 PM
I'm assuming that by backend you mean the rear of the equipment pod?  (I'm downloading the beta now to see what you mean)

And, you wouldn't happen to have any really good reference materials on the APU would you?  (Typically, I've found that the people on this site have some really good reference materials.)  I'm guessing that I'd be able to extract the Gemini astronaut and modify him to have an APU on him correct?  Because I'm not very well versed in the programming side, I'm a bit unsure if you're saying you need two seperate meshes for the APU and astronaut or if you want an APU mesh and a combo (APU/astro) mesh.

I'd be glad to work on these for you.  Like I said, I'm a big fan of what is being done here.

~Swatch
994  Project Apollo - NASSP / Modeling / Unmanned launch meshes on: February 18, 2006, 06:09:40 PM
From what I've seen that's all a function of what they were trying to do.  The technical drawings (from the mission reports) that I've been using have been showing it vertical.  The original Little Joe (for Mercury) was launched at an angle more often than the Little Joe II.  Often when I think of Little Joe this is the one I'm thinking of too.  The pad was actually set up to change it's angle via a set of jacks underneath the main launch tower.  This is something we might work on, but I don't see it as that big a problem.
995  Project Apollo - NASSP / Modeling / Unmanned launch meshes on: February 18, 2006, 04:03:25 PM
OK, well I've also put this together to go with the Little Joe II...it's about 75% done...





Any critiques?
996  Project Apollo - NASSP / Modeling / Unmanned launch meshes on: February 16, 2006, 01:07:04 AM
ok, well I'm not a whiz at Orbiter programming or texturing for that matter, and I really don't know how to program stuff for orbiter, so I think I should leave that part to those who have a better handle on the Project Apollo code.  I'll refine the mesh a bit more and see what I can do about texturing.  I'll also start working on the Saturn fairing for the unmanned Lunar Module test.
997  Project Apollo - NASSP / Modeling / Unmanned launch meshes on: February 15, 2006, 10:11:27 PM
I'll gladly contribute to this portion of stuff...

...did this in the last 4 or 5 hrs, I'll work on putting it into orbiter later...It's just the Little Joe booster, untextured as of yet, so I'll have to stack the CM/SM Boilerplate on top.

Would you rather me leave it as the booster or model the boilerplate onto there?

998  Project Apollo - NASSP / Modeling / LM top not flat (?) on: February 15, 2006, 05:16:07 PM
haha, looks like somebody tried to ram it a bit too hard (ala Apollo 14)

isn't this a relatively simple fix though?
999  Project Apollo - NASSP / Modeling / Early Saturns project on: February 15, 2006, 05:14:49 PM
The earlier Saturn I also had the original S-IV (not the B! and there's only one surviving) that had a smaller diameter and a cluster of engines instead of the J-2.  Also, the earlier Saturn I first stages were not the same as the Saturn IB, however the main difference occurred in the fins.  The fins for the early ones were made up of 4 full size and 4 stub fins.  Whether or not this is considered worth the trouble of making a new mesh is up to you guys.
1000  Project Apollo - NASSP / Modeling / main panel window at launch on: February 15, 2006, 05:10:12 PM
correct me if I'm wrong, but I thought that the Lauch Protection Cover had a porthole for the left seat rendevous window and for the Hatch Window.  I know that the side windows and the Right Seat (LM Pilot) redevous windows were covered though.
1001  Project Apollo - NASSP / Modeling / Virtual cockpit mesh on: February 14, 2006, 11:16:09 PM
Hi there, I can model parts, however I don't know how to texture yet.  I use Gmax right now and haven't had any apparent problems exporting to Orbiter.  I'd like to offer my help in working on the meshes if you need it.

Also, I've never tried animating anything, if you have something on how to do that, I'd appreciate it.
1002  Project Gemini / Modelling / Rendevous Evaluation Pod on: February 14, 2006, 09:38:47 PM
Hi there, I'm a big fan of the things you guys are doing here, and humbly submit to you a REP mesh if you guys want it.



That's just what I did today between Fluid Dynamics Class and Differential Equations. (I'm an Aerospace Engineer in training) If you guys like it I can get you the gmax file and the orbiter mesh.  The poly count comes up to around 2400, don't know if that's too much or too little, but it can be reduced or detailed as needed.  Sadly I'm extremely unskilled at texturing so I'm afraid I can't help much there, even though I do enjoy modelling the actual things.

I didn't have any of the actual dimensions so if anyone has those, I'll scale it to match real life.

~Swatch
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