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25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
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1  Project Apollo - NASSP / Programming / Re: CSM panels and wide screen displays on: March 15, 2012, 01:10:15 AM
I've got a new laptop with a "wide-screen" display with a 1680 x 1050 screen resolution, this is a aspect ratio of 1:1.6 (instead of 4:3 = 1:1.333...). Orbiter and Project Apollo runs fine with that, the main panel looks awesome Happy. The left, right and "cabin pressure" are 80 pixels too narrow so you can see the space on the left and right of the panel currently, but as far as I know Moonwalker's already working on that.

However there's a small problem: The left and right rendezvous panels, the hatch window, the sextant and the telescope mustn't scroll to work correctly and also they shouldn't be too narrow in 1:1.6, so they need to match the actual aspect ratio. To address that problem I did 2 sextant panels (sextant_view.bmp and sextant_view_wide.bmp) and 2 telescope panels, depending on your aspect ratio the better matching one is used. Additionally I reduced the size of this panels so they don't scroll now if your screen resolution is 1024 x 768 or greater (or 1229 x 768 or greater in case of 1.6:1). Moonwalker, to fix the remaining panels I would need a left/right rendezvous panel and a hatch window in the format 1382 x 864 pixel, that means like the existing ones with 115 pixel more on the left and the right side, it would be great if you can do that. Happy

Cheers
Tschachim


I know this post is old, but I am having the issue where the telescope and sextant panels don't fill the left and right side of the screen.  my screen resolution is 1920 x 1080. I have an HD Radeon 5450 video card.  Keep in mind that while I am computer-saavy, I'm in no way a programmer.  I attempted to adjust the csm_sextant_view_wide.bmp that is located here:  c:\ProjectApollo\orbitersdk\samples\projectApollo\bitmaps\csm_sextant_view_wide.bmp

Is this not at all how something like this is changed?  Is it something I can do easily?  If it is much more involved than just changing a bmp file with a graphics program, I can live with it, was just hoping it was something I could adjust myself.


Thanks
2  Project Apollo - NASSP / Support & Bugs / P23 Cislunar Navigation on: October 21, 2011, 01:41:13 PM
Hello everyone.  I'm a newbie to Project Apollo and am thoroughly impressed with the level of detail and commitment shown by its developers.  I am working through the vAGC Apollo 7 scenario and have hit a snag at the P23 Star/Horizon Sighting (GET +123:00).  The procedure as outlined in the flightplan in the "AGC" page (doc\Project Apollo - NASSP\Flightplans\Apollo 7\Apollo 7 Flightplan vAGC.xls) tells you to mark the star when the display is flashing V59.  It then has you mark the horizon when the display is flashing V51.  Everytime I go through this procedure precisely and I get wildly incorrect SV change in velocity and position numbers.  I literally follow the instructions word for word.  I looked at the G&C Checklist (doc/Project Apollo - NASSP\Word Checklists\G&C Checklist) and the P23 procedure there says that a flashing V59 means "request Optic Calibration".  Flashing V51 is the actual mark from what I can tell.  Also, when I use the G&C Checklist it mentions to use V to activate the split line of sight.  when I do this, the only way I can get the two views to concide during the calibration (flashing V59) is when my trunnion and shaft angles are zero.  Once I move the sextant to the horizon for the mark the LLOS and SLOS are totally out of whack again and I can't go on with the procedure as I understand it.  I'm so lost!  The two procedures I've mentioned above seem totally different.  The one in the excel flightplan doesn't mention the split LOS, calibration (flashing V59).  I've been working and researching this for 2 days now and it's really irritating  Bangs Head 2  If I somehow missed the answer to this question somewhere in the forum I apologize but I have looked for days!  Literally!   HELP!!!

Quote
...and I can confirm that star/earth landmark sighting with P23 works neatly (4 balls one and all balls), too. (http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=2715.0)

How?  I get 2-3 balls at best.

Thanks again in advance.

PS - here is my scn file
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