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Project Apollo Beta 7.0 released!
http://nassp.sf.net/wiki/Installation
25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
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1  Project Apollo - NASSP / Project Apollo - NASSP News & Discussion / Re: Major Update Announcement on: September 01, 2014, 09:31:53 AM
Welcome back thermocalc!

Sorry to read about your divorce. But congratulations that you found a new family Very Happy I'm an old bachelor... (for an amazing 18 years now)

I think that 20120715 is the last beta.
2  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: August 17, 2014, 10:24:30 AM
Okay, so let's forget the blank background idea and do both, 2D and 3D high detail.

By the way, I personally don't intend to implement a fully working VC. Just in case someone thinks I was planning to do so. I will have a look for eye-candy stuff and night lightning mainly. What needs the most attention once the 2D panels are done will be the Lunar Module, the LRV and the EVAs + landing sites...
3  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: August 16, 2014, 04:02:00 AM
Alternatively, we could just blank the backgrounds of the new panels (i.e. black) and not implement unnecessary panel background stuff, and focus on a high detail 3D interior for the eye-candy stuff instead.

One example of what I mean would be the (payware) Space Shuttle Mission Simulator: http://wiki.ssm-fans.info/_media/panel-left_panels-large.jpg

Maybe we should do a poll?
4  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: August 16, 2014, 03:34:04 AM
The new panels looks very much better than the old ones, a much cleaner look.

Just wait until you see the entire panels... Happy

I just have concerns about 'scrolling' through the panels, especially large panels like area A or C2. Will/can the scrolling rate be increased for the updated graphics? Because currently it already feels very slow, especially when you have to scroll from panel 1 to 3, or when scrolling from panel 326 to 351/352.

You can individually set the panel scroll speed and panel scale in the orbiter launch pad.

5  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: August 13, 2014, 12:37:12 AM
By the way, does someone have/know a good source/drawing for the velocity tape of the EMS? I am using the old one for now, and I just increased the size, but it becomes a little bit pixelated this way. Just watch the preview of the EMS on page 1 and you see what I mean (I just updated the previews).
6  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: August 03, 2014, 12:19:28 PM
Time for another sneak peek: the new FDAI...




7  Meadville Space Center / Off Topic / Flight Controller Consoles on: August 03, 2014, 12:01:41 PM
History was made in front of these consoles:

http://cdn.arstechnica.net/wp-content/uploads/2012/10/Liebergot-8210.jpg

http://cdn.arstechnica.net/wp-content/uploads/2012/10/liebergot-typical.jpg

Sy Liebergot in 2012 - one of the Apollo 13 flight controllers:

http://cdn.arstechnica.net/wp-content/uploads/2012/10/liebergot-the-man-himself.jpg

http://cdn.arstechnica.net/wp-content/uploads/2012/10/liebergot-eecom-standing.jpg

Some of you may know him from the Apollo 13 movie only; he was played by Clint Howard:

http://milkthefranchise.com/wp-content/uploads/2013/06/Apollo-13_4.png

The images above are part of an article which I discovered while I was expanding my Apollo image archives. It's a great article about the flight controller consoles from November 2012:

http://arstechnica.com/science/2012/10/going-boldly-what-it-was-like-to-be-an-apollo-flight-controller/

I thought it might be worth posting it in here.
8  Project Apollo - NASSP / Programming / Re: OrbiterSound 4.0 and VisualStudio 2013 on: July 29, 2014, 02:03:12 PM
I always use the latest version anyway.
9  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: July 29, 2014, 11:18:47 AM
Actually it's not a big deal to update the project files via CVS. I did it two weeks ago and it worked flawlessly. There should be instructions somewhere in the project Wiki, but I didn't take a look for some time.

Or just use the latest beta. But I don't know the differences between the last beta and the current status yet.

Let me just say again, thank you for taking on this mammoth task. Looking forward to the new panels and virtual cockpit with much excitement. Happy

It really is a mammoth task. But it's also A LOT of fun. Especially when I look at the new panels in front me right now. Can't wait to see them come to life in NASSP...

Actually I would take a look at 3D modeling, the Lunar Module, followed by implementing EVAs (+ a properly working and animated rover...) and historic landing sites by now. But my new skills just told me to rework the 2D panels first. But I think this time it's a final 2D update before we get closer to releases finally.

BTW, has someone heard something of Tschachim? He wasn't online for two months now. Hope he is fine.
10  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: July 29, 2014, 02:55:43 AM
But be aware that I don't commit updates step by step anyway. I will complete all the graphics first Wink
11  Project Apollo - NASSP / Modeling / Re: Spacecraft Dimensions on: July 25, 2014, 04:22:27 PM
I don't really have experience with 3D modeling yet. But I think this should do the job:

(page 3)

http://www.hq.nasa.gov/alsj/CSM06_Command_Module_Overview_pp39-52.pdf

Service Module:

http://www.hq.nasa.gov/alsj/CSM07_Service_Module_Overview_pp53-60.pdf
12  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: July 25, 2014, 04:14:09 PM
I'm glad you like the new design so far.

Yeah, this looks like a major improvement. Not that the old panels were bad. I enjoyed them immensely for years and manage to impress my friends with it. But this will take it to a new, great level.

Same what I think. The old panels where nice when I still had no clue how to properly use the tools of a program like photoshop/paint shop.

I hate to be the one to ask and I know devs hate it. But any timeframe. I'm not wanting it like next weeks. Just a general guess. If you can't provide that, then I totally understand. Real life stuff trumps this in a heartbeat, so take your time, don't give up, do it right and it'll be out when it's out.

I can't really estimate how long it will take. Some parts are done quite fast, especially when you just have to paste the templates of switches, screws, edges and just write the labeling, on top of the NASA drawing (which have to be adjusted in size and put together properly first, in case of the three drawings for the complete main panel for example). But some areas need to be designed individually from scratch, like for example the altimeter or the entry monitoring system or the FDAIs or the DSKY. The rendezvous windows will be a special thing as well for example. But the worst part actually is to update all the coordinates in the source code properly...

Again, thank you so much.

You are welcome.

Looks Fantastic! Could we have a pic of old panel for comparison?



With the floodlights behind the panel and straight on lighting wouldn't the shadows be minimal anyways?

Yes. I think I will add only shadows on the knob itself for the different positions. Should do the eye candy job.

BTW, if you do the new VC, simulating floods and interior lighting would be killer.

Yes. We should do that Wink

My focus will be on 3D modeling anyway.

kerlix, somebody proposed an initial release of just AP7 and 8 by the end of this year. It may be a bit optimistic, but we'll see.

At least we should have a goal Very Happy (then maybe spring 2015 or summer 2015 at the latest)

I mean, we are working on Apollo for 9 years. And this project already has reached a complexity which no payware Apollo simulation would ever reach I guess. But I think we should release it at some point, and maybe not focus on any tiny technological detail by 100% (and maybe add it in later updates), otherwise we might never really release anything...
13  Project Apollo - NASSP / Project Apollo - NASSP Development / Re: New Instrument Panel Graphics on: July 23, 2014, 07:42:17 PM
Okay, time for a first sneak peek Happy

Just let me know what you think. And don't hesitate to be honest.





It's actually this version of the entry monitoring system (for which I used photos as a reference):



I would add shadow effects to the new knobs while turning them. But it would get in conflict with the background, i.e. we would have to implement individual bitmaps for each knob, which I think is nonsense (and also not possible due to other switches too close to certain knobs anyway).
14  Project Apollo - NASSP / Planning / Re: First Official Release on: July 23, 2014, 07:28:03 PM
Better not. I had to fight hard for giving Miriam the second name 'Sally'. I guess remodeling the kitchen would cause serious trouble with my wife. Wink

Especially if you would do it with Apollo hardware, I guess ROTFL
15  Project Apollo - NASSP / Planning / Re: First Official Release on: July 21, 2014, 09:38:58 PM
Nah. I don't want my daughter to develop a latex fetish as an adult. You know, the stuff with infant imprinting... Wink

Why not cover your kitchen with an epoxy resin, plugged into a brazed honey comb structure? Also protects your kitchen from heat. I think some of that stuff still is lying around in the assembly building of NASSP... and it only collects dust for now anyway.
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