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Welcome to the new Meadville Space Center forums!
25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
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+  Meadville Space Center
|-+  Project Apollo - NASSP
| |-+  Project Apollo - NASSP Development
| | |-+  Modeling (Moderators: movieman, Swatch, lassombra)
| | | |-+  Skylab
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Author Topic: Skylab  (Read 2598 times)
Hero Member
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« on: January 26, 2005, 10:08:02 AM »

Another thing we'll probably need at some point is a new Skylab mesh. Not that there's anything particularly wrong with the current one, but I don't believe that it can be animated easily and it would be nice to animate the whole deployment sequence... and to have bits falling off on the way to orbit, like the real Skylab Happy.

For that matter, simulating the Skylab 1 mission to fix it could be fun too, particularly if there's a way to simulate some of the EVA work.
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Posts: 317

Is it Star Trek?

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« Reply #1 on: January 26, 2005, 09:11:31 PM »

Id also like to see skylab as it should have been with no damage.

I guess we will also need an interior.

I wanna see the fish they took up lol

Project Team Member
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missleman01 missleman01 graves299
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« Reply #2 on: March 02, 2006, 03:57:39 PM »

Im trying to update my Skylab addon for multistage. It has autopilot for launch and should have some updated meshes (perhaps a precursor to animation) and I would like to add EVA capability with attach points.

Would anyone be willing to mesh for me the Skylab A7LB with the secondary oxygen pack and umbilical harness?

Rodion, perhaps, any of the space suit meshers?

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« Reply #3 on: April 04, 2006, 09:48:28 AM »

spacesuits aren't my fact they're not even in my realm of ability otherwise I'd be glad to help....if you need any non organic meshes, it's more along my skill level.

My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
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