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Project Apollo Beta 7.0 released!
http://nassp.sf.net/wiki/Installation
25068 Posts in 2094 Topics by 2267 Members
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| | | |-+  Launch Vehicle (Visual) Enhancement - Saturn V and Saturn IB
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Author Topic: Launch Vehicle (Visual) Enhancement - Saturn V and Saturn IB  (Read 68788 times)
movieman
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« Reply #30 on: May 26, 2006, 06:59:56 AM »

Anyone feel like removing the forward interstage on the SII and making it a seperate mesh? I've been thinking of starting on some of the Saturns that were planned but never flew, and some of them put the SIVb directly on top of the SIc using the SII/SIVb interstage:

http://www.astronautix.com/data/satvint.pdf

Or was that already done for the VAB assembly sequence?

Would be useful to split off the SIc and SII engines as well, so we can build the 3- and 4-engined variants, and the SIVb IU section, which was reused on the SII/SIc variants with no SIVb.

I could try it myself, but Orbiter doesn't like Lightwave much.
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movieman
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« Reply #31 on: May 26, 2006, 07:15:32 AM »

At some point we'd also need stretched SIc/SII/SIVb stages. One option would be to split the mesh into a top and bottom section and duplicate part of the stage to create a middle section: a normal Saturn V would just use the top and bottom meshes, a stretched Saturn would use top, middle and bottom.

Of course most of these designs would be incompatible with the Saturn V launch tower.

Edit: actually, looks like they stretched each of the fuel tanks, so we'd need top, middle, bottom and stretched tank sections. Maybe stretched meshes would be easier.

Also, seperate attachment point meshes for the SRBs and liquid-fuelled boosters for the real big Saturns (13 F-1s burning at launch!).
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Tschachim
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« Reply #32 on: May 26, 2006, 07:38:27 AM »

Hi movieman,
Quote from: movieman
Anyone feel like removing the forward interstage on the SII and making it a seperate mesh?

Is ProjectApollo/sat5stg2base.msh what you need?

Cheers
Tschachim
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Swatch
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jasonims
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« Reply #33 on: May 26, 2006, 09:11:30 AM »

I can stretch that sorta thing in no time flat...but the textures won't match either.  I can also get you a seperate interstage mesh pretty quickly.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
movieman
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« Reply #34 on: May 26, 2006, 09:28:30 AM »

Presumably if it's stretched the U,V coordinates for the texture will remain the same?

Ah, but any writing on the sides of the tanks will get stretched if we're not careful.

I guess we could leave the stretch for the moment, but if you could remove the SIc and SII center engines and make them seperate meshes that would be useful. I'll add them back in to the Saturn V DLL.
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movieman
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« Reply #35 on: May 26, 2006, 01:05:32 PM »

Ok, so there is an interstage mesh, and it fits almost perfectly Happy.
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Swatch
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jasonims
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« Reply #36 on: June 02, 2006, 11:07:11 AM »

Currently I'm on a crusade to optimize the Saturn V mesh a bit...it's not so much that it has a lot of polygons (which it does), it's that the first stage alone has nearly 1800 mesh groups....and the more mesh groups you have, the more taxing it is on orbiter.  along the way we might even get the vertex count down a bit.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Swatch
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jasonims
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« Reply #37 on: June 02, 2006, 05:20:03 PM »

update your mesh folder...
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Tschachim
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« Reply #38 on: June 03, 2006, 08:34:28 AM »

... and your textures folder.

Cool, you fixed the markings on the fins and added a texture at the bottom of the S-IC. Because of the framerate I'm not sure, directly after starting the "Apollo 11 Quickstart" it seems to be the same (about 10fps), but if only the Saturn is in sight it seems to be better now, I have to do more tests.

What changes do I miss? Wink

Cheers
Tschachim
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Swatch
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jasonims
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« Reply #39 on: June 04, 2006, 10:20:54 AM »

oh yea...forgot I did the texture work....

Changes:

~SIC fins corrected
~SIC bottom texture finally added (I've had it done for about a month now)
~material definitions are corrected so that things don't look quite so overexposed at launch in 2006, still a lot to go with this for tweaking.
~SIC mesh reduced from 1670 mesh groups to 50
~SII mesh reduced from 2000+ mesh groups to ~75
~SIVB mesh reduced from 500 meshgroups to ~170 (more to go on that one)
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
brittany_Apollo8_fan
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« Reply #40 on: June 21, 2006, 07:43:44 AM »

Don't forget the interstage between the second and third stage is turned the 180 degrees the wrong way.
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"All we do is open the valves and Frank comes home."

Chris Kraft, talking to Susan Borman about her concerns that Apollo 8 would be stranded in lunar orbit.
"From the Earth to the Moon"
FordPrefect
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« Reply #41 on: June 21, 2006, 03:14:14 PM »

Hey all,

I am trying to improve the Saturn V textures so the exterior will look more authentic. I was looking through lots of photos of the Saturn V last night and realized the surface is not all perfect white colour, but there are different shades of brown, yellow and grey in special patterns visible (mostly caused by the underlying structure, I guess).
So I started to work on new textures. I will try to do eventually do all the textures required for all Saturn V stages, although I am somewhat limited, since not all stages use textures, like the SIC interstage...

Here is a first test, I saved the texture in DXT1 format, hence the unwanted "hard" lines, which actually should be much smoother/softer:

http://img.photobucket.com/albums/v316/Rhinehornet/S2stage_test1.jpg

Are the exhaust textures still needed I was working on in the past, now that we will have the new exhaust code in NASSP 7? If yes, I will finish these.
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Swatch
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jasonims
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« Reply #42 on: June 21, 2006, 04:44:16 PM »

If you ask me I'd like to have your exhast textures there since they'll only add to what the particle textures do for the rocket.  the existing pure white ones are odd looking.

Also, great looking new textures!
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Tschachim
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« Reply #43 on: June 21, 2006, 05:09:22 PM »

Me, too, your screenshot was looking very promising!

Cheers
Tschachim
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keplero
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« Reply #44 on: September 20, 2006, 08:35:31 AM »

Hello, I'm a new user from Italy!
First of all, I'm really enjoying Project Apollo and I want to thank all the persons that are working with.

Ok, I have a question: is it possible to replace the ugly smoke (indicated in the picture) with something more realistic (like that of the STS mission addon)? If yes, how?

Thanks to all. Happy


* smoke.jpg (22.8 KB, 640x400 - viewed 444 times.)
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