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Project Apollo - NASSP 6.4.3 released!
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| | | |-+  Launch Vehicle (Visual) Enhancement - Saturn V and Saturn IB
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Author Topic: Launch Vehicle (Visual) Enhancement - Saturn V and Saturn IB  (Read 66857 times)
FordPrefect
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« Reply #120 on: December 19, 2007, 12:00:51 PM »

Attached is the altered J2 exhaust texture. If someone wants to commit it, please do so. Thank you.

* Exhaust_j2.zip (24.24 KB - downloaded 478 times.)
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
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« Reply #121 on: December 23, 2007, 01:47:40 PM »

File is committed, thanks a lot and Merry Christmas!  Happy
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Swatch
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jasonims
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« Reply #122 on: January 13, 2008, 03:19:20 AM »

I just got done with BETA 1.0 of the new Saturn 1B exhast.  I still have quite a bit to mess with, but I want to see how you all think it looks (improvement, yes/no?) as well as comparing it to that seen in the videos.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
jc121081
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« Reply #123 on: January 13, 2008, 09:11:56 AM »

Just checked it out, and it looks great! I noticed that the extent of the exhaust now has a slightly blue tint to it now. Also, when viewed from below, the exhaust stream appears more direct and concentrated, and trails off quite nicely. In my opinion this more accurately reflects the actual exhaust seen from watching the Apollo 7 (4, 5 & 6) launch video, not to mention some really good FPS rates. Great job! Thumbs Up
« Last Edit: January 13, 2008, 09:15:38 AM by jc121081 » Logged
Swatch
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jasonims
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« Reply #124 on: January 14, 2008, 12:02:27 AM »

I know this is a bit odd...but could some of you post screenshots of the exhaust I committed last night?  I'd really like at least two screen caps from all of you.  In one, try and capture that which you like best about the new exhaust and in the other try and capture that which you think needs the most work.  I've been looking at them so much that I need some fresh eyes and suggestions.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Tschachim
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« Reply #125 on: April 14, 2008, 05:05:50 PM »

Another thing directed to Tschachim, is it possible to extend the lifetime and slowdown the velocity of the particles which are created during the SIVB/CSM separation so the linger around the SIVB stage during T/D for a longer time (maybe around 3 or 4 minutes)? There are videos and photos which show some substantial debris floating around the SIVB stage on the real Apollo missions.

Should be better now.

Cheers
Tschachim
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Swatch
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jasonims
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« Reply #126 on: June 11, 2008, 12:46:41 PM »

http://www.youtube.com/view_play_list?p=48DAFD993BCEA6B8

some great videos...
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
ryan
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« Reply #127 on: June 29, 2008, 10:06:15 PM »

Is this topic still open? If so are we going to have the gimbaling of the F1 engines, it will would be nice to see.
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If you need anything researched or ask my Uncle, PM me
FordPrefect
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« Reply #128 on: July 03, 2008, 04:38:33 PM »

Another thing directed to Tschachim, is it possible to extend the lifetime and slowdown the velocity of the particles which are created during the SIVB/CSM separation so the linger around the SIVB stage during T/D for a longer time (maybe around 3 or 4 minutes)? There are videos and photos which show some substantial debris floating around the SIVB stage on the real Apollo missions.

Should be better now.

Cheers
Tschachim

Thanks for taking care of it Tschachim, however, using the latest beta snapshot / modules pack I have the impression there's no difference to the previous lifetime of the particles. I may be wrong though, not sure. Can you give me a hint about the current lifetime of the particles after separation? More than 10 seconds?
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
Project Apollo - NASSP
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« Reply #129 on: July 04, 2008, 07:31:18 AM »

More than 10 seconds?

Yes, 100s. Also, the particles now have silver and golden foil textures, so the difference should be rather obvious.  Confused

Cheers
Tschachim
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FordPrefect
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« Reply #130 on: July 04, 2008, 10:06:01 AM »

 Duh! I forgot to update my modules pack.

It looks great Tschachim, very nice work!  Thumbs Up
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
FordPrefect
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Posts: 268



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« Reply #131 on: July 10, 2008, 12:15:42 PM »

I just realized I had forgotten to change the stencelling/lettering on the low-res Saturn textures! I'll do that next. Maybe as early as tomorrow. Shouldn't take too long to do. Also, I'll try to change the SIVB textures with the correct USA letters, for the early Apollo missions this weekend.
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
FordPrefect
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Posts: 268



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« Reply #132 on: July 12, 2008, 07:59:23 AM »

Attached to this post are the updated S1C and S2 low-res textures. Markus, could you commit them?

Not sure if anybody noticed it, I think I spotted a few bugs with our Saturn V meshes, despite some of them had been fixed in the past. I am pretty sure I have updated my meshes folder just recently. Test scenario was Virtual AGC/Training/Apollo 8 - Launch T-20min.scn

Old (fixed) and new bugs:
* The low-res Saturn V uses the SA-500F S1C interstage type mesh (the one with 8 instead of 4 ullage motors)
* The low-res Saturn V S1C stage ventral fins (A, B, C, D) textures are mirrored (shows correctly on the hi-res Saturn mesh)

New ones:
* The low-res Saturn V S1C stage dissappears at the moment of staging for about 1 second
* The BPC/Escape tower mesh looks improved1, but only on the low-res Saturn?

1 The structural skirt and launch escape motor nozzles had some normals errors, which have been fixed by Swatch

* LowRes_s1c_s2.zip (38.1 KB - downloaded 398 times.)
« Last Edit: July 12, 2008, 04:57:43 PM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
Project Apollo - NASSP
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« Reply #133 on: July 12, 2008, 05:02:34 PM »

Attached to this post are the updated S1C and S2 low-res textures. Markus, could you commit them?

Thanks a lot, files are committed!   Thumbs Up

Not sure if anybody noticed it, I think I spotted a few bugs with our Saturn V meshes...

Thanks for pointing that out! I think fixing the Saturn V can wait until after the Apollo 7 release, but it would be great if you can check the Saturn 1B as well.  Happy

* The low-res Saturn V S1C stage dissappears at the moment of staging for about 1 second

Works for me?  Confused

* The BPC/Escape tower mesh looks improved1, but only on the low-res Saturn?

There's only one mesh, so it should look always the same?

Cheers
Tschachim
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FordPrefect
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« Reply #134 on: August 09, 2008, 08:45:43 AM »

New texture for the SIVB stage of the Saturn IB attached to this post. Tried DDS DXT1 first, which gave the new letters really ugly edges, looked a tad better with DXT5 - file size increased from 128 KB to 342 KB. Hope that's no issue.


*EDIT* Updated Saturn IB tank texture, using the correct font, attached to this post as well.

* s1bs4b.zip (11.12 KB - downloaded 525 times.)
* s1btank.zip (8.55 KB - downloaded 513 times.)
« Last Edit: August 09, 2008, 10:31:17 AM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
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