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| | | |-+  Launch Vehicle (Visual) Enhancement - Saturn V and Saturn IB
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Author Topic: Launch Vehicle (Visual) Enhancement - Saturn V and Saturn IB  (Read 68792 times)
FordPrefect
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« on: August 26, 2005, 03:05:10 AM »

Since TomPA, the creator of the NASSP 5 Saturn V mesh turned up in the Orbiter Forums again, helping to enhance the meshes, I thought it would be useful to have a thread to continue about the progress here on this board.

Initial thread is located here: http://orbit.m6.net/v2/read.asp?id=26173


Tom, I think we all welcome you to sign up here with Project Apollo, if you like to Very Happy
« Last Edit: August 09, 2008, 08:36:30 AM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
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« Reply #1 on: August 30, 2005, 02:55:38 PM »

Quote from: movieman
The new meshes should now work. You'll need to update Config, Mesh and the Saturn V source to get them.

That are really great news, I assume they are TomPA's work? Happy

BTW: The texture of one side of the D fin seems to be upside down, is this a (fixable) bug in the mesh?

Thanks and cheers
Tschachim
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movieman
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« Reply #2 on: August 30, 2005, 03:22:40 PM »

Yes and don't know Happy.
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Tschachim
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« Reply #3 on: August 31, 2005, 01:55:32 PM »

Since I have no clue about meshes (and heard somewhere that's not possible to change a .msh file directly but it's necessary to have the "original format"  Confused:  Confused:  Confused: ) and you seems to be in contact with TomPA it would be great if you could ask him for a fix?

Cheers
Tschachim
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FordPrefect
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« Reply #4 on: September 08, 2005, 11:05:01 AM »

Hey guys!

I am currently working on new exhaust texture for the F-1 engines of the S-IC stage. The default/standard one doesn't look quite right so I started to make new ones. It is still work in progress, but here a first glimpse:



What do you think?

And to all involved in coding, D., movieman, tschachim, x15 and all, I've tested a few scenarios with the latest CVS update - it is simply fantastic what you've done there! This project is getting always better and better!

Cheers,
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
orbiterfan
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« Reply #5 on: September 08, 2005, 11:36:59 AM »

Very nice FordPrefect! Can't wait to see the finished work!
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spcefrk
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« Reply #6 on: September 09, 2005, 12:53:36 AM »

Holy cow that's amazing!!! Can't wait.

Also, I had to reformat my HD, where can I find all the NASSP stuff to get back up to speed? Appreciate it.
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Tschachim
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« Reply #7 on: September 09, 2005, 04:40:17 AM »

Wow!  Shocked  Very Happy
Great work, Ford Perfect! I almost can hear the engines!

BTW: Any news about the "D fin"?

Cheers
Tschachim
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Coussini
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« Reply #8 on: September 09, 2005, 06:58:10 AM »

Wow.... wonderfull...

I like it....

 Shocked  Shocked
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gimp1992
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« Reply #9 on: September 13, 2005, 06:57:51 AM »

"All engines running", fantastic wonderfull!!!!!
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Joe Brown
FordPrefect
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« Reply #10 on: November 24, 2005, 03:46:07 AM »

Hey all,

the next couple of days I've got some time left to resume working on the S-IC stage exhaust. For doing so I would like to ask you Tschachim or movieman for a little help:
Besides the textures I would like to try to improve the exhaust stream as defined in the saturn5 module. Since I have no compiling ability available, would it be possible for one of you to provide me an interim .dll of the respective part of the source code, which reads the exhaust stream parameters from an external file, which can be opened and altered simply with notepad or a similar program? So this would be just for testing purposes.
All the changes I would do in this external file, until I am satisfied with the  result in Orbiter. Then I could let you check it as well and if you give it a go we might include it in the real code for the next release...
Do you think that's possible? If so it would be great if either you tschachim or movieman could provide me with such a module.

Thanks for your help!
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
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« Reply #11 on: November 24, 2005, 01:23:59 PM »

Well, it would be possible to read all this stuff from a file or the scenario, but it's quite an amount of work just for a test (... and I'm even more lazy than LazyD... Wink).

No, just kidding, of course I can do this but perhaps you can also do a spacecraft2 prototype, I think you can all that with the spacecraft.dll, too and it's quite easy to put that from the spacecraft ini file to the real code. Orbiterfan and I are working together that way for the VAB.

If spacecraft.dll don't work I can do as you suggested, of course.

Cheers
Tschachim
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FordPrefect
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« Reply #12 on: November 24, 2005, 01:38:08 PM »

Thanks Tschachim, I'll have a look as you suggested and try experimenting with spacecraft2.dll and its ini files.

Another idea: You may know that Dan's Deltaglider III has a visible transsonic shockwave created by defined particle streams (white vapour cloud) as soon as it goes supersonic. So this particle stream is speed related.
I was thinking about a similar feature on the Saturn V vehicle to have this shockwave at the appopriate positions (like the top of the SII stage and perhaps somewhere near the CM). Also it would be speed related and appeared only for one or two seconds when the Saturn goes supersonic...
like this:



what do you think?
If I am able to understand how this is done, I will have a look at this as well

Cheers
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
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« Reply #13 on: November 24, 2005, 01:47:06 PM »

Cool idea, that would look great!  Happy
If you can't do a speed depended particle stream with spacecraft you can also do a "static" prototype and we'll do the speed dependency in the real code later.

AFAIR the Saturn also "smokes" a lot on pad, feel free to do this, too...  Very Happy

Cheers
Tschachim
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Coussini
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« Reply #14 on: December 20, 2005, 05:05:36 PM »

Look this photo. A good photo from the past. It's probably a ROBOT using light torch.

welding S-IC bulkhead

http://history.nasa.gov/MHR-5/Images/fig162b.jpg


Nicy  Wink







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