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25068 Posts in 2094 Topics by 2267 Members
Latest Member: Apollo Next
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|-+  Project Apollo - NASSP
| |-+  Project Apollo - NASSP Development
| | |-+  Modeling (Moderators: movieman, Swatch, lassombra)
| | | |-+  Lunar Surface Instruments
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Author Topic: Lunar Surface Instruments  (Read 9307 times)
FordPrefect
Project Team Member
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Posts: 268



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« Reply #15 on: April 14, 2008, 02:54:48 PM »

Hey guys, what do you think i should use to model this ALSEP?

I think anim8tor and gmax are good, gmax is a very powerful modeling program. Both are for free.

You can get gmax here: http://www.turbosquid.com/gmax

and anim8or here: http://www.anim8or.com/
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Zachstar
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Posts: 317

Is it Star Trek?


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« Reply #16 on: May 01, 2008, 06:38:06 AM »

Hey guys, what do you think i should use to model this ALSEP?

Do you have experience in modeling? You do know it takes time and patience to learn right?
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