Meadville Space Center
Welcome, Guest. Please login or register.
September 25, 2020, 08:00:05 PM

Login with username, password and session length
Search:     Advanced search
Project Apollo - NASSP 6.4.3 released!
http://nassp.sf.net
25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
* Home Help Search Login Register
+  Meadville Space Center
|-+  Project Apollo - NASSP
| |-+  Project Apollo - NASSP Development
| | |-+  Modeling (Moderators: movieman, Swatch, lassombra)
| | | |-+  Lunar Surface Meshing
« previous next »
Pages: 1 2 3 [4] 5 Print
Author Topic: Lunar Surface Meshing  (Read 33134 times)
castorp
Project Admin
Jr. Member
*****
Posts: 4



View Profile WWW
« Reply #45 on: August 08, 2006, 08:44:49 PM »

this all looks so beautiful that it leaves me at a loss for words!


all i can 'say' is...





cheers

hc
(most recent project update at ==> http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=761.0 )


Logged
FordPrefect
Project Team Member
Sr. Member
****
Posts: 268



View Profile Email
« Reply #46 on: August 13, 2006, 02:09:07 PM »

...just a screenie from testing the LRV rolling it through the Taurus-Littrow valley using meshland Happy

Gene Cernan approaching Station 6 at the slope of the North Massif. The bolder on the left is Tracys Rock.The crater extending east and west of the bolder in the background is "Henry". The South Massif towers 2300 meters above the valley floor.


« Last Edit: August 13, 2006, 02:11:29 PM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Swatch
Moderator
Hero Member
****
Posts: 1003


jasonims
View Profile
« Reply #47 on: August 14, 2006, 12:11:12 AM »

evil evil evil...your taunting makes me sad.   Wink
Logged

My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Christophe
Project Team Member
Hero Member
****
Posts: 1072


View Profile Email
« Reply #48 on: August 16, 2006, 04:24:27 PM »

Absolutely wonderfull!!! Thumbs Up Excited! Thumbs Up Excited!
Logged
Zachstar
Sr. Member
****
Posts: 317

Is it Star Trek?


View Profile
« Reply #49 on: September 02, 2006, 11:13:37 PM »

Indeed!  Yes

A project I am very looking forward to land on!  Thumbs Up
Logged


-------------------------------------------
FordPrefect
Project Team Member
Sr. Member
****
Posts: 268



View Profile Email
« Reply #50 on: September 22, 2006, 04:56:46 AM »

Chris, quick headsup. I can't seem to reach you by email, so perhaps you come by here. I finished my big bumpmap for the surrounding area of TL.  Very Happy I am really happy, as it was a lot of (boring) work to do so, many times I thought I would never be able to finish it, but the 120 plus hours, pizza and orange juice was absolutely worth the result.
Next step will be optimizing the mesh so there is enough detail but not too many polys (for the sake of framerate), integrating the existing meshes into this big mesh, and creating textures using clementine data and overlaying Apollo panoramic cam images.
About the optimization of the mesh, I hope you, jtiberius, can give it a try in your polycruncher, since the current big mesh has really a tremendous amount of polygons.

Please check your email as well, jtiberius. Thanks!  Happy
Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
DarthVader
Project Admin
Sr. Member
*****
Posts: 315



View Profile WWW
« Reply #51 on: September 22, 2006, 01:38:44 PM »

polycruncher? is that a tool available to other add-on developers?  Cool
Logged

FordPrefect
Project Team Member
Sr. Member
****
Posts: 268



View Profile Email
« Reply #52 on: September 23, 2006, 01:08:02 AM »

polycruncher? is that a tool available to other add-on developers?  Cool

Not quite, sorry, jtiberius bought this some time ago as a commercial product, don't know the company or name. I can optimize complex meshes in 3DS Max as well, but it mostly takes many trials until I am satisfied with the results...
Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
FordPrefect
Project Team Member
Sr. Member
****
Posts: 268



View Profile Email
« Reply #53 on: December 12, 2006, 07:06:35 PM »

Howdy folks! Little update. I've been on and off our project, due to my (damn) job, which eats up so much of my time every day. Still, there is progress and I honestly think the release won't be far from today, planning to do that still before this year is out! So stay tuned...





« Last Edit: December 12, 2006, 08:15:01 PM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Christophe
Project Team Member
Hero Member
****
Posts: 1072


View Profile Email
« Reply #54 on: December 12, 2006, 07:22:12 PM »

Before the ends of year! Sounds good!  Thumbs Up
Logged
Graham2001
Guest
« Reply #55 on: April 20, 2008, 10:00:29 AM »

Just wondering how this was coming along.
Logged
FordPrefect
Project Team Member
Sr. Member
****
Posts: 268



View Profile Email
« Reply #56 on: May 17, 2008, 10:41:45 AM »

Hello all,

sorry for my recent absence from the net world of orbiter. I'm experiencing some trouble with switching my internet provider and haven't had access to the net from my home since at least four weeks now. Writing this from an internet cafe.

Taurus-Littrow has been put on hold quite some time ago. I am continuing to work on it for about 2 - 3 hours a week, the biggest mesh of the scenery takes more time than I predicted. Also, jtiberius and I hoped Artlav would resume development of MeshLand to improve stability of vessels sitting on surface meshes, especially when tilted (think of LEM pitch and roll angles when landed and of course the LRV!). I experienced serious steadyness problems with lower framerates (caused by the hi-poly scenery mesh). The scenery would really be much more fun to explore with an improved MeshLand version.

I am still working on the new LEM ascent stage. I should be able to update you about my progress in two or three weeks (whenever I have internet access from home again).

Hope you're all doing fine.
Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
Project Apollo - NASSP
Administrator
Hero Member
*****
Posts: 3700


nassp.sf.net


View Profile WWW
« Reply #57 on: May 22, 2008, 11:57:43 AM »

Thanks for the update, FordPerfect!

...Also, jtiberius and I hoped Artlav would resume development of MeshLand to improve stability of vessels sitting on surface meshes, especially when tilted (think of LEM pitch and roll angles when landed and of course the LRV!). I experienced serious steadyness problems with lower framerates (caused by the hi-poly scenery mesh)...

Yeah, I hope that, too. Definitely something we should look at when we'll do the Moon landing missions.

I am still working on the new LEM ascent stage. I should be able to update you about my progress in two or three weeks (whenever I have internet access from home again).

Good news, please keep up this great (and important) work!  Happy

Cheers
Tschachim
Logged

Graham2001
Guest
« Reply #58 on: August 08, 2008, 09:51:53 AM »

Thought I might add this. My most recent discoveries from the NASSP reveal that if we do just the Historic sites, then we only need to have to add three more to cover the backup sites.

The backup sites were as follows:

Apollo 11: Site 3 (Middle Bay) & Site 5 (Ocean of Storms)
Apollo 12: Site 5 (Ocean of Storms)
Apollo 13 onward: Site 6R (Flamsteed Ring)
Logged
Christophe
Project Team Member
Hero Member
****
Posts: 1072


View Profile Email
« Reply #59 on: August 28, 2008, 02:51:46 PM »

Thought I might add this. My most recent discoveries from the NASSP reveal that if we do just the Historic sites, then we only need to have to add three more to cover the backup sites.

The backup sites were as follows:

Apollo 11: Site 3 (Middle Bay) & Site 5 (Ocean of Storms)
Apollo 12: Site 5 (Ocean of Storms)
Apollo 13 onward: Site 6R (Flamsteed Ring)

I agree with you. I do like the idea to always have a back up for everything.
Just like the real...
Logged
Pages: 1 2 3 [4] 5 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!