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| | | |-+  Some small changes
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Author Topic: Some small changes  (Read 1694 times)
Project Apollo - NASSP
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« on: June 07, 2007, 10:15:35 AM »

Together with the mesh performance optimization explained here I did a couple of smaller mesh-related fixes and improvements:

  • Fixed CM crew and interior visibility through the side and hatch windows for various stages.
  • Crew mesh visibility reflects actual crew count (which can be changed with the ProjectApolloMFD).
  • Removed yellow crew boots, fixed texture materials.
  • Fixed G&N Bay in the CM interior (not in the VC, Swatch is working on that).
  • New panel textures for main and side panels.
  • Fixed docking tunnel in the CM recovery mesh.
  • Fixed a lot of texture materials in the CM meshes.
  • Fixed a couple of smaller bugs in the CM exterior and interior mesh.

By the way, Swatch, do you (or are you going to) work on the SM, especially the textures? I ask because I'm thinking about improving/extending the current textures a little bit.


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« Reply #1 on: June 07, 2007, 11:41:06 PM »

Textures are not something I have on my plans for the SM right now, so have at it.  I'm expressly working on the CM-VC right now and it's taking more than enough of my textureing time.

If you want any more mesh detail in the SM, I can do that for you, but I'm not touching its textures.  Could definately use some nice new ones though!

I'm glad you fixed the visibilty stuff, it's minor, but its good for refining the looks, also the other CM fixes.

My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
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