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Project Apollo Beta 7.0 released!
http://nassp.sf.net/wiki/Installation
25068 Posts in 2094 Topics by 2266 Members
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Author Topic: ECS/Entry features  (Read 2869 times)
Tschachim
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« on: June 27, 2007, 12:10:26 PM »

Hi Apollo fans,

just a short notice about what I'm working on:

I'm doing a couple of enhancements of the ECS mainly to cover entry and landing properly. As a side effect the suit circuit return valve , the cabin pressure relief valves and a couple of other ECS controls will work. Moonwalker, just in case you have some time left, I'd be happy to have the "switch bitmaps" for the O2 demand regulator.  Happy

Additionally I'm improving the chute and landing features a little bit with more ELS and post landing coverage, detachable chutes (like the apex cover) and some animations.

I'm on vacation the next week, so I'll be probably not much around here until mid july.

Cheers
Tschachim

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Tschachim
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« Reply #1 on: July 17, 2007, 10:08:07 AM »

Hi Apollo fans,

I'm back again and committed the features mentioned above, basically the following stuff has been added:

  • Suit circuit return valve
  • Oxygen SM supply valve
  • Oxygen surge tank valve
  • Oxygen repress package valve
  • Both cabin pressure relief valves
  • Animated, detachable drogue and main chutes
  • Post landing bus/power supply
  • Post landing vent/valve
  • Post landing beacon light
  • Dye marker
  • Inflatable float bags
  • ... and probably some stuff I cannot remember...

In Quickstart mode all this is working automatically (not the dye marker as it was used only by request of the recovery team), in Standard/Virtual AGC mode the original entry checklist can be used, wiki documentation will follow later.

Additionally there's a new "crew dead handling": The crew now can "die" for example because of low suit pressure and other conditions. If that happens you hear an alarm sound and the crew status in the Project Apollo MFD shows "dead". The crew remains dead for the rest of the mission and you hear the alarm sound again if you load a scenario with a dead crew. However the spacecraft can be used as with a healthy crew, no restrictions or other effects, so the "dead handling" is just informative for now.

For my part the ECS is now ready for release (except some circuit brakers I'm going to do together with the next (and last before release) changes in the EPS), comments and suggestions are welcome as usual.  Happy

Cheers
Tschachim


* Splashdown1.jpg (38.59 KB, 956x590 - viewed 247 times.)

* Splashdown2.jpg (51.48 KB, 857x685 - viewed 299 times.)
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Coussini
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« Reply #2 on: July 17, 2007, 11:08:01 AM »

Can you put these into new release. Thanks a lot. It's great  Happy
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Have a nice day
Tschachim
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« Reply #3 on: July 17, 2007, 11:23:37 AM »

New beta modules are coming soon, I just want to check some VAGC issues for irnenginer and Christophe before that.

Cheers
Tschachim
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mikaelanderlund
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« Reply #4 on: July 17, 2007, 12:52:44 PM »

Many thanks for your fantastic work Tschachim Thumbs Up Thumbs Up Thumbs Up. So many new systems to test Happy. Thanks!

Mikael
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Christophe
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« Reply #5 on: July 18, 2007, 12:23:26 PM »

Wunderbar, Tschachim!  Thumbs Up
Amazing work! Thanks a lot for that!
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movieman
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« Reply #6 on: July 18, 2007, 12:50:52 PM »

One possibility for 'crew death' would be to add an option to the panel class so that it stops passing mouse events through to the switches.
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