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| | | |-+  Lunar Surface Instruments
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Author Topic: Lunar Surface Instruments  (Read 9218 times)
FordPrefect
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« on: April 06, 2008, 06:49:29 PM »

Hi all,

I've found a good tutorial about texturing 3d objects (uvw unwrapping) last Friday so I decided it's time for me to broaden my 3d modeling skills a bit. After finishing the tutorial I started my own first complete model with textures and chose to make a Gnomon. The model is finished now and I'm quite happy with the result. Sooo... whenever we get to resume coding the LEVA stuff, this model can be used too!

This shows the model at an intermediate stage, no textures applied and the colorplate is still missing:




I've been working on this half of Saturday and about 6 hours today, now the complete model surface is textured:




...modeling can be real fun once you know how it works. Now I feel well prepared to resume working on the LM ascent stage.  Yes

« Last Edit: April 06, 2008, 07:16:07 PM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Swatch
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jasonims
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« Reply #1 on: April 07, 2008, 12:41:18 AM »

Yea, I just found the wonders of UVW unwrapping myself...its helping me do more work on the VC and worry less about making textures just right...
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
ryan
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« Reply #2 on: April 07, 2008, 10:39:16 PM »

Which expirement is that exactly, it looks like a tripod stand, or is it something else?
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Christophe
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« Reply #3 on: April 08, 2008, 12:03:04 PM »

Hi Fordperfect!
Very great stuff! So much details are amazing.
thanks.
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pattersoncr
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« Reply #4 on: April 08, 2008, 07:46:45 PM »

Which expirement is that exactly, it looks like a tripod stand, or is it something else?
it was used to provide a point of reference in photographs.  The rod in the center swings freely to provide a known vertical and the color chart is a color reference.
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ryan
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« Reply #5 on: April 08, 2008, 09:26:18 PM »

Hey guys, for these intruments are we going to have to activate them? That will be cool, maybe a more better texture drill where you can see it turning or something. Also i think there was an intrument when you pushed a switch and it unfolded.
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lassombra
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« Reply #6 on: April 09, 2008, 12:24:21 AM »

There is potential there.

Once I finish with the checklist controller, I'm going to be digging further into the LEM and seeing if we can't get that baby running as smooth as the CSM is now.  If you wanted to look into the interaction there, that would be cool.
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My current Project Apollo work:

Quickstart to the Moon initiative (Quickstart_to_the_Moon): Done through earth orbit.  Working on new method of calculating TLI.

Checklist Controller: 
  • MFD Interface 99%(Minor cleanup and future features remain)
  • Panel Interface 99%
  • Excel interface and logic 99%
  • LEM Event code.0%
  • DSKY Interface code. Framework complete, creating "buttons"
  Approximately 80% done. (Checklist Controller
ryan
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« Reply #7 on: April 09, 2008, 12:45:03 AM »

Ok i try to find videos and pictures and diagrams on the lunar intruments and maybe the SIM bay panel, yay im getting into the team. Very Happy
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ryan
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« Reply #8 on: April 09, 2008, 05:30:43 PM »

Hey Ford Perfect i think i might have some pictures and diagrams of the ALSEP that might help you, if you are doing the whole ALSEP collection.
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NukeET
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« Reply #9 on: April 10, 2008, 07:58:36 AM »

Which modeling program did you use?

The gnomon looks great!
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But we pray for one last landing
On the globe that gave us birth
Let us rest our eyes on fleecy skies
And the cool green hills of Earth.


We choose to run Oribiter sims, not because they are easy, but because they are hard.
Swatch
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jasonims
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« Reply #10 on: April 10, 2008, 02:42:18 PM »

Ford, I also have all the old ALSEP models from NEP and other NASSP sources if you want me to zip them up and send them to you. (may be a week or so until I can set up my old hard drives on my new computer).  There were quite a few models that I have archived.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
ryan
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« Reply #11 on: April 12, 2008, 01:22:00 AM »

Hi all,

I've found a good tutorial about texturing 3d objects (uvw unwrapping) last Friday so I decided it's time for me to broaden my 3d modeling skills a bit. After finishing the tutorial I started my own first complete model with textures and chose to make a Gnomon. The model is finished now and I'm quite happy with the result. Sooo... whenever we get to resume coding the LEVA stuff, this model can be used too!

This shows the model at an intermediate stage, no textures applied and the colorplate is still missing:




I've been working on this half of Saturday and about 6 hours today, now the complete model surface is textured:




...modeling can be real fun once you know how it works. Now I feel well prepared to resume working on the LM ascent stage.  Yes



What are you using to make the intruments? what program?
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If you need anything researched or ask my Uncle, PM me
FordPrefect
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« Reply #12 on: April 12, 2008, 02:49:19 AM »

Hi Fordperfect!
Very great stuff! So much details are amazing.
thanks.

Which modeling program did you use?

The gnomon looks great!

What are you using to make the intruments? what program?

Thanks for the comments. The model is done with 3ds max.

Ford, I also have all the old ALSEP models from NEP and other NASSP sources if you want me to zip them up and send them to you. (may be a week or so until I can set up my old hard drives on my new computer).  There were quite a few models that I have archived.

Thanks Swatch for your offer! I'm not yet sure if I'm looking into these existing models and possibly "buff" them up a bit or build all the instruments/experiments models from scratch. Currently I'm more inclined to the latter. I'll let you know if I go with the first option. Initially, I did the Gnomon for learning purposes. During the upcoming weeks I'll focus on the LEM ascent stage again. And then we need a new descent stage too.

« Last Edit: April 12, 2008, 02:52:05 AM by FordPrefect » Logged

My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
bluespace88
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« Reply #13 on: April 12, 2008, 02:51:00 AM »

can't wait for that.  The ascent stage is looking awesome so far, and judging from these, I'm sure it'll be amazing.  After all, we can't have the ALSEP stuff without the LEM getting a make over Wink
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ryan
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« Reply #14 on: April 14, 2008, 12:04:57 AM »

Hey guys, what do you think i should use to model this ALSEP?
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If you need anything researched or ask my Uncle, PM me
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