Meadville Space Center
Welcome, Guest. Please login or register.
February 21, 2020, 02:32:16 PM

Login with username, password and session length
Search:     Advanced search
25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
* Home Help Search Login Register
+  Meadville Space Center
|-+  Project Apollo - NASSP
| |-+  Project Apollo - NASSP Development
| | |-+  Modeling (Moderators: movieman, Swatch, lassombra)
| | | |-+  Can I help with 3D modelling ?
« previous next »
Pages: [1] Print
Author Topic: Can I help with 3D modelling ?  (Read 3348 times)
Mooncat
Full Member
***
Posts: 53


View Profile
« on: February 04, 2010, 01:18:52 PM »

Hi, you guys really won't remember me, I haven't logged in for long over a year now.

To cut a long story short I recently found I have a talent for 3D modelling - I'm working with a mod group who recreate historic racing cars at the moment, but of course I'm still an Apollonut.

So is there anything I can do to help out ? 
Logged
Swatch
Moderator
Hero Member
****
Posts: 1003


jasonims
View Profile
« Reply #1 on: February 04, 2010, 04:34:33 PM »

Have you also developed a talent for texturing along with modeling?

Right now, texturing is something that we really need work to be done on, including the Service Module, which has a fairly good mesh (if I do say so myself Happy), but is seriously lacking in texturing.
Logged

My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Mooncat
Full Member
***
Posts: 53


View Profile
« Reply #2 on: February 05, 2010, 01:21:29 PM »

Unfortunately I am clueless when it comes to textures....the guys in the mod team are helping me learn, but I'm at the bottom of the learning curve right now...

Logged
Tschachim
Project Apollo - NASSP
Administrator
Hero Member
*****
Posts: 3700


nassp.sf.net


View Profile WWW
« Reply #3 on: February 05, 2010, 01:40:52 PM »

Well, we'd need a new Saturn V ML/LUT, but that's a tremendous amout of work: http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=1099.msg11415#msg11415
Logged

Mooncat
Full Member
***
Posts: 53


View Profile
« Reply #4 on: February 05, 2010, 03:08:05 PM »

Well, we'd need a new Saturn V ML/LUT, but that's a tremendous amout of work: http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=1099.msg11415#msg11415

Let me see what reference material I can find. While it won't be easy it won't be so much work if I use Solidworks - it's engineering software which is optimised for just this kind of modelling.

I can export Solidworks files in a form that 3D Max can read, and then I assume convert to Orbiter mesh

But finding some accurate good scale drawings may be difficult ( or maybe not ) I'll need something better than the line drawings in the press packs.

Edit - Without too much searching I found what looks to be all the original NASA blueprints  Shocked

http://www.savethelut.org/maw/

I'll try to figure out how big a job this will be....how many polys can I use ?
« Last Edit: February 05, 2010, 03:51:38 PM by Mooncat » Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!