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Gemini 060615 released!
25068 Posts in 2094 Topics by 2267 Members
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| | |-+  Modeling (Moderators: movieman, Swatch, lassombra)
| | | |-+  New landed LM meshes
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Author Topic: New landed LM meshes  (Read 4904 times)
movieman
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« Reply #15 on: January 14, 2006, 10:48:02 AM »

Some of those probably include the contact probes. I'd go by NASA documents, myself.
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Coussini
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« Reply #16 on: January 14, 2006, 11:08:54 AM »

Quote from: movieman
Some of those probably include the contact probes. I'd go by NASA documents, myself.


There's two good NASA document.

About the following (enter APOLLO in 'Spacecraft Name'):

http://nssdc.gsfc.nasa.gov/database/sc-query.html

And the next... is the PDF i mentioned
http://users.specdata.com/home/pullo/TWOCOL.HTM

The contact probe is more than 0,6 meters
GOOD LUCK
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Coussini
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« Reply #17 on: January 23, 2006, 05:28:40 PM »

I just receive a wonderfull answer about the lunar module length (Legs Extended) from the Grumman company.

One week ago, i send a mail for that.

Quote
The Answer to your question is 22 feet 11 inches or 6.985 meters
 
Sincerely,
 
Larry Feliu
History Center Mgr.
Tel # 516-349-5941


The other values of height of the lunar module is ignore for me.
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Swatch
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« Reply #18 on: February 15, 2006, 05:16:07 PM »

haha, looks like somebody tried to ram it a bit too hard (ala Apollo 14)

isn't this a relatively simple fix though?
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
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