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Author Topic: C++ DirectX Sound (DX SDK) obj error LNK2001 unresolved external symbol err in W  (Read 4721 times)
constellation
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« on: August 05, 2012, 03:14:13 PM »

C++ DirectX Sound (DX SDK) obj error LNK2001 unresolved external symbol err in Windows 7 64-bit VS2010

Are there no more updates to the NASSP for orbitersim?

Anyone here good with C++? Has anyone else encountered these DirectX sound errors while under Windows 7 64bit in VS2010? I have no problems with this in XP or 32bit of Windows 7. \





1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXWavesReverb
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_WAVES_REVERB
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXParamEq
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_PARAMEQ
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXI3DL2Reverb
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_I3DL2REVERB
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXGargle
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_GARGLE
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXFlanger
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_FLANGER
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXEcho
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_ECHO
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXDistortion
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_DISTORTION
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXCompressor
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_COMPRESSOR
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSoundFXChorus
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _GUID_DSFX_STANDARD_CHORUS
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSound3DBuffer
1>sound_library_3d_dsound.obj : error LNK2001: unresolved external symbol _IID_IDirectSound3DListener
1>../../Defcon_debug.exe : fatal error LNK1120: 20 unresolved externals




I'd rather not have to use VMWare because that brings up its own set of issues especially with VS2010... and its a hassle even when its working... not to mention when it crappy... Is there any way short of stripping out the sound functionality of the game that I can get it to compile?




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Tschachim
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« Reply #1 on: August 07, 2012, 11:57:28 AM »

The latest beta is compiled with VS2010 on Win7 64bit, no problems on my side. Are you using the latest solution file / project files / stuff from CVS?

Cheers
Tschachim

EDIT: What is Defcon_debug.exe (in the last line of your log)?
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