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Project Apollo - NASSP 6.4.3 released!
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Object IDs
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Topic: Object IDs (Read 1189 times)
eddievhfan1984
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Object IDs
«
on:
May 07, 2014, 08:54:18 AM »
In trying to further fine tune the upgrade to a new OrbiterSound engine, I need some help. I don't know what values to drop in for the object IDs in the SoundOptionOnOff function, and I fear that being unable to put in the right ID numbers is causing an operation issue; I just use 0 for all the object IDs, and now when I run any scenario, it just jams at the texture loading stage.
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