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Project Apollo - NASSP 6.4.3 released!
25068 Posts in 2094 Topics by 2266 Members
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Author Topic: Object IDs  (Read 1189 times)
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« on: May 07, 2014, 08:54:18 AM »

In trying to further fine tune the upgrade to a new OrbiterSound engine, I need some help. I don't know what values to drop in for the object IDs in the SoundOptionOnOff function, and I fear that being unable to put in the right ID numbers is causing an operation issue; I just use 0 for all the object IDs, and now when I run any scenario, it just jams at the texture loading stage.
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