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Author Topic: Apollo CSM Ephemeris  (Read 9227 times)
FordPrefect
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« on: April 06, 2013, 06:36:38 AM »

Hello guys, long time no see!  How's everyone of the team doing?  Happy

Just as a reference for the future, which could be useful for creating historically correct scenarios, the ephemeris of Apollo 15, 16 and 17 CSM are made available. See the links below for more details:

http://lroc.sese.asu.edu/news/index.php?/archives/742-Apollo-Command-Module-Ephemeris.html#extended

http://apollo.sese.asu.edu/EPHEMERIS/

Example:
http://apollo.sese.asu.edu/EPHEMERIS/ExampleSV.pdf

I started working on the Lunar Module again, jarmonik's reflection feature of his lates D3D9 Client sparked my Apollo fascination again! The CM looks SO GOOD with the reflecting surface  Yes

Hope to see things here gearing up a little!

Rafael
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
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« Reply #1 on: April 15, 2013, 06:12:50 AM »

Thanks for the links!

Which D3D9 client version are you referring to, R11 RC2?
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FordPrefect
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« Reply #2 on: April 15, 2013, 03:40:30 PM »

That's R10 (12 March2013) on Orbiter Build Aug 30 2010 (100830). I only have tested it with AMSO so far, AMSO works great on that engine. I am yet to put NASSP on top of that Orbiter installation.
Shouldn't pose a problem, Tschachim, or is the R10 client not suitable for NASSP?
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My Project Apollo work in progress:
* New detailed Lunar Module Ascent stage with virtual cockpit (VC currently planned as eye candy only) 18 % done

My Project Apollo work to be continued:
* new Service Module SPS engine bell
* various Saturn V textures, exhaust textures
* SIM Bay for the SM


My long-term plans are to create a:
* New detailed Lunar Module descent stage (eventually models of all flown LM's)
* New F-1 engines for the S-1C stage showing the foil (batting) insulation
* New LUT and launch pad (if nobody else does it)
Tschachim
Project Apollo - NASSP
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« Reply #3 on: June 26, 2013, 07:08:13 PM »

I just tried the new reflection feature of the D3D9Client and came up with the attached config file for the Apollo 7 CSM. The attached picture shows the difference, the upper picture is with reflections. The effect is a little bit hard to see, it looks much better in-game when you see the reflection of the Earth moving. I'd be happy if someone can do a better config file...  Wink

Cheers
Tschachim

* ProjectApollo_Saturn1B.cfg (1.64 KB - downloaded 1114 times.)

* CSMReflections.JPG (51.04 KB, 496x650 - viewed 1436 times.)
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Swatch
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« Reply #4 on: June 27, 2013, 06:02:14 PM »

That might be one of the most beautiful things I've ever seen.

Oh and... hello my friends, long time no post. Happy
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Tschachim
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« Reply #5 on: June 28, 2013, 12:08:38 PM »

Hi Swatch,

thanks for your kind words, great to see you back, it has been a long time indeed!  Happy
You're still busy with real spacecraft at SpaceX I suppose?

Cheers
Tschachim
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Swatch
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jasonims
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« Reply #6 on: June 28, 2013, 06:27:34 PM »

Indeed.  It's been a crazy 4 years, and still getting crazier (I mean, landing a 1st stage!?!, even I think we're crazy sometimes).  But it's been fun... sadly it hasn't left any time to contribute to the Orbiter community, and especially NASSP.  But I hope that in the future I'll be able to rejoin and help out again.  In the meantime, thank you for keeping it alive Tschachim.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
retro
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« Reply #7 on: July 01, 2013, 09:59:44 AM »

Wow Cool ,When do we get to play with it?! LOL
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Tschachim
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« Reply #8 on: July 26, 2013, 05:50:01 AM »

Thanks for your kind words, I barly keep it alive, Meik84, eddievhfan1984, schneci and many others do all the work.

Regarding SpaceX, powered landing of the 1st stage is kinda crazy indeed, I wonder if this is intended seriously or "just PR"...

Cheers
Tschachim
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eddievhfan1984
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« Reply #9 on: July 26, 2013, 08:11:58 AM »

Thanks for your kind words, I barly keep it alive, Meik84, eddievhfan1984, schneci and many others do all the work.

Regarding SpaceX, powered landing of the 1st stage is kinda crazy indeed, I wonder if this is intended seriously or "just PR"...

Cheers
Tschachim

ROFLMAO Not really. I'm practically the receptionist. Most of you guys do the code writing and most of the beta testing.

Thumbs up to you guys @ SpaceX, you guys have been kicking butt. How many years until you think we can get an SSTO?
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jalexb88
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« Reply #10 on: May 21, 2014, 07:33:50 PM »

I just tried the new reflection feature of the D3D9Client and came up with the attached config file for the Apollo 7 CSM. The attached picture shows the difference, the upper picture is with reflections. The effect is a little bit hard to see, it looks much better in-game when you see the reflection of the Earth moving. I'd be happy if someone can do a better config file...  Wink

Cheers
Tschachim

Nice! I have the D3D9 client, but where do I put this cfg file?

Alex
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