Meadville Space Center
Welcome, Guest. Please login or register.
August 24, 2019, 01:06:20 PM

Login with username, password and session length
Search:     Advanced search
Gemini 060615 released!
25068 Posts in 2094 Topics by 2266 Members
Latest Member: twa517
* Home Help Search Login Register
+  Meadville Space Center
|-+  Project Apollo - NASSP
| |-+  Project Apollo - NASSP Development
| | |-+  Sounds (Moderators: movieman, lassombra)
| | | |-+  Object IDs
« previous next »
Pages: [1] Print
Author Topic: Object IDs  (Read 990 times)
eddievhfan1984
Hero Member
*****
Posts: 737



View Profile
« on: May 07, 2014, 08:54:18 AM »

In trying to further fine tune the upgrade to a new OrbiterSound engine, I need some help. I don't know what values to drop in for the object IDs in the SoundOptionOnOff function, and I fear that being unable to put in the right ID numbers is causing an operation issue; I just use 0 for all the object IDs, and now when I run any scenario, it just jams at the texture loading stage.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!