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Project Apollo Beta 7.0 released!
http://nassp.sf.net/wiki/Installation
25068 Posts in 2094 Topics by 2266 Members
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Author Topic: New beta modules 20060405 released  (Read 5880 times)
Tschachim
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« on: April 05, 2006, 12:18:59 PM »

Hi Apollo fans,

There are new beta modules available here: http://nassp.sf.net/user/betatesting.html.
I didn't test them very much, so I hope they are working fine.

Cheers
Tschachim
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Swatch
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jasonims
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« Reply #1 on: April 05, 2006, 02:39:31 PM »

I have some bad news, somebody needs  to check this for me, but when I launched, the S-II took me WAY too high and when the S-IVB kicked in, it aimed me straight at the ground for about 10 seconds to correct for this...I ended up with only about 50% of fuel needed for a TLI burn.

The other thing that happened was that when I jumped out of Orbiter and back in, it crashed on me.  this could be a problem.


A final thought.  I think we should make two VAB's...the current one is killing my framerate, if we have one that is just an exterior while we're not within a certain radius (1.6 km or so?) then we can hopefully solve this problem.
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Tschachim
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« Reply #2 on: April 05, 2006, 02:58:39 PM »

Quote from: Swatch
I have some bad news, somebody needs  to check this for me, but when I launched, the S-II took me WAY too high and when the S-IVB kicked in, it aimed me straight at the ground for about 10 seconds to correct for this...

With which scenario? The Saturn autopilot is only "calibrated" for Apollo 11 at the moment.

Cheers
Tschachim
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Quetalsi
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« Reply #3 on: April 05, 2006, 03:26:22 PM »

Hi Swatch,

I check that and all seems to be ok. No SII and SIVB strange maneuvers and Orbiter no crash. This is with Apollo 11 Quickstart - Launch.

I am wishing to prove the optic system.  Good work.

Greetings
Quetalsi
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retro
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« Reply #4 on: April 05, 2006, 03:46:27 PM »

CTD with new mod ,because when i switch back to mod 3 15 06 it works fine,
I tried every 1 even updated cvs
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movieman
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« Reply #5 on: April 05, 2006, 04:02:14 PM »

Did you get all the new meshes out of CVS? You'll need them.
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retro
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« Reply #6 on: April 05, 2006, 05:08:12 PM »

yes i updated them a few hours ago there was no change from the last time i updated it ,ill try again in a few hours
Thanks
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Swatch
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jasonims
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« Reply #7 on: April 05, 2006, 05:48:40 PM »

ok, two things....number one, the totally wierd SII & SIVB behaviours stopped after two flights and I havent' gotten them the last 5, so I'm just gonna call that one gremlins!  :lol:

Second thing, I noticed this a little while ago, when I update my developers login, I get everything, but when I'm updating using my anonymous login, it doesn't get anything new.  (I have two directories of Apollo, one for beta-testing, the other for beta-development).
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
movieman
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« Reply #8 on: April 05, 2006, 05:55:23 PM »

Maybe retro should delete the mesh directory and get it again from nothing?
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retro
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« Reply #9 on: April 05, 2006, 06:03:58 PM »

jus tried that no  dice
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Vincent Majerowicz
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« Reply #10 on: April 05, 2006, 06:17:02 PM »

Hi!,

When I try to get in the simulation on all of the scenarios, I got a CTD in beta module 20060405 even when I do a CVS checkout/update. How many days before this serious problem is fixed??
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movieman
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« Reply #11 on: April 05, 2006, 06:28:07 PM »

Go into the meshes/projectapollo directory and check there aren't any zero-byte files. If there are, then it must be a CVS problem, with it not retrieving the new meshes.
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Swatch
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jasonims
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« Reply #12 on: April 05, 2006, 06:40:50 PM »

No I experienced this as well...it's not retrieving ANY of the new files even if you do a complete reinstall.  The only way to get the updated files at this point is to have developers access.  I'm sure that this is being worked on,  but until then would everyone be patient and use the old modules on your anonymous logins
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My Project Apollo Work:
CM Visual
 -VC (~75% complete: texture work beginning again; mesh-78%; texture-70%)
Propulsion Particle Improvements (Focused on S1B right now, BETA 1.0 has been commited)
New Docking Method (~50% complete: research complete; coding partially completed, testing not underway)

Future Work:  (if it's here, it's deemed unnecessary to upcoming release)

Older Work:  (if it's here, it's fair game to whoever wants to improve)
EMS Implementation (committed: minor flaws, but groundwork is there, needs extensive testing)
EMS scrolls (committed: not refined, but usable)
SM Visual (committed: mesh-finished, texture-60%; possibly revisited in future)
J2 Texture (commited: room for improvement)
LRV (committed: mesh-finished, texture-90%; in future a ground up rebuild may be in order, but not on my plans)
Eddie
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« Reply #13 on: April 05, 2006, 07:49:17 PM »

This CVS problem could be the root of all our troubles, thats for sure, so will watch for the word when its fixed.

And yet, I discovered a lot of CTDs, except in the Apollo 11 Historical set of missions. Doing the "Build" scn, I can build the first 3 stages, but when trying to add the section that holds the LEM, it ctds as well. Had thought the problem was in there maybe? But looks now like its related more to the cvs problem.
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movieman
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« Reply #14 on: April 05, 2006, 07:53:06 PM »

_ANYTHING_ that uses the new SM will die if you don't have the SM meshes.
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