SPORTSMANSHIP:
Each league member is expected to conduct
him/herself in a lawful, fair and sportsmanlike manner. Any person
unable to act accordingly will be warned by the President after
the first offense. A second offense may constitute suspension
for the remainder of the season. [EXCEPTION:
Unlawful behavior, e.g., consuming
alcoholic beverages of any sort by underage league members during
match play, is grounds for immediate suspension until the player
has reached 21 years of age.]
The Ruling Council, with recommendations
from the President and/or Grievance Committee, is in charge of
administering this rule. [See section below regarding grievances
and how they are to be handled.]
TEAMS:
Team rosters shall consist of no less
than six (6) and no more than ten (10) players. An 11th person
is allowed on each team if they are a domestic partner of another
team member. Only one of the two "split" team members
can play in any one match. An additional fee of $5 will be paid
by the additional "split" player. The "split"
player is eligible for all individual awards, but no more than
ten (10) team trophies are to be given to any one team, regardless
of a "split" player.
1. Team Rosters
Team Rosters are to be turned in at the Organizational Meeting held prior to beginning of each season. Rosters shall include name(s) of captain(s), with addresses and phone numbers of all players (when available). After turning in a roster AND after any ranking has been completed, a new player may not be added to the roster without obtaining one-half of the captains' signatures in thee division assigned. [NOTE: Obviously, the signature requirement for adding players after rosters are turned in does not apply to Division A teams.] A team who wishes to add such a player may not count its own captain's signature. Past seasons' statistics, when available, will be provided to each team captain and placed in each TDL bar for the purposes of "checking out" such proposed players.
EXCEPTION: With the agreement of the
opposing captain, a new player may play one night, but cannot
play again until the necessary 50% of the other captain's signatures
is obtained. If the necessary signatures are NOT obtained, all
games played by the ineligible player are forfeit (i.e., NOT counted,
period). That player shall remain ineligible during the remainder
of that season for NOT ONLY the team which tried to add him/her
BUT ALSO any other current team.
2. Player Eligibility
A player is not considered to be officially
on a team's roster until after he/she has thrown a game in at
least one (1) league match, at which time he becomes an official
member of that team. No player may be officially on more than
one team roster per season. Any ineligible player forfeits all
games in which he/she plays. THERE ARE NO EXCEPTIONS TO THIS
RULE!
(EXAMPLE: Given a 14 week season, the formula applied is:
14 minus 3 = 11 times 2 = 22 games needed to qualify for All-Star Percentage Trophy(ies).)
14 minus 2 = 12 times 0.60 = 7.2, rounding up to 8 games needed to qualify for Singles Win Percentage Trophy(ies).)
NOTE FOR CLARIFICATION: These formulas
do not apply to "Hot Shots" -- short games (singles
and doubles, 01 and Ckt) nor for High in's and out's.
FEES: CURRENTLY, DUES ARE $90.00 PER TEAM (WITH A $5 ADDITIONAL FEE FOR AN 11TH DOMESTIC PARTNER SPLIT PERSON MEMBER)
TEAM FEES ARE SET BY VOTE OF THE GENERAL
MEMBERSHIP AT THE ORGANIZATIONAL MEETING FOR EACH SEASON. This
fee covers all 6-10 players on a team, and must be paid when rosters
are submitted (and/or at the discretion of the current Treasurer).
If any team has not paid the set dues by the date designated
for completion of the league schedule for that season (usually
held on the Sunday following the Organizational Meeting), that
team will not be included on the Schedule for Match Play (at the
discretion of the Treasurer and President)).
DIVISIONAL PLAY:
League play shall be set into three ranked divisions, if sufficient teams are signed up. Otherwise, size and number of divisions are left to the discretion of the Executive Committee, with recommendation from the Ruling Council.
There will be a Ruling Council meeting prior to the beginning of each season. A five (5) point penalty will be assessed to any team which misses the mandatory preseason Ruling Council meeting. Any team captain who cannot attend the meeting, or send a team member as a representative, may request from the league president an excused absence prior to the meeting. Any dispute in granting the absence will be decided by the Ruling Council at the mandatory meeting. Actions approved at that meeting WILL APPLY TO THE UPCOMING SEASON'S PLAY, and subsequent seasons until changed. At the beginning of each season, the Executive Committee and at least six volunteers (which should include at least one representative from each division, but no more than two from any one team) shall evaluate the rosters submitted. Individual team rankings will be made by this Ad Hoc committee and then statistically correlated. Divisions are designated from that consolidated ranking, with the final decision being made by Executive Committee consensus. When possible, choice of divisions will be offered during sign-up.
For purposes of ranking, the following guidelines will be applied automatically:
The bottom team in A Division from previous season drops to Division B;
The bottom team in B Division drops to Division C;
The top team in Division B moves up to Division A;
The top team in Division C moves up to Division B.
NOTE: These guidelines apply if 75%
of a team is returning intact (i.e., returning pretty much "as
is"). Any questionable/either-or rankings will be decided
by the Executive Committee and the "ranking committee members".
MATCH FORMAT: 6 singles games
(3 cricket / 3 301 DIDO) = 1 point each
3 doubles cricket games = 2 points each
3 doubles 501 (SIDO) = 2 points each 18 points total
TIE-BREAKER:
If a tie exists at the end of regular
play, a tie-breaker game of 1001 (SIDO) will be played. Four
(4) members of a team must be present to play the tie-breaker.
The team unable to list four (4) players physically present automatically
loses. Matches won by tie-breaker are scored as nine (9) points
won to each team with no losses, and the match point awarded to
the winner of the tie-breaker in the Win / Loss column in the
standings. If no tie-breaker is played, games won / lost points
score as .5 for each team. It is the captain's choice to determine
the players for tie-breaker games, and to list the order in which
each shoots (minimum of four (4), maximum of 10 players on the
score-sheet). Choice of diddle rule (see below) is in effect
to begin play. NOTE: All-Star Points thrown in tie-breakers
DO NOT count toward end-of-season total, EXCEPT for a perfect
throw of Ton-Eighty (180). An award will be given at the end-of-season
party, but the 2.0 ASPs will not be counted.
STANDINGS:
Team standings are determined by the
number of matches won / lost. Ties in match win / lost records
are resolved based on the total number of games won. A five (5)
point penalty will be assessed to any team which misses the mandatory
preseason Ruling Council meeting (see DIVISIONAL PLAY, second
paragraph, above). If there is an exact tie in all statistics,
a coin toss will decide the higher ranking.
SCORE-SHEETS:
Winning score-sheets must be signed
by BOTH CAPTAINS INVOLVED and turned in to The Pub. It is the
responsibility of the winning team to ensure that match score-sheets
are turned in NO LATER THAN FRIDAY MIDNIGHT FOLLOWING THURSDAY
NIGHT'S LEAGUE PLAY. If an emergency arises and this deadline
cannot be met, the winning captain should call the Vice President/Statistician
by noon on Sunday. If a score-sheet is missing, no score is reported
for either team for that week's standings. IF THE SCORE-SHEET
IS NOT FOUND AND TURNED IN EVENTUALLY, THE MATCH WILL BE SCORED
AS ZERO WON / LOST POINTS FOR BOTH TEAMS.
MATCH PLAY AND FORFEITS:
Captains shall have exchanged a score-sheet that contains at least four names for each team. IF ONLY ONE TEAM HAS COMPLETED A SCORE-SHEET AT 8:15 PM, AND THE OTHER TEAM HAS HAD AN OPPORTUNITY TO DO SO, THE MATCH IS FORFEIT. By 8:00 pm, barring unforeseen circumstances/emergencies, etc., each captain shall have listed at least the first section of match play (all six games). If a team has less than the full complement (minimum of 4 players), the opposing captain has the right to choose who will play twice. (See paragraph 3. below for additional information). If a person is listed to play but is not physically present when that game is called for play, that game only is forfeit. At the end of the singles section, if there are not at least four members of each team physically present and ready to throw, THE ENTIRE MATCH IS FORFEIT. At the captains' discretion -- IF BOTH AGREE -- the above rule may be modified to fit the situation at match time.
(b) At least 24 hours notice for rescheduled
matches shall be given to the opposing team captain, who is not
required to agree to reschedule. If postponed, the make-up match
must be played prior to the following Thursday's regular league
schedule. THERE ARE NO EXCEPTIONS TO THIS RULE! (PLEASE NOTIFY
PRESIDENT OR STATISTICIAN OF ANY RESCHEDULED MATCHES).
THROWING:
Players may not have EITHER FOOT extending
beyond the hockey (throwing line) while taking his/her turn.
A player who commits such a 'foot fault' is to be given one verbal
warning by an opposing player. After on such warning, and in
order for any penalty to be assessed, a foot fault MUST BE CALLED
IMMEDIATELY AFTER THAT DART IS THROWN. Penalty for foot fault
is no score for that dart only. Only the player(s) on the opposing
team for that game can call a foot fault.
WARM-UP:
Twelve (12) darts maximum can be thrown
as warm up immediately prior to each person's game.
DIDDLE:
A coin is flipped by the chalker (scorekeeper)
to determine choice of order of diddle to begin games, including
tie-breakers when required. A player for that game on the opposing
team to that of the chalker calls the coin flip. The winner of
the coin flip has the choice of diddling first. Single bull ties
single bull, double bull beats single bull. In the event of a
tie, players throw again in reverse order.
SCORING:
All darts thrown must be left in the
board until scored. Penalty for pulling darts before score is
written and verified by chalker: NO SCORE THAT TURN. The dart
that wins the game is the last dart thrown. Any additional darts
thrown do not count. When playing "-01", the turn ends
with the dart that 'busts.'
ALL-STAR POINTS:
All-star points are awarded for individual efforts:
100-120, 5 marks, 3 bulls = 1.0 ASP 121-140, 6-7 marks, 4 bulls = 1.5 ASPs
141-180, 8-9 marks, 5-6 bulls = 2.0 ASPs
NOTE: Although ASPs thrown in tie-breakers
do not count toward total season tallies, if a perfect score (180)
is thrown, it will be recognized at the season party, so it should
be recorded. Nine marks thrown in tie-breakers do not count.
NOTE: When scoring cricket ASPs, every
mark in a single throw MUST COUNT FOR SCORE. EXAMPLE: Having
previously hit two 20s, with the opponent's 20s closed, a current
throw of a triple-20 counts as only one mark that turn.
NOTE: If two bulls are needed to win
the game and three bulls are thrown, it is NOT AN ALL-STAR.
GRIEVANCES:
Grievances are to be reported in accordance with Section IV, paragraphs a-d of the TDL Constitution/Bylaws. Parts of this section are included for reference and convenience:
"4b. A formal complaint or protest must be submitted in writing within 48 hours of the incident(s) which caused the grievance. No action by the Executive Committee or the Ruling Council will take place without this written description of the details which caused the grievance to be filed. NOTE: Indication of a match played "under protest", even though such a statement is written on the back of the score-sheet for the match in controversy, does not constitute the required written notice to initiate the grievance process. A full account of the reasons for the grievance/protest must be included in this written complaint.
4c. Following notification of a filed grievance, the President will attempt to resolve the controversy only if it involves rules interpretations. All other incidents are referred to the Ruling Council. If the President is unable to resolve the problem, s/he will call a meeting of the Ruling Council to act on the grievance. Said meeting is to be at a time other than a night of match play and at a location convenient for all attendees."