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'!11DEC9208335311DEC86105407W~]_.DE 'ayp11DEC8610475525NOV86121907C $ n% v7N7L ui NAME "Chess"FILE CHESS.TSK/DELETEFILE [USERFILES]CHESS.TXT/KEEPINSTALL CHESS.TSK/TASK RUN CHESS T7@7>7 xJD~7 7 7 7 7  ѕ ~ 7  7 d7 7 7_7Z $ %K $B $4 $ $w $7   7~e7<7 j   D#,ʋwX7 F d7B7B 7 # , D7&7           z t j b \ R J   < 2 " v. e wjh 7,bq  6! 55 T bע : , p, d, ~ , r  h < t w .TPA  w D @w.E q(JA  w`]2  U]2  U]  ` ej ]` ]  w f   7a&wz vE qA˕  w]2 ]2 ]  `e De: K19;60HWhite Time: K20;60HMoves: KQRQNQB Q KKBKNKRPNBRQK        ( 0 8,|"`^tlNR~ 7  87 7 7  " !9e , *  $!t   @נWנB[e T7` p  ZN77 7 7 7 t-rOOD w L!-$*X# /) ^& wTJAUB fw ! / w.  =, BAwP$! 7   wQ$ Ow ABC#    xEw  S "@ = 7d7d7]e] 4"7 .7 7  (Nt: 2 ~  tb  2 ~ 7 07 7 7 x~2 w(7 7     <:6027 *-\ - Z wt J L  (      - *W(W"("e @ W" eW,x - &6 B-*N e e54e5^ 2/ ",lZ    A7' P>  3 9e, "@ E ` ` et :e @Wp `  @= W  w 0 d7 J(R  <rB\(d(<Z7 7 T 6W!  # w% % % 7 7 (  bW *m %AqV 55  U-4P  mm U $m U ~fbmh U ^ F& a( ",l8   f c e  @`mv  - |  f  a r   w ` h& (: P 7 , & |(e7  ~7 7 .W A  @ l  ^ w \ wV ,B  6 ` eW w-| w   Ü ` ,   2 ewD" 7! _f t 7 7R  wL BC- t ~md d `   !f J| 8@ U.@5 m U      B 5mW U   T  L B X7 b W m  6 & -r##E etCmP mH e *& e x B`7 sV /MIE7 5       7 me   7 b W mrt  <e4444 ! $    e tT D7    TTTw BC  7 7 T  7  e | 2 , * * $  b X 7   - f e:   7  E pJ 47 ; /  \-5 *#  /  * = | vO lO d ` @.  J D @ Ee1 , ~87 Lb W m,. wm " t w mfW"U   z  rW  m   m   0  Re h  ^5  R 4%F  7 2N  fuN $X  b l  b P pp p p f&f 77 7  @  7   WAB  ,  $ -` *   @= PWPBPNBDRESKW=D=P=EXPSC=v X)$23;60HCheckmateK23;60HStalemateK23;60HToo ComplexK23;60HI ResignK23;60hFlag droppedK23;60HI don't understandK23;60HIllegal moveK23;60HAmbiguousK2;60HCHESS V001A23;60HCheckK23;60HK6;60HW.K8;60HB.K ALL14;60HDepth: K15;60HWidth: K16;60HMove: K17;60HEvals: K18;60HBlack Tim PeK~ ~ n  EU 2E e &f&f      @e E`@!`` DE `A!E`` &f Ԃ~&f Ă~&f ~&f  Cѐ~&f&f   D. /ŋHQH. z&0. L5@ &0. &0. .5&0. &0. (ŋ/"/. 5@&0. &0. &0. &0. &fB L4 E&f&f  &f E@U@ EU eH B X~e$B !~4&fj j   j i v0C&e e~ ~&*____xz|}  07  7az /& dP(& )& Ε -  ( (e7f(b \Z V*(7 7 7& =)& & & Ε 3I { 5EU   @  E&f e e I "%\LQHE%(EEQQQ*Q(Q(Q(Q"Q((GE*TD*TUUU*5E:eEQ&*EQUQEQ(ET,U)EEU(EQ"EUQhQqQ1T*TT(DiDUUEDQEQEEE(EQQQQEQ)(Q"Q"EE("#QqQD(Q"Q( : "E"GGE(*EEM(Q(QD"E(1IEYEDED EEEEEʢeD]P*" Q&M&AAATA(T( (ADE(e(Q4(UE(QDDD(DE EE"AA""%\LQHE%(EEQQQ*Q 7|4``E`4/{x``<``p00 0 0 `$?8`~? ((Q(Q(Q"Q((GE*TD*TUUU*5E:eEQ&*EQUQEQ(ET,U)EEU(EQ"EUQhQqQ1T*TT(DiD 4 4 4?25l?25h1;59HK2;59HK3;59HK4;59HK5;59HK6;59HK7;59HK8;59HK9;59HK10;59HK11;59HK12;59HK13;59HK14;59HK15;59HK16;59HK17;59HK18;59HK19;59HK20;59HK21;59HK22;59HK23;59HK24;59HKIS,; 03``  0xx?? 8`p   8 0<00x `x``0 0 `x`` 0000`- 0 0` >x?  ?o/W_o<̇|>?{f< <7}_w ````0  0 0f0 ` 0`~?p?`<``f0 00 f0<``?`pR0 0 0 0?? p 00 0 W U  jUU u   ju ju 4  h44 ·c~?o{ ??00xwo  >1?1.7=C 8 . oM>=5A? =@b9x86 ~p~~~ p><?Ȗ/6=o~ E?00~>???????? X nor black piecesA D=n - Sets the lookahead depth to "n" plys. A ply is oneA :half move of look-ahead. 2 plys is the computers movesA :and your responses. The default is 4 and is a goodA :starting point with the computer taking about 30 sec Tfor each move.A W=n,n,n,n... - Sets the number of moves the computer looksA :at on each ply (width). At the last ply the4 0computer automatically looks at all moves.A V? 0p?|??????| @ P=n - Allows you to enter a starting board position inA :Forsyth notation. "n" is the move number. The ranksA :are then entered in 8 lines, where each line is theA :pieces on that rank. Each piece is represented by itsA :letter and the color (WP = white pawn, etc.). EmptyA :squares are represented by a single digit which is theA :number of empty squares. "3wrwk3" is 3 empty squares, aA white rook, white king, an  ? ֽ[_}{{ouo=t)  5  d 3 empty squares. AllNA :squares must be represented either as empty or with theDA :pieces that they contain, so lines which contain lessIA :than 8 squares worth of information will be considered"3 pillegal and will invalidate the position.SA C=w,b - sets the clock for white and black. The times are ineA :seconds (sorry). When you are low on time, you will beKA :notified and when you run out of time, the program will15 again notify  yԀ  you and the game will be over.T CA Moves are entered in standard descriptive notation. The  format of a move would be:A piece/square - square or piece/square X piece/squareUA The pieces are one of k, q, r, b, n, p for king, queen, rook, A bishop, knight, or pawn. The squares are qr, qn, qb, q, k,A kb, kn, kr where qr1 for example means the first row and theA column where your queen-rook was in it's original position.A K4 is the third squ vs0 0 0 0 0 0 p? 0? ?|>? 6 Chess Player for the Professional-350A The chess program will play a reasonable game of chessA against a human opponent. After running the program theA board will be drawn on the screen with the program promptingA for white and black moves or commands. The valid commands are:% PW - Computer plays white pieces% PB - Computer plays black pieces/ RE - You've been beaten and want to resign7 PN - Computer plays neither white [ oare past your king's original position.A The number is always relative to the side that is about toA move. The square is optional when it qualifies a pieceA unless the move is ambiguous without it. If you want toA capture a piece use the "x" for capture rather than "-" for move to the square.$ Some special types of moves are:% OO - castle on the king side' " OOO - castle on the queen sideA ( Pawn promotions are indicated by a " .;X!;,h U dR( =Piece" after the1 * move where "piece" is a Q, B, N, or R.) P#P for En Passant pawn captures A [This program was adapted for running on P/OS by Tom Dahl and@ Brad Miller, Digital Equipment Corporation, Maynard, Mass.]ure a piece use the "x" for capture rather than "-" for move to the squar/e.$ Some special types of moves are:% OO - castle on the king side' " OOO - castle on the queen sideA ( Pawn promotions are indicated by a " %SYSYSYSYTICLTIOV h9/X!;r: X!;:X!; mfxxR ^ %SYSYSYSYTICLTIOV ff ̑NAME "Empire V5.00"EFILE EMPIRE.TSK/DELETE!INSTALL [ZZSYS]PROF77.TSK/LIBRARYPINSTALL EMPIRE.TSK/TASKL RUN EMPIRE/TASK RUN EMPIRE Y!&f& v (DEWQAZXCSLBFTGVJUOPRIMKNS?YHQWEADZXC  =NAME "Empire V5.00"EFILE EMPIRE.TSK/DELETE/NETWORK)INSTALL [ZZSYS]PROF77.TSK/LIBRARY/CLUSTEREINSTALL EMPIRE.TSK/TASK/NETWORK RUN EMPIRE  O&X  #cdecde-  l/h!cde        m                       g`+ *XO+ Ot*. O*X H| aa  則 AFDSTRCBibtl|DLT5ew  , Bv    5Bwj YF%Af!  P  ` 7 NH&`   t ` & &  , d@7 7mȋ   -P2   m&   vA r   72 T n eي P \ ,TA r wDfD -2<  ` f l   W/ 0 t f   | f  W/  tf t `  Zf Z F  ww|f V " " f *f&=72. Š B  eA rd &A rd ff %A C rd@  rd C rd rd l f`  AlWwb. !V7<N7 JEW/0 W/9@07($P Њ+,PpS(E),\ ((+܀‡  @@( H for Help!JNRJ+[ +"; +"; +"H +"H +[0K ( Huh?   '&1 b֚ n z :R : | x t l d \ T \ L V D l < r 4 f , $   *  D  `   , r    . b)6|2n  P"ԙrd\  6t š@5  5U  ߉V Ȗ.E U *5@*& E& & f&ËDef Ë )̋U&ff b"MVnU(VzXV`PVc0 h0 o0S4 t(—VbyxΗzTڗ(旊򗎐H  X lezbvepfv ( nmjf N-JF7 Z<8 7 X. w C((K7 (7ewefv  eefv  eefv R m x-tFΦ rpmp   &  f 7&׭"Y׭yYNz v  ׭Nw 7* le&  N 0 W x 7 @  —0.0"":04F".dH:RdȘ :^Đd4 :jɐd:vʐd0:ΐd :FՐ(Ր(,ڐ(ՐސT~`ʘt֘<ʘ<ʘ֘tdʘ\*6Z*B8*N*6frVP~ @ ~d~ ~~ƙ$ ~pwb( pO(x X(e7Tfn   Tf <C7  ׭ @  z v  zC  7 f" B( P6 B  wb*-J 7eF7.-zz-vFFlh  Z-VP D >-:pwF-B-:e,2 C rdWpd@7-D rdWpd@e70L =w =wxCË @ÊAW H   & 6` J fRCҐCҐRC  &w&C & ` `Ba#   L 777ڥ ڥ ܥ |     ڥ @  f     0 k 8 -  l - fڧ  X  p  h  ` ( X ,   rdWpdeaw w rdWpdew   rdWpdew `Ca@Ψ !N &eͨ    ed )P7P7Jf\ 8x! !x(&! WW!!!,*!!!|| n m  d4~3~ d~~  p87 p(( p@@ pxbwb nm vu FDC F *$"~~"$!<" T  EMPIRE, Version 5.00 1-Dec-82 Detailed directions are in EMPIRE.DOCT 7 rd` 17A(`t p(wb`f 1wb ^ -Z p   h ` ؤ Ф  @ H Ȥ       z  r F  F  ^ X V R V  V | F  6  L * J " P   fܧ D 0 8 x  0 0 2C20 *0  F2m  0 0 & 23~2~ d2|  Ff '  W o  x  (   fڧ ڧ f 7P  x 7B <  * 7 p,ewfn   efr   ( 7  ( 7 - d- d rd rd`7  rd rdB`| -v h ` d ` V \ Wpe- 7rP  rd  7< -0 0 . 7 ,   7 X wC((K7 7ewefv  eefv c/nvv   FF TX! .0 : : 킘d 킘 D ʘ n `  zh r j bZ ZfD Rf58f  w-f w7 FfZ p  wf  r  w|wxf VƦ >̦ H 7 ׭ Y׭ ywDfZ  f̦  7 ׭| +׭n -7w  -D \ - (wЦ & 6 w Wp ` e~f !  : 7: wxh  r w\\ z  V w@b ^  v : w$h --P7 C  F-< r-4:   ڝ  -Y -|y   r ^+H7" R pĝ V < (7\ C -F-  W -ĝ   7$ The computer acknowledges defeat. Do ( you wish to smash the rest of the enemy?  2 The enemy inadvertantly revealed its code used for : receiving battle infoB  Z  wh &  >  wn   $   wf wwf w      m  !&em  e& !7 < w& <  d w ,f  ̦ &f  7f wf  ̦ &Vf T 7f ~wvf̦ P&f  7r f <Zw. LJ lrmation. You can display what they've 9 learned through the command 'JE'(cr)(lf), followed by the  sector number. ( The enemy is incapable of defeating you. , You are free to rape the empire as you wish. 2 There may be, however, remnants of the enemy fleet  to be routed out and destroyed. # You have been rendered incapable of + defeating the rampaging enemy fascists! The 3 empire is lost. If you have any ships left, you may ! attempt to harass enemy shipping.   <N d  ,L LP D 7 7  &p`pp(w`       \  ` e$&  !  7  ^0 jR  FVw*f̦ 7J 8 X wf v f f 6   rd7e07WpdC r v׭i e0^ r e0wMf2  ģ   L T  H 7 rdI-&D n ` 17A(p(wb1wb -p , &4 < D  7 rd`17A(`rp(wb`d1wb \-Xp ԣ  t  |   ܣ |\ td l d ( @̣ P H @ 8 0 (  $ t R  ڧ    L J l  fL (" ! !,*!$!<"x! !x(&! WW! \ A few moments please ... 9 Unsupported EMSAVE.DAT format, you must start a new game. # Ready to resume game terminated at  on  8 Unable to open save file, EMSAVE.DAT, Starting new game.  Generating new map ...  Difficulty estimate:"* where 1 is easy and 10 is most challenging  Is this ok [N]?   Your city is at " 5 A for army, F for fighter, T for troop transport, ... + EMSAVEFWhat do you demand that this city produce? Z - 6 fV $ = fZ ` & T  ׭ a ׭ z 7 ׭ a ׭ z 7 E - JEw. * - \   - wZf f   D f l ( W/W/df wfZ wf wf w f  pw-f Nwz7 fZ  B .wPwwHf H ^w27 f  w & "!!,*!!!|| n m  d4~3~ d~~  p87 p(( p@@ pxbwb nm vu FDC F *$"~~"$!<" +" 2  Total player city rounds=""  Total computer city rounds=""  Total player production"  Total computer production"  Ditched fighters" +EXP VALUE:"      SUCCESS:" FAILURE:"    2 Your orders? Number of free enemy moves: VT125 mode e1 j~rvnfzb^ʝΝ^ at <Range:Hits left:VVZ^RRVbf^žn^",#-:I 0 0 0 :P : :< :& jd dXnabled.VT125 mode disabled.GIGI mode enabled.GIGI mode disabled.( Round # QUIT- Are you sure? Sector?$D4țܛN~ʜХ@ԥ襚&*.8:֝r8HL\Ԟ:̟Р(8*NХEMSAVEnv  ȧKM N O S T V P Y C L H J G R 0 Q + A 0 LONULITRARTAPAA1T3A0COCHQ0Q1JECYEX EMSAVE.  @ 7  - w&@m 7 yw 7Wwwf2 4 wy@m7 7Ww@m77- C r w|v7(d`׭XOw0f8 * w-@׭*O 4-0 w &f0 ` 7&zWTWC:- '67 rWC \eB!  w,W  !7wp-0 &8 eT Q p  Jf6  7lPT 7lB>7(.f%: : : Fd Rd ^d D x n   ʘ |n t` l d \ TJ LfD Df< p ׭.(׭O$f@ Z< Zwo&fD R -wwb*wb((wb &0 &׭O fD J 8׭s.)fP  wv׭U+׭O*wNfT w2fV fZ w׭.wp(  WWTWCw7 7 rWC Zm7 w@ M ,W? pC xW ~0(O,0 WfT WCf` ff -<  7 ,($    z2y hd`C  e7T  B->F$Wp $`m 7r 7 H v-  7b e 7P (7m,7Nv     ( 4 4 mv r7 7 tplC> s -6WpAmp6 j< RB F B e7T bL $B jۅ & -FmtsnsfJ>&fV HNl  $- s׭A ׭Tfr  zfv 6wfZ 4v  6p(׭a ׭tf< ׭w.whtg(׭ca ׭[tf< fT  8 0 W0 &f< 7 &w"f< l - w8 -w(wf Nf Df, &"f2 f8 f>  fD fJ fP 7 fr-pi-f@7 :6 z wjfX wXfX  w>fX  B@ e&7fX WFf  n@3~7Pf WFWAf J 2w fX Vf$7 A rd7WpdBBWF7 -  m "dB- B̞ A֞m  &X2d TCB RSDCity # at has completed a ;d`bdj`bhdlzdj~] Destroyed. Ship is docked.broke up on the shore.Army #Fighter # was sunk.Your ship successfully clears the enemy from the beach before, CRUNCH!, grounding itself.tldbdnd@llpllhhĥlp]d~ХlThe troops cannot swim too well, Sir! Are you sure you want to GOTO sea? SIR! Those are OUR men! Do you really want to attack them?That's NEVER worked befo <(wr Alr([ ׭T 7 @ 0 &[* [X  -  [a[t  -  [T  ~-z  pfP  7`e7ZTV-RN#fT 7@ Alw$fX H [+ - 7      f 4f 8f "f ߅f ߅f ߅ f ߅f ߅f& d7^ LN-LPwB֥  w2(׭CwV׭~OwJ׭r+w>׭f.w2-nx׭RAt׭JTpX 78lfj d_&lw(׭ C ׭O׭+׭.F &  lw֥  (+E(.A & lw֥  (+!(.tjڥ ֥ Vn&  -Lw22(!wb  &0 &׭O׭C3~!wB׭Cwb*4wb(׭*׭C׭.׭+;FZre, Sir! Are sure you want to try?Ships need SEA to float, Sir! Do you really want go on shore?That's OUR city, Sir! Do you really want to attack the garrison?Sorry Sir, there is no room left on the transport. Do you insist?̤ڤ%ئܦئئTئئԧئlYy :: 2: *:< ":T : : Rd d 킘 킘4 횘( r J!kE-B$7 t::p<@D+ dATArmy # destroyed.You are incapable of attack while on a transport.Your army jumped into the briny and drowned.Your army marched dutifully into the sea and drowned.BASTARDO! You attacked your own city!Your impertinent attacking army was liquidated.The scum defending the city has crushed your attacking blitzkrieger!City # has been subjugated!The army has been dispersed to enforce control.What are your pr=   - w yw 7W w7&  < w y  ( ׭ A׭ T׭ O (   w0׭V T^ Z N lW(T Wwb. < -8 w  ( N-" d   7l Y b  7& 6- dJ- F- - p=  7l  7lߴ  7(  ׭ +׭ T   t jp&L -d X (Twb*wb(8 4 0!&0 &7( 7wb ׭ T8(T׭]oduction demands for this city?1Your army regretfully drowns after its successful assault<@pppʧppvWC8 jt7ef r-f` pۅ (\ -f`  <-8Fmss - r - fd Z t r fh 4 -w*@7@oe 0   PJm   ,*    w7 6w@ e7f 7@wnv p Bl(+ Z-Vw8@ۅ A ۅ ARR ,w -%-\@wd-Dw-0@ @w@W7 &e7-? 7W2@ e7f  "z7t@ e7hf 7V T  H-D-B 2-.-(-hw-w A ewe7f 67 @@7 7 n  - b w   7a wz   r w| v 7(D ׭< X X    -> \  76 &  $  7    (  -  w 7  w  7 +-    & 7   (Xw8, 7 w(-| h r b 7 h -d ^ 7 w-L w-@ w-4 D  7,* 7  & p - wVw - F& H - w(Wt׭O  7 &ޥ rv0 &|Wr3~_ f T <L 0 WK׭7A ׭/T J4F$ d l T F( W׭a׭t֥ ֥  -w֥  -w|(~3~w f jf f B"f 4f &f  fƧ f̧ fҧ 7  --"7 62w - @  Wp-wr@7 ~e7Nj-f7` 7W\*@ e7Jf  67t@ e7$f p7   --k@ 7 -- 7 Q-M ft  2C@ 0,@酉e l  @`-@-D@8 @ -x@-Z  ^ @@ AAWpAm\pAA-AAWpAqFFighter # destroyed.Ran out of fuel and crashed.Landing confirmed.Fighter shot down.682<.F262R2@p282The troops cannot swim too well, Sir! Are you sure you want to GOTO sea? SIR! Those are OUR men! Do you really want to attack them?That's NEVER worked before, Sir! Are sure you want to try?Ships need SEA to float, Sir! Do you really want go on shore?That's OUR city, Sir! Do yom8pfx @ۅ7 TeBRe7  W -7zt nRp p  A pWee Kz 4y4 0 |ppFn^... My turn, thinking ...b rsdР  ܠ̠ؠȠ ԠĠdl ( — Η ڗ   Xu really want to attack the garrison?Sorry Sir, there is no room left on the transport. 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" ` w (X0 ` ` -   0 :b2 0 0 2t  -w& -w؇7  7b 9W(X37ef8  &2e~wzf< l7 X7Te7TwPf< B7. ,-(87׭+z7 f\f څ lW7  &*f څ rlW7  fZlW7  ND &f 8څ *lW7  e&f څ lW7  -m` \w& ʰ  -7 <8 ʰd City at surrendered to enemy forces. repelled enemy invasion.x02BOF & fި ef ENEMY  AT " RAN AGROUND ON  c "l  j pl$""jڨ(h :T vd ~킘d v킘 n킘4 f( ^r VD N F` > 6 .J7X~}~Ư°DH : :T : 傘d 傘 傘4 妘( 妘r JlW/ W/ zW/ lW/ ^@ 0 7 R@ 7 B->wT2@o 7W&w, r w@o7(׭X B7NS- A r w@o w 7|W  7 -(Xw  pf 7bwT HGJ(XAf$  9w|* a0,wb wTWpa B,1    !777 w  N | wlfbw(Q׭Lt׭Etw2m 0 |6wb*4wb(׭td|w+w|Xw.wwb*w"  2Z Rװ-A 7 \2 /m ,7~e\xh B7  jje\dn 7  ~HBe\<h 7vNn H-D"-` 4&0w" 7,*0 * -F-m   7,0m 0  - 7, -FC2  ֞&   7 c7 -w8 7:bw r w(X 7--twNSl7 jZd(D׭@c׭8Xw6 7@ w0 8-& &(Xw(t p7wx& zDwA@ 7 *7e**  *W7Ow -F e7*  w r-n fb w07R7 PLHDC$ 77LeF0 H7 2e, m d3Wpm w6 $wXeRf 7 n:e4f 7P7@8 @-< 2-.-$wdf*  (Nf.  7eF7-7-FF7 7` **W(O7ze*tf f ~*7*va -|f2 Z 7bm7\XPR-N%FF-B872. a " 7% -f6 77 - f:  7 92 ,w2& - :b# :b e:b76 `  A~ w- ʮ  A~ w7  ~ r7  ~7    Wpm wn  w e ` z7 | l X ~-h X 2 7P wT J -F eB -> 7 8 Ʈ  vЮ 7  m 7 - _  -   7 \G Wm  Wm =W7O77e\7ef  &p e` 7  7 | l X ~-h X 2 7P wT T -P   F -B b5   f> 7-tn ea7Hf 7h f-H f> 7J H-*07 8f$  f$ 47f$  f$ &f  77 wpwWd A r-7 wwf 7-t  7hR@oZ T| b7 \X 7l,4wb*wb(7(׭.@׭XA׭A׭Tҩ hf p `h ` D?SEz{fJ wf) 6 -2 P*  7 aA = W7*77"ea7e f  &e ` 7 7 ~-r7 w -T -wP-pyЮ 7fbm" 7 -T2NN-J @< \0Wm Wm @e~:e74l -{ -ز-# a e~e 7| |-N -`r~7 wƮ  2R~ !Ԯ 7b^4~ ,J J   p(x@o nW@of-d@ FB@o 1 W0 1 |*@o0f v-SEf Z -w -w@  7  7| 9W(X37efȩ  &Lewf̩ 7 (7e7wf̩ ߅7| z-vF VPfX .߅efʪ Ȫ̪ΪЪk ENEMY  AT " RAN AGROUND ON  dFe~~ -"خ 7-7 7 -dʮ 7 -  e:b7` 7Ʈ  -  &\ . 7zv `lw(I׭EC׭=S ׭5T׭-A׭%F:Nw 0-,~ g,.*Ʈ z 2 7`@ 7r7 Cm&\ f 7mܮ  7 m&\  7 j-f-rtm,n (Hh-@: 7:bn df;ʪkҪЪT !q :T : vd 나d 나 나4 릘( 릘r 뾘D 뾘 `   xJ\iTD07 *(m"&<\ 7" lw"-  & ހ%/7(  $׭.(׭+$׭A ׭T׭C׭S׭{F׭sX ׭kc -|7 \h  ` -Xh d^ZV 7l*,-"E׭fwb(7(׭..׭+*׭X-׭c)wb*Mf 0 0  /f(7 ~- .Ԁ z` -p -^ R-NwH> 0 ` -4   7  7   - w    7` w   7   w( Cpa , 3  W  !7 w ׭ f ׭~ X׭v cw6 ׭j X׭b c~~  lX qwb(w 7, H wz F 7 B  w^Ʈ   " &< \ 7  ~ w   7 C7 e `  A~   7 w - FƮ   & \ & 7v ` ~ Jwn-b R Dʮ V >wV-J : 80 ~ 2ʮ   -w eF&nf v܅ 7,(eFm7-w  eF-F7-FKCwRw 7r7ef |܅A w$Lewf R܅= w= e7wf ܅= fJF7D 7 :bZw^7\e:bVf ۅA H:e:b4w0f ۅ= 6we:b f ۅC rAA    Je:bwf Pۅ= |-xwb7 r \ fD fݍ-AWpdAoqC(fwbw^ZV 7^HlW 8W c56lӗ . ;+pdC`b#C( sC(@7) - 7 RN7l7l - @777)7.p+ b:48<ػڻ2@ػڻD.FJNIA>Qh-d \ ` =,  :-6  (-$..:<@.:<@.N:<@Pdf֣F.< \.^`^`&.fb.db%&.9@ D:T <: 4: ,炘d $炘 炘4 禘r J&xWpd`.b !< d~ 7| R Je7n V :e7` d rT T < rJ @  4 -0 w *  - sZ &V րe7 - [^ `  wp @`7 d  wp @`7    Wp'm W?  m  d m   <pd`s?/Z n -j ' ` -\ ' N -J  8 -4  * -& w7 0    Wpdm Wb. -< -d-- w"Wpdm1C( -7   0  rlhC  ۅe  >-:FF0, * r e-7 ^݇%< -d!|WpdmrC(Wb. h  w j t  w R 8-4; *-&c-6 -.wf 0 ֺ Wpd`AC( ֺ !; c7Wp( r27!-  7,ֺ -wp r2  44 FF 0tWp<C rd`7d^w\V8-4w e7 e7Wpd`Wb+ W ccD W wD ,  ;;7 W fr v  fz 6   rd7~e07opWpdC r ^׭Q e0F r e0w5f F 4 D D <, ,4 $ 7 rd17A(p(wb1wb -p    $  |7t rd`h17A(`Zp(wb`L1wb D-@p @ P , ,d <\ 4Ԥ ,̤ $ < D Ĥ     &wB WqdmEC(C!  - -he cc78W wR>@ ;e ;;7W w-Wpd`WqdmqC(C(Wb*w - -Wpd`*bAC( ed -wxz-nw~ Pe7p @e7bWpdV`w:Wb+ cc 8 *  ;;7  WpdmWb. - -e cc         T R  Υ ܤ  h hL J xL h Df Rx! !x(&! WW!!!,*!!!|| n m  d4~3~ d~~  p87 p(( p@@ pxbwb nm vu FDC F *$"~~"$!<"EMSAVEnv j  EMSAVE. 8 D ʘ n `  7 =e ;;7v b\Z~-zbWpd`jpdm`C(C(׬b*w J-F >-: *b@C(  -wWp'` ? !' '7+ e7 & Ѐe7 tZweh7v-n >77@7V J77J F77~w~@@7f7t7^7V7N7N@7PBWp'w<B@`+?< r  m" r7=  7`-  e    jA5  * * 7  !77 f " υf p6 X < Hͅ 2  e  l  fB ͅ 7X 7~ ex fX H ̅6 ,dfN ̅ ,d,p 74 e. fX J , euf f ΅w 7( ׭ OZf 7 f DT ,Z ׭ | f < n R wh 7(Z ׭V A)p f $ H d&wHf  7  &CË @ÊAW H   & 6` J fRCҐCҐRC  &w&C & ` `Ba#   L w:7 87 62f f & 7m,7^ e7 f Jօ^&fX օf օf 7 df Յ|I l !h7tf  f  N>w2-6B :660I $- |wf ͅwB!` h !7 B!j r !7 Z wf\ W/d t T f T @ W/  2 f 2    f    F  D 7" ` = w. W/ d=  Wp@  @ 7  '= - d  d  d P  J  J 6  0  0        Pwt   & & wf wB | V  wE | nV n Zwwz~wpb:f `7TmR,76] 7 <wf *f Ѕ   D e  e|& \  f ЅAwFwawfw7 7 -Tt%m 7,Wl  j vAf   ΅wD׭(C׭ cw0em4 7,W  $ d f   j΅wf j R΅wf 77 C ee  w,Wv  7tf$ *  0 ͅ  TClTHClR 7   w,W  e%-7 (ć  ww fj tƅ    x wwfp <ƅ-Z nAWp  f rAWpf ` <- 0AWp  f 4AWpf " f  ąW/$W/ 'f ~ąB   eu   b)W/d wfv  f ąW/df ąf" Åf( Ņ27 A rd7WpdBB-  d-C8 L̾D D̾n <̾ 4ʘ , $n -Wp  e ($+ + UNIT=" FUNCTION=" SUB FUNC=" HITS=" +  ( New Sector:  armies aboard. fighters aboard.Nothing aboard. Fighters landed: Ships docked: City at location: Producing: Completion: Fpath:sit New Production: @J @ f|ֳ̳ .. 2Ժ6*zr8(8@D\8^D@\þ` @7 7 7 $ N -S -5--wv 7 n -j  b @ P 7 H -D  <  ((f ̽ &6 fJ  7 7 \ f X f Nf 70 ( 7* e7$ - "f ޾  ξ ƾ  e7  e7 - f    R r  e7  d7 ed -~ z wl 7n b mƻ` ` -\ V mN m7׭,<P^lvľzČR<+M +D +T""" +T""" +T""" r~ŠŘrǚ+- +" +" +" +" +" Enemy YourBattleshipArmyFighterDestroyerSubmarineTroop TransportCruiserAircraft Carrier*2dƦƨǼǾ +[J +P[","] + (Function: Fill AwakeRandomSentry;  > -: 2 2 " m$ - ) m m7z׭v 7  -׭b  F׭T  D!ӷ - 7me,&BfJ wx!׭+׭.^ 7j7 d `2!!  T-PLF 7B>27.2׭.$-  0  7w-T  e  7 - waT   bT   vcT l  seh Άޛ Rd ^d jp ΂4 ξD ξ `  ~h v nJ f6NguTdT J ^ 2fT ( < rT   sT   tT   XT   AT ~  fBT \ p DCT : N "DT  , FT   RT   ST   TT   xOT n  V 6f  7hf &f e7FFB 7,~4 4-0 ( W/eW/ A rd 7  Alww(׭a׭t>׭X:׭T,@(A&f -7 ҿ!  7,W  !7x-r ׭Z* @(F@ 0 & B->f =62p &-" f ȅA1ꅉ @pÐm6-$$  7 m-   @7 7f  B x  f 79 7 dmm7&׭" e-&t j`mz2 ʂ  d e r 6 4ed(-$ f < x , sr p  c " ERROR, Unable to open output file   Output file: ɼs\1 x^*T L ` 4 - w^   e!   m8-wD 7wR r7m`C r f ܹ tζ r7`rmh e.7Z- N8 rd7& rd, (m&fJ bN ee-P :f иf h            p hnT: Print out mapV: VT125 graphicsQWE: MovementA D directionZXC: SitG: Sleep till full T,C I: Set direction K: Wake piece L: Set city directionO: Cancel Auto movesP: Refresh screenR: Random for ArmiesS: SentryU: Go land to refuel?: Display function1QWE: CursorK: Wake anythingM: Set path startN: Set path endO: Exit Edit modeP: Change sectorR: Random for armiesS: Sentry Y: Set city productionPiece---c t T L X 8 0 <  "                 x p | \ T ` @ 8 D  &fN * 7  7 $H r7  t    r f  e7 f xp p +c, +܀4Yours-Enemy-Moves-Hits-Cost Piece---Yours-Enemy-Moves-Hits-CostArmy A a 1 1 5 Transport T t 2 3 30Fighter F f 4 1 10 Cruiser R r 2 8 50Destroyer D d 2 3 20 Carrier C c 2 8 60Submarine S s 2 2 25 Battleship B b 2 12 750vz~ "4BVfxv̎v̎vzˎv̎v̎v +" +" Sector?   @@A@Bc@Cd@D@Er@F@Gt@H@I@J@K@L@M@NR@OS@P@Q@R@SeounҎ~~"~~~Ҝ8ZYTXWVU  A þD ¾ `  h 8  65;̎v̎v͎v͎v͎v0͎4vJ͎Nv`͎dvz͎~v͎v͎v̺v̺z˺̺̺ͺvͺvͺv0ͺvJͺv`ͺ"vzͺ8v3ͺDvͺ\0vvg 6 ^ V ^ F > 6 . &        " ޽( . ν4 ־: @ ƾF L R X ^ d j ~p v n| v ^ f N V > F . 6  &       ޼  μ ֽ:  ƽF  j  v   ~  n@ۅ7 TR 7 7 W  -7 Rp p A pWee 0 & |R \f Ƚf f f$ f* f0 f6 tf< f =, -Fn Army Fighter Destroyer Submarine Troop Transport Cruiser Aircraft Carrier Battleship*8FTbɘɘɘɘɘɘɘɘ  dJ $ v* ^0 f6 N< VB >H FN .T 6Z ` &f l r x ~   ޻ ֻEMPIRE.HLP (see EMPIRE.DOC for more detail)ORDERS MODE-- - MOVE MODE-- - EDIT MODE---A: Stay in Move modeC: Give 1 free moveG: GIGI color terminalH: This textJ: Enter Edit modeL: Log every 20 movesM: Enter Move modeN: Give n free movesP: Refresh sectorQ: Quit gameR: Display round #S: Clear scree  = W/7  f &m &f D =lhhd AlB(DPwb.׭4B׭,Tww w f H7w  -7 lf 7 , )-      zf d @o7lf  X(.  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An east passage ends here except for a small crack leading on. You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if! alive. A cold wind blows up the Astaircase. There is a passage at the top of a dome behind you. - The crack is far too small for you to foll5You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. You are inside a building, a well house for a large spring. E You are in a valley in the forest beside a stream tumbling along a5ow. You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". WYou are in the Hall of the Mountain King, with passages off in all directions. ' You are at the bottom of the pit wit5W8~  !OO"~SSS QQ      X ~    "TU~5  rocky bed. 9You are in open forest, with a deep valley to one side. 8 You are in open forest near both a valley and a road. At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry str54 J JCCDDCCXTU()!!$$G>>YZ"""~#.d!!!!%%'A$$&&&%%%S $$@@@A)*;<<)*+-P*,-+02R*+./WW-~---,,23,134124523457V34655478977 7:ST99)))=>>><>k<?=>>'''AA~ggj@B,D,F',HG,jAC,M`,aBEEADDxwmqG@AAoAFnAvIaaHHHxyKLMKKNB~BM*PP5K(eambed leads into the depression. ~ You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. k You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. C You are in a room filled with debris washed in from the surface. 8 A low wide passage with cobbles becomes plugged with m5 AQPP,,9TU9SrSS44--\\___HHX]^\___c^^\[BBBHHbbba~acbb--d---c.!eedddgggffhjk@ggihhg@Al= ,BjrEqqG~F2225-mmmTtsQv"/THuEEEJJJ{]/T|~z||~{}}~~||~~}}}|bb}}}|~|||~|E~|~kpkpk~5 Bvud and debris here, but an awkward canyon leads upward and west. A note on the wall says "MAGIC WORD XYZZY". 1 You are in an awkward sloping east/west canyon. You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. 2At your feet is a small pit breathing traces of 6 61[W chamber of the Hall of the Mountain King. A passage continues west and up here.  >$<# You can't get by the snake. !You are in a large room, with a passage to the south, a passage to the !west, and a wall of broken rock to the east. There is a large "Y2" on !a rock in the room's center. "You are in a jumbl6K= 1You are in a maze of twisty little passages, all alike. : 2You are in a maze of twisty little passages, all alike. : 3You are in a maze of twisty little passages, all alike. : 4You are in a maze of twisty little passages, all alike. : 5You are in a maze of twisty little passages, all alike. 6Dead end. A 7You are in a maze of twisty little passages, all alike. 61"e of rock, with cracks everywhere. #You're at a low window overlooking a huge pit, which extends up out of #sight. A floor is indistinctly visible over 50 feet below. Traces of #white mist cover the floor of the pit, becoming thicker to the right. #Marks in the dust around the wi ndow would seem to indicate that #someone has been here recently. Directly across the pit from you and #25 feet away there is a similar window looking into a lighted room. A #shadowy figu6U 8Dead end. 9You are on the brink of a thirty foot pit with a massive orange column 9down one wall. You could climb down here but you could not get back 9up. The maze continues at this level. :Dead end. b ;You have crawled through a very low wide passage parallel to and north ;of the Hall of Mists.  6y)re can be seen there peering back at you. $You are in a dirty broken passage. To the east is a crawl. To the $west is a large passage. Above you is a hole to another passage. %You are on the brink of a small clean climbable pit. A crawl leads %west.! C &You are in the bottom of a small pit with a little stream, which &&enters and exits through tiny slits. 'You ar6! <You are at the east end of a very long hall apparently without side <chambers. To the east a low wide crawl slants up. To the north a <round two foot hole slants down. w=You are at the west end of a very long featureless hall. The hall =joins up with a narrow north/south passage. Q >You are at a crossover of a high north/south passage and a low east/west>one. 62wh a broken neck. You didn't make it.  The dome is unclimbable. {You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. z You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. ! You are at the bottom of the w6Se in a large room full of dusty rocks. There is a big hole in 'the floor. There are cracks everywhere, and a passage leading east. (You have crawled through a very low wide passage parallel to and north (of the Hall of Mists. )You are at the west end of the Hall of Mists. A low wide crawl continue)west and another goes north. To the south is a little passage 6 feet )off the floor. *6 ]estern pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. C You clamber up the plant and scurry through the hole at the top. ?You are on the west side of the fissure in the Hall of Mists. t You are in a low north/south passage at a hole in the floor. The hole goes down to an east/west passage. % You are in the south side chamber. You are in the west side6 L77You are in a maze of twisty little passages, all alike. : +You are in a maze of twisty little passages, all alike. : ,You are in a maze of twisty little passages, all alike. : -You are in a maze of twisty little passages, all alike. .Dead end. /Dead end. 0Dead end.  775 cheese. Obvious passages Bgo west, east, northeast, and northwest. Part of the room is occupied Bby a large bedrock block. A CYou are at the east end of the Twopit Room. The floor here is Clittered with thin rock slabs, which make it easy to descend the pits. CThere is a path here bypassing the pits to connect passages from east Cand west. There are holes all over, but the only big one is on the Cwall directly over the west pit where 7O)aze of twisty little passages, all alike. UDead end. VDead end. : WYou are in a maze of twisty little passages, all alike. XYou are in a long, narrow corridor stretching out of sight to the Xwest. At the eastern end is a hole through which you can see a  Xprofusion of leaves. YThere is7you can't get to it. DYou are in a large low circular chamber whose floor is an immense slab Dfallen from the ceiling (Slab Room). East and west there once were Dlarge passages, but they are now filled with boulders. Low small Dpassages go north and south, an?d the south one quickly bends west Daround the boulders. KYou are at a wide place in a very tight north/south canyon. 9 LThe canyon here becomes too tight to go further south. gMYou are in a tall east/west canyon. A low tight crawl goes 3 feet Mnorth and seems to open up.  NThe canyon runs into7nA `the floor with a thick pile carpet. Moss covers the ceiling. aThis is the Oriental Room. Ancient oriental cave drawings cover the awalls. A gently sloping passage leads upward to the north, another apassage leads southeast, and a hands and knees crawl leads west. bYou are following a wide path around the outer edge of a large cavern. bFar below, through a heavy white mist, strange splashing noises can be bheard. The mist rises up through a fissure in the ceiling. The7 Z ?Dead end. @You are at a complex junction. A low hands and knees passage from the @north joins a higher crawl from the east to make a walking passage @going west. There is also a large room above. The air is damp here. AYou are in Bedquilt, a long eabst/west passage with holes everywhere. ATo explore at random select north, south, up, or down. .BYou are in a room whose walls resemble Swiss7 U a mass of boulders -- dead end. rOThe stream flows out through a pair of 1 foot diameter sewer pipes. OIt would be advisable to use the exit. 9PYou are in a maze of twisty little passages, all alike. QDead end. RDead end. : SYou are in a maze of twisty little passages, all alike.  TYou are in a m 8^8& path bexits to the south and west. cYou are in an alcove. A small northwest path seems to widen after a cshort distance. An extremely tight tunnel leads east. It looks like ca very tight squeeze. An eerie light can be seen at the other end. dYou're in a small chamber lit by an eerie green light. An extremely dnarrow tunnel exits to the west. A dark corridor leads northeast. eYou're in the Dark Room. A corridor leading south is the 8eering back at you. oA large stalactite extends from the roof and almost reaches the floor obelow. You could climb down it, and jump from it to the floor, but ohaving done so you would be unable to reach it to climb back up. ?pYou are in a little maze of twisting passages, all different. qYou are at the edge of a large underground reservoir. An opaque cloud qof white mist fills the room and rises rapidly upward. The lake is qfed by a stream, which tumbl8only exit. fYou are in an arched hall. A coral passage once continued up and east ffrom here, but is now blocked by debris. The air smells of sea water. gYou're in a large room carved out of sedimentary rock. The floor and gwalls are littere/d with bits of shells imbedded in the stone. A gshallow passage proceeds downward, and a somewhat steeper one leads gup. A low hands and knees passage enters from the south. 7 hYou are in a long sloping corridor with ragged sharp8es out of a hole in the wall about 10 feet qoverhead and splashes noisily into the water somewhere within the qmist. The only passage goes back toward the south. rDead end. sYou are at the northeast end of an immense room, even larger than the sgiant room. It appears to be a repository for the "ADVENTURE" Bsprogram. Massive torches far overhead bathe the room with smoky syellow light. Scatter8' walls. 3 iYou are in a cul-de-sac about eight feet across. jYou are in an anteroom leading to a large passage to the east. Small jpassages go west and up. The remnants of recent digging are evident. jA sign in midair here says: "Cave under construction beyond this point. jProceed at own risk. [Witt Construction Company]" =kYou are in a maze of twisty little passages, all different. 1 lYou are at Witt's End. Passages lead off in A8ed about you can be seen a pile of bottles (all sof them empty), a nursery of young beanstalks murmuring quietly, a bed sof oysters, a bundle of black rods with rusty stars on their ends, and sa collection of brass lanterns. Off to one side a great many dwarves sare sleeping on the floor, snoring loudly. A sign nearby reads: "Do snot disturb the dwarves!" An immense mirror is hanging against one swall, and stretches to the other end of the room, where various other ssundry objects c8LL directions. mYou are in a north/south canyon about 25 feet across. The floor is mcovered by white mist seeping in from the north. The walls extend mupward for well over 100 feet. Suspended from some unseen point far mabove you, an enormous two-sided mirror is hanging parallel to and mmidway between the canyon walls. (The mirror is obviously provided mfor the use of the dwarves, who as you know, are extremely vain.) A msmall window can be seen in either wall,8"%an be glimpsed dimly in the distance. tYou are at the southwest end of the repository. To one side is a pit tfull of fierce green snakes. On the other side is a row of small twicker cages, each of which contains a little sulking bird. In one tcorner is a bundle of black rods with rusty marks on their ends. A tlarge number of velvet pillows are scattered about on the floor. A tvast mirror stretches off to the northeast. At your feet is a large tsteel grat8  some fifty feet up. nYou're at a low window overlooking a huge pit, which extends up out of nsight. A floor is indistinctly visible over 50 feet below. Traces of nwhite mist cover the floor of the pit, becoming thicker to the left. nMarks in the dust around the wi ndow would seem to indicate that nsomeone has been here recently. Directly across the pit from you and n25 feet away there is a similar window looking into a lighted room. A nshadowy figure can be seen there p8 ڏUe, next to which is a sign which reads, "Treasure vault. tKeys in Main Office." uYou are on one side of a large, deep chasm. A heavy white mist rising uup from below obscures all view of the far side. A southwest path uleads away from the chasm into a winding corridor. AvYou are in a long winding corridor sloping out of sight in both  vdirections.  wYou 99s continuously ~from a barren island in the center of a sulfurous lake, which bubbles ~ominously. The far right wall is aflame with an incandescence of its ~own, which lends an additional infernal splendor to the already A ~hellish scene. A dark, foreboding passage exits to the south. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, th9  You're in Cobble Crawl.  You're in Debris Room.  You're in Bird Chamber.  You're at top of Small Pit.  You're in Hall of Mists. !You're on east bank of Fissure.  You're in Nugget o99are in a secret canyon which exits to the north and east. @ xYou are in a secret canyon which exits to the north and east. @ yYou are in a secret canyon which exits to the north and east. i zYou are on the far side of the chasm. A northeast path leads away zfrom the chasm on this side. b{You're in a long east/west corridor. A faint rumbling noise can be {heard in the distance. 9 )rough which is coming a low rumbling. o You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" w You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the 9.|The path forks here. The left fork leads northeast. A dull rumbling |seems to get louder in that direction. The right fork leads southeast |down a gentle slope. The main corridor enters from the west. }The walls are quite warm here. From the north can be heard a steady }roar, so loud that the entire cave seems to be trembling. Another }passage leads south, and a low crawl goes east. E ~You are on the edge of a breath-taking view. Far below you is an 9~[dust lead away toward the far end of the room. The only exit is the way you came in. @ You are in a maze of twisting little passages, all different. > You are in a little maze of twisty passages, all different. @ You are in a twisting maze of little passages, all different. @ You are in a twisting little maze of passages, all different. > You are in a twisty little maze of passages, all different. ' You are in a twisty maze of little p9{ ~active volcano, from which great gouts of molten lava come surging ~out, cascading back down into the depths. The glowing rock fills the ~farthest reaches of the cavern with a blood-red glare, giving every- ~thing an eerie, macabre appearance. The air is filled with flickering ~sparks of ash and a heavy smell of brimstone. The walls are hot to ~the touch, and the thundering of the volcano drowns out all other ~sounds. Embedded in the jagged roof far overhead are myriad9Qassages, all different. > You are in a little twisty maze of passages, all different. @ You are in a maze of little twisting passages, all different. > You are in a maze of little twisty passages, all different. Dead end.  End"  You're at end of road again. You're at hill in road. 9  twisted ~formations composed of pure white alabaster, which scatter the murky ~light into sinister apparitions upon the walls. To one side is a deep ~gorge, filled with a bizarre chaos of tortured rock which seems to ~have been crafted by the devil himself. An immense river of fire ~crashes out from the depths of the volcano, burns its way through the ~gorge, and plummets into a bottomless pit far off to your left. To ~the right, an immense geyser of blistering steam erupt9  You're inside building.  You're in valley.  You're in forest.  You're in forest.  You're at slit in streambed. You're outside grate.  You're below the grate. :L:You're in Giant Room. # _You're in Cavern with Waterfall. `You're in Soft Room. aYou're in Oriental Room. bYou're in Misty Cavern.  cYou're in Alcove.  dYou're in Plover Room. : *grate! The grate is locked. dThe grate is open. wicker cage 1 There is a small wicker cage discarded nearby. black rod ) A three foot black rod with a rusty st: eYou're in Dark Room. fYou're in Arched Hall. gYou're in Shell Room.  jYou're in Anteroom.  lYou're at Witt's End.  mYou're in Mirror Canyon. nYou're at window on Pit. :!ar on an end lies nearby. black rod B A three foot black rod with a rusty mark on an end lies nearby. *steps! &Rough stone steps lead down the pit. %dRough stone steps lead up the dome.  little bird in cage # A cheerful little bird is sittin:8 f Gold Room. You're in Hall of Mt King. $You're at west end of Twopit Room. You're in East Pit.  You're in West Pit.  !You're at "Y2".  #You're at window on Pit. $You're in Di: oYou're at top of Stalactite. qYou're at Reservoir. sYou're at northeast end. tYou're at southwest end. $uYou're on southwest side of Chasm. vYou're in Sloping Corridor. % zYou're on northeast side of Chasm. : rty Passage. 'You're in Dusty Rock Room. &)You're at west end of Hall of Mists. 9You're at brink of Pit. # <You're at east end of Long Hall. "=You're at west end of Long Hall. @You're at Complex Junction. BYou're: {You're in Corridor.  |You're at Fork in Path. & }You're at Junction with Warm Walls. ~You're at Breath-taking View. ! You're in Chamber of Boulders. You're in Limestone Passage. !You're in front of Barren Room.  : - in Swiss Cheese Room. $CYou're at east end of Twopit Room. DYou're in Slab Room. -GYou're at Junction of Three Secret Canyons. 8 JYou're in Secret East/West Canyon above tight canyon.  XYou're in Narrow Corridor. +[You're at steep incline above Large Room.  \: ' You're in Barren Room. $ set of keys * There are some keys on the ground here.  brass lantern & There is a shiny brass lamp nearby. " dThere is a lamp shining nearby.  ;;Y 4A massive stone tablet imbedded in the wall reads: 9"Congratulations on bringing light into the Dark Room!"  giant clam >grunt!< ?There is an enormous clam here with its shell tightly closed.  giant oyster >groan!< AThere is an enormous oyster here with its shell tightly closed.  dInteresting. ;H *shadowy figure C The shadowy figure seems to be trying to attract your attention. dwarf's axe  There is a little axe here. / dThere is a little axe lying beside the bear. *cave drawings >$<  ;GThere seems to be something written on the underside of dthe oyster.  "Spelunker Today" W There are a few recent issues of "Spelunker Today" magazine here. tasty food There is food here.  small bottle There is;  *pirate  >$<" *dragon + A huge green fierce dragon bars the way! mdCongratulations! You have just vanquished a dragon with your bare dhands! (Unbelievable, isn't it?) 7 The body of a huge green dead dragon is lying off to;r a bottle of water here. dThere is an empty bottle here. There is a bottle of oil here. water in the bottle  oil in the bottle *mirror  >$<"  *p;M one side.  *chasm! A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" YdThe wreckage of a bridge (and a dead bear) can be seen at the bottom dof the chasm. !*troll! 0A burly troll stands by the bridge and insists; +g here singing. & dThere is a little bird in the cage.  *rusty door : The way north is barred by a massive, rusty, iron door. ; dThe way north leads through a massive, rusty, iron door.  velvet pillow + A small velvet pillow lies on the floor.  *snake ;lant! There is a tiny little plant in the pit, murmuring "Water, water, ..." dThe plant spurts into furious growth for a few seconds. B There is a 12-foot-tall beanstalk stretching up out of the pit,  bellowing "Water!! Water!!" ,The plant grows explosively, almost filling the bottom of the pit. There is a gigantic beanstalk stretching all the way up to the hole. ; s )A huge green fierce snake bars the way!  d>$< (chased away) *fissure >$<" * dA crystal bridge now spans the fissure. # The crystal bridge has vanished!  *stone tablet ; lO You've over-watered the plant! It's shriveling up! It's, it's... *phony plant (seen in twopit room only when tall enough) >$<" dThe top of a 12-foot-tall beanstalk is poking out of the west pit. There is a huge beanstalk growing out of the west pit up to the hole. *stalactite  >$<  <z<Z] from the far end of the room! dThere is a gentle cave bear sitting placidly in one corner. < There is a contented-looking bear wandering about nearby.  ,>$< (dead)  $*message in second maze There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." %*volcano and/or geyser <K 0There is a delicate, precious, Ming vase here! :dThe vase is now resting, delicately, on a velvet pillow. 9The floor is littered with worthless shards of pottery. - ,The Ming vase drops with a delicate crash. ;egg-sized emerald 7 There is an emerald here the size of a plover's egg! <plat< >$<"  &*vending machine yThere is a massive vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." 'batteries " There are fresh batteries here.  dSome worn-out batteries have< inum pyramid 7There is a platinum pyramid here, 8 inches on a side!  =glistening pearl *Off to one side lies a glistening pearl! >persian rug 2 There is a persian rug spread out on the floor! 0 dThe dragon is sprawled out on a persian rug!!  < been discarded nearby.  (*carpet and/or moss  >$<"  2large gold nugget 2 There is a large sparkling nugget of gold here!  3several diamonds There are diamonds here! 4bars of silver <: ?rare spices  There are rare spices here!  @golden chain 7There is a golden chain lying in a heap on the floor! 6 dThe bear is locked to the wall with a golden chain! . There is a golden chain locked to the wall!  ! <4 There are bars of silver here! 5precious jewelry !There is precious jewelry here! 6rare coins There are many coins here! 7treasure chest The pirate's tre< Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first four letters of each word, so you'll have to enter "NORTHEAST" as "NE" to distinguish it from "NORTH". (Should you get stuck, type "HELP" for some general hints. < ) you throw him a treasure before you may cross. BdThe troll steps out from beneath the bridge and blocks your way. >$< (chased away) "*phony troll "The troll is nowhere to be seen. #>$< (bear uses rtext 141) *There is a ferocious cave bear eying you< asure chest is here! 8golden eggs 3 There is a large nest here, full of golden eggs! 'dThe nest of golden eggs has vanished!  Done!!  9jeweled trident + There is a jewel-encrusted trident here! :Ming vase ==ӅFFor infor- mation on how to end your adventure, etc., type "INFO".)  - - -  This program was originally developed by Willie Crowther. Most of the features of the current program were added by Don Woods (DON @ SU-AI). The current version was done by Kent Blackett and Bob Supnik.  - - -  9 Bug reports and other correspondence should be sent to=} ht try later. 1 Are you trying to somehow deal with the snake? You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. !Do you really want to quit now? 9 You fell into a pit and broke every bone in your body! You are already carrying=:  $ + Digital Equipment Computer Users Society   One Iron Way, MR2-3/E55  Marlboro, Mass. 01752  Attn: Adventure Maintenance  $ 2A little dwarf with a big knife blocks your way.==5 it! You can't be serious! o The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. 2You can catch the bird, but you cannot carry it. $There is nothing here with a lock! You aren't carrying it!  The little bird at=sW zA little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. ;There is a threatening little dwarf in the room with you! * One sharp nasty knife is thrown at you!  None of them hit you!  One of them gets you!  A hollow voice says "PLUGH". =o Ntacks the green snake, and in an astounding flurry drives the snake away. You have no keys! It has no lock. 3 !I don't know how to lock or unlock such a thing. "It was already locked. #The grate is now locked. $The grate is=w ' There is no way to go that direction. I am unsure how you are facing. Use compass points or nearby objects. I don't know "IN" from "OUT" here. Use compass points or name 4 something in the general direction you want to go. + I don't know how to apply that word here.  I don't understand that! &I'm game. Would you care to explain= now unlocked. %It was already unlocked. &You have no source of light. 'Your lamp is now on. (Your lamp is now off. c )There is no way to get past the bear to unlock the chain, which is )probably just as well. *Nothin=  how? o Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. ~It is now pitch dark. If you proceed you will likely fall into a pit. If you prefer, simply type "W" rather than "WEST". #Are you trying to catch the bird? k The bird is frightened right now and you cannot catch it no matter what you try. Perhaps you mig= + g happens. +Where?! ",There is nothing here to attack. 4-The little bird is now dead. Its body disappears. >.Attacking the snake both doesn't work and is very dangerous. /You killed a little dwarf. :0You attack a little dwarf, but he dodges out of the way. 1 >h>.q z9I don't know where the cave is, but hereabouts no stream can run on 9the surface for long. I would try the stream. /:I need more detailed instructions to do that. ;I can only tell you what you see as you move about and manipulate ;things. I cannot tell you where remote things are.  <I don't know that word.  =What?  >', and the ground is wet. NYou can't pour that. OWatch it! PWhich way? QOh dear, you seem to have gotten yourself killed. I might be able to Qhelp you out, but I've never really done this before. Do you want me Qto try to reincarnate you? RAll right. Bu>;With what? Your bare hands? 32Good try, but that is an old worn-out magic word. @ 3I know of places, actions, and things. Most of my vocabulary 3describes places and is used to move you there. To move, try words 3like "FOREST", "DNSTREAM", "ENTER", "EAST", "WEST", "NORTH", "SOUTH", 3"UP", or "DOWN". I know about a few special objects, like a black rod 3hidden in the cave. These obj&ects can be manipulated using some of >i &>Are you trying to get into the cave? ?The grate is very solid and has a hardened steel lock. You cannot ?enter without a key, and there are no keys nearby. I would recommend ?looking elsewhere for the keys. @The trees of the forest are large hardwood oak and maple, with an @occasional grove of pine or spruce. There is quite a bit of under- @growth, largely birch and ash saplings> 3the action words that I know. Usually you will need to give both the 3object and action words (in either order), but sometimes I can infer 3the object from the verb alone. Some objects also imply verbs; in 3particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to 3give you a list of what you're carrying. The objects have side 3effects; for instance, the rod scares the bird. Usually people having 3trouble moving just need to try a few more words. Usually peo>` plus nondescript bushes of @various sorts. This time of year visibility is quite restricted by @all the leaves, but travel is quite easy if you detour around the @spruce and berry bushes. 6AWelcome to Adventure!! Would you like instructions? aBDigging without a shovel is quite impractical. Even with a shovel Bprogress is unlikely. # CBlasting requires dynamite. >ple 3trying unsuccessfully to manipulate an object are attempting something 3beyond their (or my!) capabilities and should try a completely @3different tack. To speed the game you can sometimes move long 3distances with a single word. For example, "BUILDING" usually gets 3you to the building from anywhere above ground except when lost in the 3forest. Also, note that cave passages turn a lot, and that leaving a 3room to the north does not guarantee entering the next f>#A DI'm as confused as you are. B EMist is a white vapor, usually water, seen from time to time in g Ecaverns. It can be found anywhere but is frequently a sign of a deep Epit leading down to water. FYour feet are now wet. "GI think I just lost my appetite. HThank you, it was deliciou> rrom the south. 3Good luck! 4It misses! 5It gets you! 6Ok# 7You can't unlock the keys. Y8You have crawled around in some little holes and wound up back in the 8main passage.  > ms! IYou have taken a drink from the stream. The water tastes strongly of Iminerals but is not unpleasant. It is extremely cold. #JThe bottle of water is now empty. f KRubbing the electric lamp is not particularly rewarding. Anyway, Knothing exciting happens. ) LPeculiar. Nothing unexpected happens. MYour bottle is empty ??s` dIt's not hungry (it's merely pinin' for the fjords). Besides, you dhave no bird seed. 'eThe snake has now devoured your bird. = fThere's nothing here it wants to eat (except perhaps you). rgYou fool, dwarves eat only coal! Now you've made him REALLY mad!! hYou have nothing in which to carry it. iYour bottle is already full. ?T darkness behind you. Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through Main Office." % A mysterious recorded voice groans?A 6jThere is nothing here with which to fill the bottle. #kYour bottle is now full of water. " lYour bottle is now full of oil.  mYou can't fill that. nDon't be ridiculous! 2oThe door is extremely rusty and refuses to open. Poof!< TEverythi?Kks, "Water?" qThe hinges are quite thoroughly rusted now and won't budge. B rThe oil has freed up the hinges so that the door will now move, $ ralthough it requires some effort. sThe plant has exceptionally deep roots and cannot be pulled free. tThe dwarves' knives vanish as they strike the walls of the cave. BuSomething you're carrying won't fit through the tunnel with you. 6uYou'd best take inventory and drop something. ?/ng disappears in a dense cloud of orange smoke. UNow you've really done it! I'm out of orange smoke! You don't expect Ume to do a decent reincarnation without any orange smoke, do you? VOkay, if you're so smart, do it yourself! I'm leaving! = Z>>> messages 81 thru 90 are reserved for "obituaries". <<< B[Sorry, but I no longer seem to remember how it was you got here. N\You can't carry anything more. You'll have to drop something first. ]Yo? @vYou can't fit this five-foot clam through that little passage! BwYou can't fit this five-foot oyster through that little passage! AxI advise you to put down the clam before opening it. >Strain!< yI advise you to put down the oyster before opening it. >Wrench!< zYou don't have anything strong enough to open the clam. < {You don't have anything strong enough to open the oyster. 1 |A glistening pearl falls out of the clam and r? za(u can't go through a locked steel grate! 1^I believe what you want is right here with you. ) _You don't fit through a two-inch slit! o`I respectfully suggest you go across the bridge instead of jumping. aThere is no way across the fissure. bYou're not carrying anything. + cYou are currently holding the following: ? 1olls away. Goodness, |this must really be an oyster. (I never was very good at identifying |bivalves.) Whatever it is, it has now snapped shut again. B}The oyster creaks open, revealing nothing but oyster inside. It }promptly snaps shut again. A~You have crawled around in some little holes and found your way u ~blocked by a recent cave-in. You are now back in the main passage. There are faint rustling noises from the @-@tX word "STOP". Use "QUIT" if you want to give up. You can't get there from here. 4You are being followed by a very large, tame bear. If you want to end your adventure early, say "QUIT". To suspend your adventure such that you can continue later, say "SUSPEND" (or "PAUSE" or "SAVE"). To see what hours the cave is normally open, say "HOURS". To see how well you're doing, s5ay "SCORE". To get full credit for a treasure, @թ. z The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. On what? Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "LOOK". Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows @you must leave it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harr@7effortlessly. The troll deftly catches the axe, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough." The troll catches your treasure and scurries away out of sight. & The troll refuses to let you cross. / There is no longer any way across the chasm. BJust as you reach the other side, the bridge buckles beneath the 2weight of the bear, which was still following yo@owing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting DOES happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to @u around. You qscrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. The axe misses and lands near the bear where you can't get at it. With what? Your bare hands? Against HIS bear hands?? ,The bear is confused; he only wants to be @)nd a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the Main Office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you! There is a loud explos@save paper, you may specify "BRIEF", which tells me never to repeat the full description of a place unless you explicitly ask me to. !Do you indeed wish to quit now? 5 There is nothing here with which to fill the vase. oThe sudden change in temperature has delicately shattered the vase. It is beyond your power to do that.  I don't know how.  @ &Fion, and you are suddenly splashed across the walls of the room. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! (Oh, leave the poor unhappy bird alone. 7I daresay whatever you want is around here somewhere.  I don't know the@ \* It is too far up for you to reach. XYou killed a little dwarf. The body vanishes in a cloud of greasy black smoke. 7The shell is very strong and is impervious to attack. A What's the matter, can't you read? Now you'd best start over. ;The axe bounces harmlessly off the dragon's thick scales. ? The dragon looks rather nasty. You'd best not try to get by AA] 9There is nothing here to which the chain can be locked. There is nothing here to eat.  Do you want the hint? , Do you need help getting out of the maze? @ You can make the passages look less alike by dropping things. 4 Are you trying to explore beyond the Plover Room? ! There is a way to explore thatA6s the same thing it did before. ! I'm afraid I don't understand. 9"Congratulations on bringing light into the Dark Room!" c You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments. AYou have taken the vase and hurled it delicately to the ground. M You prod the nearest dwarf, who wakes up grumpily, takes one look at Ađ region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. ( Do you need help getting out of here?  Don't go west. BGluttony is not one of the troll's vices. Avarice, however, is. dYour lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh APU#you, curses, and grabs for his axe.  Is this acceptable? > Colossal Cave is ALWAYS open, provided this is your PDP-11.  $ ;#You are obviously a Rank Amateur. Better luck next time. 9 dYour score qualifies you as a Novice Class Adventurer. 9You have achieved the rating: "Experienced Adventurer".  Abbatteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. !Your lamp has run out of power. There's not much point in wandering around out here, and you can't explore the cave without a lamp. So let's just call it a day. There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a lAsq< You may now consider yourself a "Seasoned Adventurer". *You have reached "Junior Master" status. 3,Your score puts you in Master Adventurer Class C. 4 JYour score puts you in Master Adventurer Class B. 4 ]Your score puts you in Master Adventurer Class A. C 'All of Adventuredom gives tribute to you, Adventure Grandmaster!  Aarge chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom. Your lamp is getting dim. You'd best go back for those batteries. Your lamp is getting dim. I'm taking the liberty of replacing the batteries. XYour lamp is getting dim, and you're out of spare batteries. You'd best start wAk 2may now consider yourself a "Seasoned Adventurer". *You have reached "Junior Master" status. 3,Your score puts you in Master Adventurer Class C. 4 JYour score puts you in Master Adventurer Class B. 4 ]Your score puts you in Master Adventurer Class A. C 'All of Adventuredom gives tribute to you, Adventure Grandmaster!  A g your friend. 6For crying out loud, the poor thing is already dead! The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. ) The bear is still chained to the wall. The chain is still locked. The chain is now unlocked. The chain is now locked. A rapping this up. 1I'm afraid the magazine is written in dwarvish. "This is not the maze where the pirate leaves his treasure chest." Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway? It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." It say B?B/---/---/---/---/---/---/---/---/---/---Bsay,``*V fm+ Skf[q U r[q$ S: EBNAME "Adventure"%FILE [GAMES]ADVENT.TSK/DELETE/CLUSTER[$FILE [GAMES]AINDX.DAT/DELETE/CLUSTER$FILE [GAMES]ATEXT.DAT/DELETE/CLUSTER%INSTALL [ZZSYS]PROF77/LIBRARY/CLUSTERV)INSTALL [GAMES]ADVENT/TASK=...ADV/CLUSTER. RUN ...ADVB1*SYSYSYSYTICLTITITISYOVBuYOaypr:ayp:aypaypr:ayp:B0aj!z:@&B !NAME "Blaster"FILE [GAMES]BLASTER.TSK/DELETEFILE [GAMES]BLAST.TOP/DELETEINSTALL [ZZSYS]PROF77/LIBRARYSINSTALL [GAMES]ADVENT/TASK RUN BLASTE]ADVENT/TASK=...BLS/CLUSTERN RUN ...BLS]ADVENT/TASK=...ADV RUN ...ADVB IdPxP(P PE RRRwxCË @ÊAW H   & 6` J fRCҐCҐRC  2&w&C & ` CC &f `& b A f N& H 7'^@m &  @ & @ &  f &  A f & "e' @m" & 4 bf @ &  @m &  (f b@ & ^ e f  ؅cf: P-DfB z؅Wpef Wp ef   te" &  0 v 0 x 0 0 [- f\ wVCAAy& 2(<2 C4 `Ba#   L d BNd0  6A6w^4 @55C3 3  ,, UEs3w@G5&f^G B * ͋'% ͥ!ͥE%,  K5  PB2 %pˋ5J J J @ EͥAA I V & Wp 7~C#NN Wpef "Wp ef te" & ~ ev & "l e &  L V-R HD Ap, p"  wB P !JWpfeef fWp fe ef Ht&e* e" & * v x z |     e7!z7v  V ^^ LWpef (2Wp ew6f te" 7  pv x Ap p  - wCpZ n@l1 -^ -  0 & *h p --X  J&  .  0      gw\w7R   f  ^  ^@ w*   @w   W th \T ` &e  & Q]QiQu  7 zEw &C df pf R : DWpef Wp ef pte" & Z &ev e & ѷ >-:  $,I (& N n Wpef n Wp ef X te" & B ev & n e & \ - fb Vl    ^ f&f& &ps ,sJF  Assign LUN to TI: failed Cmw m"  D &  > z (- -|w7 v . < ~B`F t`  X!!NN7B  w$ 77e7e r pl pl$, reZ :@l1(,WppZ @l1 , pZ l @l1 ,O pZ : @l1O 7ee7CJ Attach to TI: failed ; " "  TIFJ>N:::*>6>R6>6>6>B  R  6>2>.>[;H [;H [;H [;H x [;Hqq qq[;H x [;H [;Ht`u  4 Please wait... 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Cf &> @ 7C  3 @AYC~@&ȉ E@ E%9&%B@ %?Y@AE~  \@@W@H 6 6& ) @&   36&&7 : &6&7 $ 6 e &   @67 ( %Le҉@a & e&&fv6 &X f& & 6&7  F&6 &6 &7 b % %%L  @a H V NN&L@a  VEC&L@a H VA @  CECDAB&LɉLH>& =}&CD D =@fB  = && <@ N (@Vщ7 =  = & LZ. @? @W@@e BPBAC~ e Ӊ@a H  V@a H  V @a H  VA &ff * &L@A҉HTukCa &  ULCa K VLAaA & LHA@A ƉA@ACB C @@A@ACxxA@ABTRA@A@ A    DBĊC,"       @A&&ffV@C& @a   @a  @a   V <4v@&ff &  7 `   7 L eLv& Lvv& & LeB    Ɖ҉D  HK͋ %*sw& 5C&C ݉ pDpB& 5 ݉p & & ݉pp`pp Bppp b&55@e &fEeeaa& @@ ݉"pCb@q  Aqpp b-   eۉe4H = @ vv v@@@B A@A   Ɖ   = = &A@ACC    Ɖ   B = Š =   &@a&& V&L5@a&& V@fLlj fH /& &  & & f    52 މ 6vb*3 3 2 2yl v\%55@e &fEeeaa& @@$ ݉"pCb@q pn IINAME "Blaster"&FILE [GAMES]BLASTER.TSK/DELETE/CLUSTER$FILE [GAMES]BLAST.TOP/DELETE/CLUSTER)INSTALL [ZZSYS]PROF77.TSK/LIBRARY/CLUSTERN.INSTALL [GAMES]BLASTER.TSK/TASK=...BLS/CLUSTER RUN ...BLSTASK=...ADV RUN ...ADVImI]NAME "Blaster"FILE [GAMES]BLASTER.TSK/DELETEFILE [GAMES]BLAST.TOP/DELETE!INSTALL [ZZSYS]PROF77.TSK/LIBRARYNINSTALL [GAMES]BLASTER.TSK/TASKS RUN BLASTESK=...BLS/CLUSTERN RUN ...BLS]ADVENT/TASK=...ADV RUN ...ADVImIhvx*@B A?W xͥЉ!f=@B (Е-B BleSЕ-B ee‹e:/ͥЉf=@eB  Е:ee‹e:/&=& 0 pp pWpCpWaF} @w7&eͥЉf=1 1 1 ]]]e?INAME "Adventure"FILE [GAMES]ADVENT.TSK/DELETERFILE [GAMES]AINDX.DAT/DELETEFILE [GAMES]ATEXT.DAT/DELETE!INSTALL [ZZSYS]PROF77.TSK/LIBRARYNINSTALL [GAMES]ADVENT.TSK/TASK RUN ADVENT RUN ...ADVI @@w> U%ff .ЉW eff BJЉ f   N  5 bC l    UeA H A  @  I m JwJmJmJmJmJmJmJmJmJ mJ m KKmKmKmKmKmKmKmKmK mK m LALmLmLmLmLmLmLmLmL mL m MMmMmMmMmMmMmMmMmM mM m NSNmNmNmNmNmNmNmNmN mN m OOmOmOmOmOmOmOmOmO mO mO