; ; Thiss command file builds an assember. ; It works in 3.2. ; If you (poor soul) are running 3.1 there are ; some magic numbers in AS3D.MAC you will have ; to change. All of them are marked by a comment ; of the form: ; (*** was #### ***) ; Just change the number in the instruction back ; to the number in the comment and your object files ; will be accepted by the V3.1 loader. ; ASN sy:=SD: ASN sy:=OD: ASN sy:=CD: PIP OD:AS.TSK;*/DE PIP OD:AS.MAP;*/DE .ASK A ASSEMBLE .IFT A MACRO OD:ITOC=SD:ITOC .IFT A MACRO OD:5TOA=SD:5TOA .IFT A MACRO OD:FDBTA=SD:FDBTA .IFT A MACRO OD:EISBX=SD:EISBX .IFT A LBR ASLIB/CR:10.:32.:32.:OBJ .IFT A LBR ASLIB=ITOC,5TOA,FDBTA,EISBX .IFT A MACRO OD:AS0=SD:AS0 .IFT A MACRO OD:AS1=SD:AS1 .IFT A MACRO OD:AS2=SD:AS2 .IFT A MACRO OD:AS3A=SD:AS3A .IFT A MACRO OD:AS3B=SD:AS3B .IFT A MACRO OD:AS3C=SD:AS3C .IFT A MACRO OD:AS3D=SD:AS3D .IFT A MACRO OD:AS3E=SD:AS3E .IFT A MACRO OD:AS3F=SD:AS3F TKB @CD:MKASM.TKB ASN =OD: ASN =SD: ASN =CD: