EMPIRE (RSX-11 Version) Notes Requirements: RSX-11 System which supports F77. VT52 or compatible terminal. 50K-word or larger GEN partition. (24K Task and 24K PLAS region) Un-solicited character AST support. Differences from VAX-11 Version: 1) The VAX-11 Version did not inform the player that he was over-loading a Carier until it was too late. This has been corrected. 2) Striking a ^C (CONTROL C) in this version causes the program to stop itself. The game may be resumed by issuing the 'UNS' MCR command. Note that the player must strike 'H' or a similar command to re-paint the screen. 3) This version only supports VT52 (or VT100 in VT52 mode). Further work could be done in this area. Whenever this program exits, a VT100 is left in '52' mode (beware). 4) The manner in which pre-defined maps are handled has been modified extensively. This version allows 260 map files (named: '[7,13]EM'), which are automatically stored whenever a new map is generated. This means that non-priviledged users must have write access to this UIC. Also, the cities are not stored in the file (as VAX version does). Weaknesses: 1) As in the VAX version, the computer's strategy is on the weak side. Much of this might be caused by an inconsistent exploring method. 2) Because of the amount of PLAS involved, the new map generation is painfully slow. Hopefully, something can be done about it. 3) The game itself is a strain on CPU time, especially during the computer's move: during the later rounds, an 11/23 strains with one user; with two, it really crawls. Notes: Wherever possible, I commented out the VAX-11 code, rather than deleting it. Also, as noted in the in-line doc, there are many debug aids built in. These have been removed for space reasons, but may be re-inserted by one trying to improve the computer's strategy. The command file 'EMPIRE' contains all of the compiling directions needed. Good luck, William Hoff 30-May-83