EMPIRE War Game of the Century Empire is a strategy and tactics war game, you against the computer. It is played on a computer generated map containing land areas, sea areas, and cities. The object is to eliminate the opponent by capturing cities and destroying enemy forces. Cities, once captured, have production capability, and can produce units such as armies, fighters, destroyers, etc. for offense or defense. Early in the game, exploration is most predominant, followed later by planned offensives and holding actions, till eventual victory or defeat. Typical games take as long as ten hours, and some people find the game addictive. The program keeps the game in a disk file, as a single game usually takes multiple terminal sessions. The .DOC file containing the instructions is correct and complete, but is terse and lacks examples. This may cause confusion in the first games. Don't sweat it. This is an RSX11M version of Empire. It has been heavily modified since the last release to add FCSFSL support (reduced overlays greatly) and add special video attribute handling. The damn bug in the piece locator routine is still here, but at least it doesn't hang the terminal any more. EMPIRE uses a PLAS region to handle its variables and is known to work under M-Plus V2.1 with FPP. It hasn't been checked out on any other systems. There are apparently some problems with the non-FSL version now, but I haven't had time to check them out. This version uses UFD [377,377] to store maps generated when a "new game" is initiated. If you want to change this, go ahead, but please leave the original code here if you're going to resubmit this to a SIG tape - I had to hack the code somewhat to get all 6 (group, member) characters in and it makes it so much easier to change the save UFD now (just add leading zeroes if you want some other UFD). By all means drop me a line if you have changes or suggestions. Bruce R. Mitchell Machine Intelligence and Industrial Magic PO Box 816 Byron, MN 55920