Subject: xlockmore-3.10 uploaded to master.debian.org

From: [email-masked]
Date: Tue, 6 Aug 96 18:27 EDT

Following David Bagley's release of version 3.10 of xlockmore earlier today,
here is the Debian package xlockmore-3.10.

I append David's list of changes in 3.10 after the pgp-signed dchanges stuff.

-----BEGIN PGP SIGNED MESSAGE-----

Date: 06 Aug 96 21:16 UT
Format: 1.6
Distribution: unstable
Urgency: Low
Maintainer: Dirk Eddelbuettel <[email-masked]>
Source: xlockmore
Version: 3.10-0
Binary:  xlockmore
Architecture:  i386 source
Description: 
 xlockmore: Lock X11 display until password is entered.
 -  xlock locks the X server till the user enters his/her password at the
 -  keyboard.  While xlock is running, all new server connections are 
 -  refused. The screen saver is disabled. The mouse cursor is turned off.
 -  The screen is blanked and a changing pattern is put on the screen. If 
 -  a key or a mouse button is pressed then the user is prompted for the
 -  password of the user who started xlock.
 -  .
 -  Note that under XFree86, the X11 implementation for Linux, Control-
 -  Alt-Backspace will defeat the locking mechanism and return your 
 -  console back unless you put "DontZap" in your XF86Config file. 'xdm'
 -  returns to the login prompt. Control-Alt-F1 (among others) will 
 -  defeat locking mechanism with virtual terminals, so make sure that 
 -  you are not logged onto any virtual consoles.
Changes: 
 Tue Aug  6 17:14:40 1996  Dirk Eddelbuettel  <[email-masked]>
 .
        * xlockmore-3.10-0 release
 .
        * debian.control: "Depends:" changed to X11R6 from elf-x11r6lib
Files:
 fd0b8862d102ca59fa339524721a2974  409434  x11  -  xlockmore_3.10-0.tar.gz
 7f27143eceb77017760244931394fe78  4305  x11  -  xlockmore_3.10-0.diff.gz
 6811b5d74fd00fc75c9421db018fd1e8  126328  x11  optional  xlockmore_3.10-0_i386.deb

3.10
  Reorganized bitmaps.  All single bitmaps use "image_" inside the bitmap
    file.  They are now organized t-tiny, s-small, m-medium, and l-large.
    That way one can, if one wished, one can use one bitmap file for eyes,
    image, life, life1d, maze, and puzzle at compile-time.
  Removed all references to Scr, screen, and dsp in the modes.
  Release mode stuff added to all modes (except random).  Rewrote image
    initialization for bat, image, and puzzle to make it safe for
    multiscreens (image and puzzle are still not correct for multiscreens).
  Negative batchcounts now allowed, if negative it will be random from
    the smallest allowed positive batchcount to ABS(batchcount), inclusive.
    It is available on
      ant, bat, bounce, bug, eyes, flag, galaxy, geometry, grav, image, laser,
      lissie, maze, mountain, petal, puzzle, rock, spiral, spline, swarm,
      world, worm.
  More mallocing (and freeing) done for bat, bounce, bug, eyes, galaxy,
    geometry, image, lissie, maze, puzzle, rock, rotor, spline, wator, world,
    worm, so there are less predefined limits.  In the case of eyes and rock,
    some limits were imposed where a dynamic number of pixmaps were
    dynamically declared, so that xlock would not easily slow down to a crawl
    and run out of memory.
  bug now uses gridsize.  And to some degree life, life1d, and wator.
    It would be neat if you could choose not to use the bitmaps for big
    windows.
  worm now uses cycles for length of worm and galaxy uses cycles now too.
    rock uses cycles for max rock size.
  One no longer has to hit return twice to unlock using lockdelay.
  flag now uses batchcount for "point" size.
  XClearWindow is used instead of filling screen with a big black rectangle.
  Added -icongeometry option. It has a range of 1x1 to 256x256 .  Position
    information is ignored.  Updated modes to handle weird geometry's bat,
    bounce, braid, bug, eyes, kaleid, life, life1d, maze, nose, puzzle,
    wator, world.
  mountain changed to allow it to be interrupted quicker, (braid and slip
    are harder :) ).
  bounce changed to get rid of drawing errors.  I could not figure out how
    easily remove more without the balls flashing.
  wire mode added based on code from Kevin Dahlhausen <[email-masked]>
    and Stefan Strack <[email-masked]>.
  lightning mode added thanks to Keith Romberg <[email-masked]>.
  in xlock.c, in function runMainLoop, reads should be declared not as
    struct fd_set.  This causes compilation errors with Linux kernels 2.0
    and higher.  Thanks to Brian R. Doherty <[email-masked]>.
  "nice" patch for xlock to so that xlock is "not so nice" when a password
    window is being presented.  Thanks to Jouk Jansen
    <[email-masked]>.
  lightning, eyes, maze, shape patched for multiscreens.  XPM stuff patched
    for multiscreens (thanks to XPM maintainer Arnaud Le Hors).
    Tested on a machine where 0.0 is black/white, 0.1 is 8 bit color.
    Also random mode does not use the correct initial values of modes on
    multiscreens.  Testing on multiscreen thanks to Mark Wedel
    <[email-masked]>.
  Long standing bug fixed (>= before MAXBATCH) for flame.c thanks to Ron
    Charlton <[email-masked]>.
  puzzle when in -inwindow or compiled with -DDEBUG and moved off screen
    will not bomb out unless it is using an xbm image.  This should be
    completely fixed in 3.11.
  New defaults: grelb substituted for life icon, -install for
    installation of the colormap, some modes slowed down so they would look
    correct on fast machines.

-- 
Dirk Eddelb"uttel                             http://qed.econ.queensu.ca/~edd