;;;; This file shows how to create a abuse level which uses your own ;;;; tiles without messing up the main abuse direcory structure & files. ;;;; The first important point is where to put your stuff. ;;;; All addons to abuse should be placed in the directory addon/ ;;;; Abuse does not require this to be done, but it's a good idea so the ;;;; user can easily find/install/remove various addons. ;;;; if you do not already have the directory c:\abuse\addon, make it now. ;;;; If you created foretiles for abuse (using satan paint) you should ;;;; start numbering them at 1200 because the last of the registered ;;;; tiles end at 1100 something. Backtiles should start numbering at 350. ;;;; To have your tiles loaded into the game, you should create your ;;;; own Lisp Startup File (you can just copy this file and replace ;;;; the names with your own. ;;;; ****************** RUNNING PACKAGES ******************* ;;;; For example to run this package, you should type : ;;;; abuse -lsf addon/example/example.lsp ;;;; ****************** CREATING PACKAGES ******************* ;;;; to archive this package you should do the following ;;;; DOS : ;;;; cd c:\abuse\addon ;;;; pkzip -rp example.zip example\*.* ;;;; UNIX : ;;;; cd ~/abuse/addon ;;;; tar cvf - example/ | gzip -9 -c > example.tar.gz ;;;; ****************** INSTALLING PACKAGES ******************* ;;;; to install this package you should type ;;;; DOS : ;;;; cd c:\abuse\addon ;;;; pkunzip -d example.zip ;;;; UNIX : ;;;; cd ~/abuse/addon ;;;; gunzip -c example.tar.gz | tar xvf - ;;;; Now the meat of this package : ;;;; Note that slashes should be FORWARD slashes even if ;;;; you are using DOS ;; load up some tiles I made. You can add more filenames ;; if you wish, but they should all be loaded from 'your' dir. (load_tiles "addon/example/example.spe") ;; set the first level to the one I made (set_first_level "addon/example/example.lvl") ;; load up the normal abuse startup file (load "abuse.lsp")