Changes for 1.10 Added networking for UNIX (BETA) Changes for 1.06 Fixed a problem with VESA in DOS (should work with card it didn't previously) Fixed Help screen crash Changes for 1.05 fixed -2 option fixed pause (pause caused game crash) fixed problems with deleting and cloneing the player while in edit mode. fixed firing next to wall problem minor memory leak in X11 versions. resized screen now stay level-to-level Changes for 1.0 changed save game stuff changed input gathering (more configurable) look at lisp/input.lsp added lisp/option.lsp fixed a bug with console fixed save games with hi-rez/lo-rez removed record/play demo (doesn't work) improved caching and pre-cache predictions added flash when player fires fixed climb down ladders (somewhat) Changes for 0.36 added plot & intro screen fixed all minor (not important) memory leaks found a file that wasn't getting closed fixed (hopefully) DOS sound only coming out of one speaker. Changes for 0.35 crash fixed when picking really long filenames with file dialog Changes for 0.34 X11 version works with 24bit displays on sgi -no_autolight command line option added looks at ABUSE_PATH enviroment variable for a prefix path for loading and saving data. path must include ending slash. fg & bg windows now open normal tile size default fixed save level (wasn't working in 0.32 & 0.33) because of a file bacjup feature failed. added alein ambient noises object menu & file menu will keep matching keystrokes past first one. (i.e. type BOM.. and the list will jump to BOMB) fixed bug tht caused crash when you pick up an object in edit mode and press 'R' fixed '.' (repeat create) command when no object has been created changed save game to you are asked which slot to save to. X11 changes ------------------------------- fixed "-size width (nothing)" for X versions added -grab_pointer [sleep_time] for people with screwy fvwm. DOS changes -------------------------------- sound was not getting uninitialized if you didn't have a mouse driver installed and left clock speed up, which caused some mouse drivers to failon init. Changes for 0.33 draw with fore off and bound on works... looks pretty cool to play this way too! -edit starts with menu getting stuck in lava fixed -2 not allowed with rez < 640x400 added Copyright notice to level format.. levels will not load without it. I had to do this for ugly legal reasons. (0.32 levels will not work with 0.33), all future versions should be downwardly compatiable though. disable network code : though it doesn't work yet, it does startup a file server whose security features have not been tested yet. fixed a memory bug which caused random crashes after loading different levels many times. Known bugs (don't report) ------------------ Record demo doesn't record exactly what you do ladder with speed